SquareRootOfPi Posted December 23, 2014 Share Posted December 23, 2014 (edited) Hmm, I thought I had more content updated but apparently not as much as I thought I'd have. Anyway, here's some of the new stuff added in (very) recently: Droppable gold, like in FE8. The gold goes directly into the war chest instead of being an item you need to sell. Many enemies carry it too, making it a source of easy experience for Dew, although it does make it harder to get some of the better loot... The supply has *finally* been added after several months of procrastination. From the start of the game you'll have access to the supply in the prep screen, as well as accessing it on the map. For now it works like in FE4, you'll have to access it by visiting a home castle instead of consulting with a merchant. Don't ask how Dew sends all his loot directly there. Finally, here's two new skills added that change the dynamics of battle. Arden becomes even more of a walking ball of pure, impenetrable defense, with attacks dealing literal scratches whenever he has full health. Keep him topped off and nothing will be able to kill him! Meanwhile, Verdane becomes a surprisingly vicious threat with its new skill. Earlier builds of the hack became extremely difficult to survive when everyone and their mother had access to this ability. Keeping an eye out for units with this skill is vital for success... Edited December 23, 2014 by SquareRootOfPi Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted December 23, 2014 Share Posted December 23, 2014 (edited) So that's what bloodthirst does. I was sitting through that stream and going "wtf is bloodthirst" lol Edited December 23, 2014 by L95 Link to comment Share on other sites More sharing options...
CT075 Posted December 23, 2014 Share Posted December 23, 2014 ardan is still useless/10 Link to comment Share on other sites More sharing options...
Arch Posted December 23, 2014 Share Posted December 23, 2014 So as long as Arden stays put on the castle (and only fights one enemy per enemy phase), he's basically invincible. Hopefully the AI is set to go seize those castles (meaning he has to guard them) because otherwise Arden's gonna demand some healspam to make use of that skill reliably. Link to comment Share on other sites More sharing options...
Ansem Posted December 23, 2014 Share Posted December 23, 2014 arden masterTHWOMP Link to comment Share on other sites More sharing options...
Duchess of Freege Posted December 24, 2014 Share Posted December 24, 2014 Yay, Arden is useful! ...Words cannot express how hyped I am for this project. Link to comment Share on other sites More sharing options...
Celice Posted December 24, 2014 Share Posted December 24, 2014 Arden's skill is pretty interesting. It'll be cool to play around with it on release. Link to comment Share on other sites More sharing options...
Klokinator Posted December 25, 2014 Share Posted December 25, 2014 I feel like using Ardan to reduce every boss fight to piddly amounts of work will be an effective strategy. It seems his skill works against weapons AND magic both. Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted December 27, 2014 Share Posted December 27, 2014 (edited) I feel like using Ardan to reduce every boss fight to piddly amounts of work will be an effective strategy. It seems his skill works against weapons AND magic both.Well, good luck not getting doubled! On a related note, here is an opportunity for you, the audience, to give feedback! Let me know what you think of the following planned change to the stat screen. Edited December 27, 2014 by SquareRootOfPi Link to comment Share on other sites More sharing options...
Robert Stewart Posted December 27, 2014 Share Posted December 27, 2014 what do the different colors mean? Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted December 27, 2014 Share Posted December 27, 2014 I leave that as an exercise to the reader! Link to comment Share on other sites More sharing options...
Nanami Touko Posted December 27, 2014 Share Posted December 27, 2014 what do the different colors mean? I leave that as an exercise to the reader! The brighter the stat the better the growth :V Link to comment Share on other sites More sharing options...
Robert Stewart Posted December 27, 2014 Share Posted December 27, 2014 that's what I assumed. looks neat, I guess? Nice to have some indication of how characters will grow. Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted December 27, 2014 Share Posted December 27, 2014 (edited) I like this combined with the inheritance system. (by that I mean I can get a guess on their growths instead of looking them up) Edited December 27, 2014 by L95 Link to comment Share on other sites More sharing options...
Vennobennu Posted December 27, 2014 Share Posted December 27, 2014 I prefer character growths to be a surprise personally, but this is a neat feature, especially for planning out inheritance. Would it be possible to make the variable stat text colors a toggleable option? I'm not sure offhand but I think there's a free bit or two in the options bytes. Link to comment Share on other sites More sharing options...
Klokinator Posted December 27, 2014 Share Posted December 27, 2014 I like it because it's a hint, but not explicitly spelled out. I always thought a stat that you could press R on to see the growth would be neat, but this is more intuitive IMO. Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted December 27, 2014 Share Posted December 27, 2014 How will you be able to tell the HP rate? Link to comment Share on other sites More sharing options...
Klokinator Posted December 27, 2014 Share Posted December 27, 2014 Heh, you got trolled, that's how. Link to comment Share on other sites More sharing options...
Klokinator Posted December 27, 2014 Share Posted December 27, 2014 Lol Pi, Yeti said "Hey that's cool" and did this: But he's not gonna be a dick and rip you off, so he removed it XD Link to comment Share on other sites More sharing options...
Agro Posted December 29, 2014 Share Posted December 29, 2014 Might I suggest another colour, than grey, maybe? Typically greyed out text has meant "not usable by this character"--until someone pointed it out I kind of thought it meant that some unit couldn't use certain stats for whatever reason ._. Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted December 30, 2014 Share Posted December 30, 2014 This is kinda random, but will children inherit affinity in any way? Or is it set as a personal non-genetic thing. Link to comment Share on other sites More sharing options...
Siuloir Posted December 30, 2014 Share Posted December 30, 2014 Might I suggest another colour, than grey, maybe? Typically greyed out text has meant "not usable by this character"--until someone pointed it out I kind of thought it meant that some unit couldn't use certain stats for whatever reason ._. I actually agree with Agro. The greyed out text has a certain association, so it causes a bit of a mental disconnect. Also Pi, you should stream/record your spriting again. Link to comment Share on other sites More sharing options...
Wildshot Posted February 27, 2015 Share Posted February 27, 2015 Pi, I have a request. Could I serve as your spelling/grammar checker? I'm a bit of a Grammar Nazi, and I've already noticed a few things missing here and there. If you wouldn't mind or haven't already found somebody suitable to the task, I'd really appreciate if you'd let me do this. Link to comment Share on other sites More sharing options...
ghast Posted February 27, 2015 Share Posted February 27, 2015 necroooooooooo Link to comment Share on other sites More sharing options...
Klokinator Posted February 27, 2015 Share Posted February 27, 2015 You know SF doesn't actually have necro rules, right? Also it's been less than two months. Link to comment Share on other sites More sharing options...
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