Elieson Posted August 13, 2014 Author Share Posted August 13, 2014 Ok, interesting update: Thanks to Klok, I managed to salvage the entire Chapter unit editor's worth of work (so, Inventory, Base Class and Base Level), through copious use of EA by taking out all the data from the nmm CUE and copying it all straight into a fresh rom. Strangely enough, I'm having difficulty with NUPS and reapplying my 1.2 patch to a fresh .GBA to handle copying over Character/Class data over. If I can get those two, combined with Items, I can manually handle the rest of the minor changes (like Shops and Chests) in like 5 minutes. Mood: PERSEVERING! Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 13, 2014 Share Posted August 13, 2014 why even bother with EA why don't you just copy the block of hex Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 13, 2014 Author Share Posted August 13, 2014 Because EA handled like all my chapters at once with dissassemble/assemble Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 13, 2014 Share Posted August 13, 2014 how is waiting for EA to disassemble/reassemble faster than highlighting a hugeass chunk of hex and just copying that Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 13, 2014 Author Share Posted August 13, 2014 (edited) I dunno! I don't know anything about anything! That aside, It all seems to be back in order Except Chapter Unit Editor data (Classes/Inventory/Lame-Ass Fetid Claw Punk Ass Bitch who doesn't aggro on you) which I'll have done in a minute hopefully. Lesson Learnt: FEditor is out to get me. Backup like an old woman who can't see behind her [fast and often] Edited August 13, 2014 by Sara. Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 13, 2014 Author Share Posted August 13, 2014 Ok: Thanks to Cam and Klok for pro advice and some ramshackle fixes, I'm back to where I was Pre:NameChange. Thank fucking god for that. I learned a lot just now! Quote Link to comment Share on other sites More sharing options...
Klokinator Posted August 13, 2014 Share Posted August 13, 2014 how is waiting for EA to disassemble/reassemble faster than highlighting a hugeass chunk of hex and just copying thatIt takes like 30 seconds to disassemble all chapters in a rom, then another 30 to reassemble into a new rom. Granted, the hex method is slightly faster but that requires knowledge of where to look, how much space all the blocks combined take up, etc. If you know it, it's faster, but in either case EA is easier and pretty damn fast on its own. Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 13, 2014 Author Share Posted August 13, 2014 Why is _SETVAL 0x3 linked to the Rapier give in Prologue? That looks so stupid ugly Just me bitching, i got it figured out Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 13, 2014 Share Posted August 13, 2014 (edited) because the devs wanted to play with their fancy new variables system Edited August 13, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 14, 2014 Author Share Posted August 14, 2014 How do I handle making a new promotion item actually function? Nightmare won't let me save it Nevermind I needed to set the blank dropdowns to Nothing (rather than just leave them blank). Is there a way to edit pre-existing Promotion Items (as in, what classes a Pre-existing Promotion item can promote)? I.E. I do not want the Hero Crest to promote Mercenary(F), but the Promotion Item Editor shows the Use effect at 0x19 and I've got no idea where that leads to. Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 14, 2014 Author Share Posted August 14, 2014 In response to the above: I can create a new promotion line in the Custom Promotion Editor that works for all classes with the exception of Mercenary (F), and repoint the Hero Crest's Promotion Pointer. I guess that'd be easier than breaking apart the built-in Hero Crest's data. I feel like it's inefficient to add something like this, but I'm def. not comfortable enough to go exploring into HXD for this one. Cool. Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 14, 2014 Author Share Posted August 14, 2014 Pushed out the latest patch, Version 1.3 (Changelog in the OP). I'm running out of data related things, and getting to the phase where the rest of the work is either Graphic or Text based. Anyway, I just tested applying this patch onto a clean game and it was successful. Currently speeding through to check on my changes. Have at it, y'all! Quote Link to comment Share on other sites More sharing options...
Psych Posted August 14, 2014 Share Posted August 14, 2014 this probably doesn't matter right now but I do believe the two vulnearys one is 3 uses like normal and one is 60 uses? Quote Link to comment Share on other sites More sharing options...
zerorock1312 Posted August 14, 2014 Share Posted August 14, 2014 I think there was some things not right . The female Lord have a Dummy and Blue Gems . But her name still Erika , not changed to Lyn . It that a bug or you haven't changed the character name ? Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 14, 2014 Author Share Posted August 14, 2014 (edited) Naw I'm rolling out names later today. Check the OP under my spoiler titled "changes coming in the 1.4 Release", and you'll see all the stuff I'll be pushing out. I'll have names all set but I won't have portraits and sprites for a little while yet. Also if you see anything named DUMMY, do know that it works, it just has the wrong name. Sorry I don't have it up yet~~ I actually changed all the names in my 1.2 patch, but the game glitches out immediately, so I just gotta do it <correctly> this time. Keep playing tho, as when I bring my next patch out, your .SAV should still work with the game file. Also thx Psych~ I just changed it to 3 uses so it matches the other. Man 60 uses is huge.. Edited August 14, 2014 by Sara. Quote Link to comment Share on other sites More sharing options...
Celice Posted August 14, 2014 Share Posted August 14, 2014 I'm gonna mess around with this patch sometime soon. I really like ideas like this, so props for working on it :) Quote Link to comment Share on other sites More sharing options...
tonfa Posted August 16, 2014 Share Posted August 16, 2014 hi this project sound good to me, but i was just wondering what is new in your third patch ? Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 16, 2014 Author Share Posted August 16, 2014 (edited) Mostly items/weapons. I adjusted stats and modified a promo item. Next release has mostly name changes and a few smaller this and that changes Edited August 16, 2014 by Sara. Quote Link to comment Share on other sites More sharing options...
tonfa Posted August 16, 2014 Share Posted August 16, 2014 thanks for the fast answer, but do u plan about like switching class ,ie switching eirika to lyn class , i mean with the battle animation and all ? cause that would be awesome ! Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 16, 2014 Author Share Posted August 16, 2014 Yeppers. I'm spending this weekend doing fatherly things while both of my kids are in town, and this week will feature various imported names and ultimately mugshots/sprites/animations in the release(s) after that Quote Link to comment Share on other sites More sharing options...
tonfa Posted August 17, 2014 Share Posted August 17, 2014 that's look awesome! i cant w8 to play my samurai eirika ! oh while am at it, ross into bartre? wouldn't ross into Dart would be better? (cuz i luv pirates and Dart yarrr) Quote Link to comment Share on other sites More sharing options...
Kobazco Posted August 23, 2014 Share Posted August 23, 2014 Hey man, I was wondering if u want some help eventing new characters in ect. My FE6 to FE8 thing inspired by you is something I kindof sort a dont want to work on ATM cause theres more then double FE8's cast. But, since we are kindof doing the same thing, if u want anyhelp with nightmare or FEditor please do ask. Over the time i started my shit hacks, I've used alot of nightmare and feditor and would love to help you port fe7's cast into fe8. Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 24, 2014 Author Share Posted August 24, 2014 Well, aside from me trying to figure out one remaining import for Ameliwood, I'm pretty much done with the general Nightmare necessities. However, I would like to add in the few unused characters, and might need an idea or two on what to do with them Quote Link to comment Share on other sites More sharing options...
Kobazco Posted August 24, 2014 Share Posted August 24, 2014 Well, aside from me trying to figure out one remaining import for Ameliwood, I'm pretty much done with the general Nightmare necessities. However, I would like to add in the few unused characters, and might need an idea or two on what to do with them Are you also making the bosses enemies from FE7? Cause thats what im doing in my fe6 one. Also, what problems are you having with Ameliawood? Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 24, 2014 Author Share Posted August 24, 2014 It's not really a problem, I just haven't researched map-sprite inserts all that much. I'll be doing that tonight most likely Quote Link to comment Share on other sites More sharing options...
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