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Lunatic Playthrough- Round 2 (Still with Rainbow Potion!)


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Did you save over this chapter? If not, could you test something on the side for me? Can you try this map without Rescue and see what items you can get? I'm curious due to the debacle with Rescue uses.

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That was a subtle hint to edit your post.

I am not a subtle man. Do not force my hand to plow through your Wrys. 'Tis an eyesore and a disgrace.

...As for something on-topic, the detail to this playthrough really is amazing to the extent of changing classes for the Arena (...okay so maybe that isn't exactly scintillating, but I'm a fairly broad-strokes player) and just...doing impressive things in general. These never fail to impress me...you're doing well, keep it up.

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Thanks a bunch, Furetchen. Always nice to hear good feedback from people.

On topic, I'm planning a 3-turn of Chapter 8 with 0 Rescue use, so that'll come soon. Turns out that with Taurus / Cancer / Rainbow Potion, MU is 10HKOed by the Generals, which lets me give 0 shits about the entire right side of the top, and I think I can pull the snipers away from Jeorge competently enough. Linde isn't going to get as much EXP as I wanted, but cutting the turncount that much is something I'm really hyped about.

Edited by Seven Deadly Sins
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  • 5 months later...

My playthroughs never die, they just go into hibernation.

Chapter 8

Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Sirius, Malliesia, Feena, Gordin, Shiida, (Cain, Jeorge)

Turns Taken: 3

Resources:

Reclasses: Luke -> Pirate, Gordin -> Cavalier, Catria -> Peg Knight

Rainbow Potion: My Unit, Luke, Palla, Sirius

Shards:

Taurus- My Unit

Gemini- Linde

Cancer- My Unit

Scorpio- Sirius

Arena:

Linde - Mag Skl Spe Lck - 780 Gold

Sirius - HP Str Spe Def - 890 Gold (as Berserker)

Catria - HP Str Spe Def - 870 Gold (as Cavalier)

Rody - HP Str Skl Spe - 650 Gold (as Pirate)

When I saw this mission, I did a little planning, and the end result was a plan to 3-turn it without use of the Rescue Staff (since that's a hot commodity throughout the game). I do have to sacrifice Bantu, but he's completely useless (unlike in FE11 where he has to recruit Tiki) and thus I'm not especially enthused about preserving him.

This 3-turn was a pretty tight affair. Cavalier Gordin could reach Jeorge on his own, and My Unit could handle all of Hardin's rabble of Generals at the top (though I only kill some of them so other units, mainly Linde, can gain some experience. From where she stood, Feena was in the exact range to dance Linde to kill the Firestone Thief, then dance Palla to kill the Longbow Sniper, then dance Marth to reach the throne. This all happens in 3 turns. Sirius and Palla blockade the bridge, and Palla equips a Javelin so as not to kill Roger- it's a free Steel Lance, for what it's worth. Catria goes south to kill the Leo Thief as he runs away, which works out as well.

I get some awesome level ups here, including more Speed on Palla.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      12.58  Lord         33  11  00  14  14  13  11  03   C Swords

My Unit    07.15  Dracoknight  39  24  03  19  22  16  20  04   B Axes, D Lances
Absolute                       19  16  02  14  15  16  10  01   

Luke       11.85  Cavalier     30  14  00  06  15  08  12  01   C Swords, E Lances
Absolute                       12  09  00  04  09  08  05  01   

Rody       11.06  Cavalier     30  14  00  11  14  12  12  00   E Axes, C Lances
Absolute                       12  09  00  09  08  12  05  00   

Malliesia  08.34  Cleric       18  00  04  03  09  14  01  09   B Staves
Absolute                       02  00  03  02  06  14  00  01

Linde      14.63  Mage         33  00  11  14  17  17  05  05   C Tomes 
Absolute                       17  00  08  13  14  17  03  02

Catria     13.23  Peg Knight   27  11  00  14  20  11  11  06   C Lances
Absolute                       11  07  00  09  13  11  05  00

Palla      03.05  Dracoknight  33  18  01  16  20  10  15  05   A Lances, E Axes
Absolute                       13  10  00  11  13  10  05  02

Sirius     06.08  Dracoknight  38  18  01  16  17  07  16  04   A Lances, E Axes
Absolute                       18  10  00  11  10  07  06  01

Sheeda     07.77  Cavalier     22  08  02  06  17  16  09  00   D Lances 
Absolute                       04  03  00  04  11  16  02  00

Julian     Base
Rickard    Base
Feena      Base

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Chapter 9

Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Sirius, Malliesia, Feena, Rody, Julian, Wendell, (Minerva, Etzel)

Turns Taken: 5

Resources: Boots -> Marth

Reclasses: Luke -> Pirate

Rainbow Potion: Palla, Sirius, My Unit

Purchased: Silver Axe (1600G)

Shards:

Taurus- Sirius

Gemini- Sirius

Cancer- My Unit

Scorpio- Palla

Leo- Palla

Libra- Marth

Aquarius- Linde

Arena:

Linde - HP Mag Skl Lck - 950 Gold

Luke - HP Str Skl Def - 810 Gold (as Pirate)

This probably took a lot more thinking than it needed, but I managed to 5-turn this chapter by spending the Rescue use I saved by skipping Bantu. If you're really hungering for Bantu, that just means you'll need to cut a Rescue use somewhere else to make up for it. Since this one saves 2 turns, it's more worthwhile that some of the other frivolous ones, mostly turning 2-turn gaidens like 6x and 10x into 1-turn ones.

Basically, I proceed as usual, getting the Boots onto Marth by turn 2 (by dancing Julian on turn 1 to get him to the Boots by turn 2, then filling up his bag so the boots go to the convoy), recruiting Minerva on Turn 4. I clear things out with My Unit and Sirius on the right side, and everyone else on the left. On turn 3, I pull the mages, and Rescue Feena back to the main group. On turn 4, I recruit Minerva, rescue Marth back to the main group, dance him with Feena, and then recruit Etzel. I then dance him to the throne on turn 5. In the meantime, my Dracos are mopping things up, killing off the boss and his bishop lackeys. Again, basically every movement is exact, and Marth and Feena use every last bit of their movement to get places on time.

I even had time to shop, which is hard in this chapter, and bought myself a Silver Axe. They're rare to find for free in upcoming chapters, and since axes don't have an effective weapon against Dragons, I might just have to do things the hard way for once.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      12.58  Lord         33  11  00  14  14  13  11  03   C Swords

My Unit    08.34  Dracoknight  40  24  03  20  23* 17  20  04   B Axes, D Lances
Absolute                       20  16  02  15  16  17  10  01   

Luke       12.84  Pirate       31  17  00  06  17  08  10  01   C Swords, E Lances
Absolute                       13  10  00  05  09  08  06  01   

Rody       11.06  Cavalier     30  14  00  11  14  12  12  00   E Axes, C Lances
Absolute                       12  09  00  09  08  12  05  00   

Malliesia  09.65  Cleric       19  00  05  04  10  14  02  10   B Staves
Absolute                       03  00  04  03  07  14  01  02

Linde      16.02  Mage         34  00  12  16  18  19  05  05   C Tomes 
Absolute                       18  00  09  15  15  19  03  02

Catria     13.75  Peg Knight   27  11  00  14  20  11  11  06   C Lances
Absolute                       11  07  00  09  13  11  05  00

Palla      04.09  Dracoknight  34  19  01  17  20  10  16  05   A Lances, E Axes
Absolute                       14  11  00  12  13  10  06  02

Sirius     06.80  Dracoknight  38  18  01  16  17  07  16  04   A Lances, E Axes
Absolute                       18  10  00  11  10  07  06  01

Julian     Base
Rickard    Base
Feena      Base

Edited by Seven Deadly Sins
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Since this one saves 2 turns, it's more worthwhile that some of the other frivolous ones, mostly turning 2-turn gaidens like 6x and 10x into 1-turn ones.

Wait, I'm about 90% sure I 1-turned 10x without a rescue use in Lunatic. At the start, have Feena in the position closest to the Roro you think is the "real" boss when setting up Formation, move Paladin!Sirius and Feena so that Feena moves max distance and dances Sirius, and Sirius just barely reaches the boss (galloping around the middle Roro) and OHKO's with a killing edge crit. I managed to get Sirius to the STR necessary to pull it off on a non-Rainbow file, so it should be possible with rainbow pot or maybe a level in arena. Everybody else can just kill off the closest Roros for free XP.

...I believe that's how I did it. It's been a couple of weeks.

Also, I'm curious. My main issue with C9 is that you can't get in the range of any of the casters without pulling Etzel down, making it hard for Marth to recruit him. How did you work around that?

EDIT: Oh, you used rescue twice; although you can 6 turn it with one rescue use (Marth takes an extra turn to reach the village by recruiting Etzel on the way there, so he doesn't recruit Minerva until turn 5), so your extra rescue use saves one turn, not two.

Edited by Kngt_Of_Titania
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You're right about the turncount thing (originally I was going to 6-turn), but I *did* pull Etzel down. It made things about 20x easier, because it meant I could get all my guys in appropriate positions for turn 3 without having to have MU in a weird-ass place. Etzel's AI is an enigma- it was easier to just pull him down and rescue Marth and Feena both over than it was to go through the convoluted nonsense of figuring out how to place my units in such a way that Etzel decides to go in the right direction.

EDIT: Also, you're right about 10x. I was mistaking that for some other chapter that I can't recall at the time, probably just 6x.

Edited by Seven Deadly Sins
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Chapter 10

Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Sirius, Malliesia, Feena, Rody, Wendell, Minerva

Turns Taken: 2

Resources:

Reclasses: Rody -> Myrmidon, Wendell -> Dracoknight

Rainbow Potion: Sirius, Linde

Purchased:

Funds: 22320 Gold

Arena:

Luke - HP Str Spe Lck - 940 Gold (as Pirate)

Sirius - HP Str Spe Def - 1120 Gold (as Berserker)

Nothing interesting to say here, just a simple 2-turn. I use Thief to pull the Large Bullion and the Unlock Staff, because the latter is useful when you have a trained combat mage like Linde who will be up on the frontlines and available to unlock doors for you without being a useless Thief. I also intend to use it for a strat in Chapter 15. I do manage to get the Elfire drop as well, which is kinda neat.

I also sold all my junk at the end of the mission- 2 Firestones, a Secret Book, and the Large Bullion.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      12.58  Lord         33  11  00  14  14  13  11  03   C Swords

My Unit    08.73  Dracoknight  40  24  03  20  23* 17  20  04   B Axes, D Lances
Absolute                       20  16  02  15  16  17  10  01   

Luke       12.84  Pirate       31  17  00  06  17  08  10  01   C Swords, E Lances
Absolute                       13  10  00  05  09  08  06  01   

Rody       11.33  Cavalier     30  14  00  11  14  12  12  00   E Axes, C Lances
Absolute                       12  09  00  09  08  12  05  00   

Malliesia  10.61  Cleric       20  00  06  04  11  14  02  10   B Staves
Absolute                       04  00  05  03  08  14  01  02

Linde      16.17  Mage         34  00  12  16  18  19  05  05   C Tomes 
Absolute                       18  00  09  15  15  19  03  02

Catria     14.22  Peg Knight   28  12  00  15  20  11  11  06   C Lances
Absolute                       12  08  00  10  13  11  06  00

Palla      04.09  Dracoknight  34  19  01  17  20  10  16  05   A Lances, E Axes
Absolute                       14  11  00  12  13  10  06  02

Sirius     06.80  Dracoknight  38  18  01  16  17  07  16  04   A Lances, E Axes
Absolute                       18  10  00  11  10  07  06  01

Minerva    04.14  Dracoknight  32  13  01  12  15  11  16  03   C Lances, A Axes
Absolute                       12  05  00  07  08  11  06  00

Julian     Base
Rickard    Base
Feena      Base

EDIT: Not even going to do a full update for Chapter 10x. Marth got a level, it was pretty good, MU got a level, it was ok, Palla, Sirius, and Catria got some EXP for chipping Roros.

Edited by Seven Deadly Sins
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