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The Sword of Seals - Plus


Superluigi
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Fire Emblem: The Sword of Seals – plus

The Sword of Seals – plus is an upcoming modification of FE7; recreating the story of the original Sword of Seals with a few twists, changes and additions along the way.

The project originally started over 2 years ago, however due to way life likes to get in the way the project has been moving forward very slowly. The project has come a long way since I was last active on the forums. Currently the project has been completed up to chapter 14, however I plan to revise each chapter leading up to this point at a leisurely pace to ensure the modification is of the highest possible standard. As I'm sure many of you have noted the quality of Fire Emblem hacks has risen sevenfold over the last year and I wish for this mod to at least reach that standard of quality, so that it is both challenging yet fair in terms of gameplay.

In order to ensure that the gameplay experience is as fresh as possible you can expect:

  • New maps
  • New weapons
  • Additional, previously unrecruitable characters
  • New classes

Media

Current Screenshots:

Chapter 1:

fireemblemswordofsealsp.png

Chapter 2:

fireemblemswordofsealsp.png

A few old, outdated yet previously unseen screenshots:

fireemblemswordofsealsp.png

Patches

Before you ask: no, I will not re-upload any previous patch (though feel free if you have one to distribute it around, I'm lazy) and no there will not be a patch release for a quite a while. When the patch is ready, the patch is ready. If you wish to beta test the patch, do not feel that you have to ask, there will be an open beta before the official patch release.

Credits

*Under construction*

Additional Notes

"After twelve years in development, hopefully it will have been worth the wait!"

Edited by Superluigi
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SOOOO glad to see this again! :) It was one of my favourite hacking projects before~

I do miss the old palette that you had made for Roy though. :P

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As I said in the other thread... OH MY YOU'RE ALIVE!?

Also, we're able to import backgrounds from any of the GBA FE's... so I'm pretty sure you'll need some of FE6's unique backgrounds eventually. If you ever need any help with those, we're willing to help :P

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Holy crap, I thought this project died! I'm so glad to see that it's still goin' on strong!

This is gonna be a very fun hack, I just know it!

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Thanks for all the support so far.

How about a changelog? (not necessarily in the OP, maybe just a document. I hear that's how it's done)

I'll see. I'll probably put one together for those who want to see it, but it won't be easily accessible.

Don't want to spoil any of the secrets planned ;)

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LUIGI! Where the hell have you been, man?

If you need any extra help, gimme a shout. I'd be happy to assist.

It's me, Nayr, btw. . . :p(Forgot he never saw my transition to being Mass Effect's Illusive Man)

Edited by The Illusive Man
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Hmm.. New recruitables? Well there were some characters that didn't join up that would have been awesome.

Good luck with this. Though how will you deal with SoS's greatest flaw, no support endings but Roy and evil growth system?

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i think he's just talking about bad growths aka observer bias aka this guy really has no idea what he's talking about

legitimate question: why does wolt still suck

Edited by dondon151
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i think he's just talking about bad growths aka observer bias aka this guy really has no idea what he's talking about

Average growths actually are somewhat lower in FE6 than FE7, but the gap is really only about ~5%, if that, going up to 10% for RES (because everyone has awful resistance in FE6). AKA not a big deal. And given how much easier FE6 gets as you go along, I feel like perhaps the growths could be even lower for some characters.

legitimate question: why does wolt still suck

it's hardcoded in

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My biggest complaint about supports was the fact you were limited in only making about 2 supports per map in FE6, as opposed to being able to do one level per pair regardless of the amount of people on the map in 7.

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My biggest complaint about supports was the fact you were limited in only making about 2 supports per map in FE6, as opposed to being able to do one level per pair regardless of the amount of people on the map in 7.

Why? It's to discourage players from sitting around and waiting for supports to build: which is pretty unfun anyway.

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But supports are there to be gotten, you know. It's really irritating the amount of time you have to put in on the GBA FEs to unlock them legitimately. IMO it ought to be reduced to a level that makes the text actually worth it :/ Although probably the best solution would involve it not even working the way that it does now, but damned if anyone's going to redesign and asm-ify that at this point

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Just boost the speed of supports so that you can complete them without repeatedly sandbagging positioning or hitting end turn.

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But supports are there to be gotten, you know. It's really irritating the amount of time you have to put in on the GBA FEs to unlock them legitimately. IMO it ought to be reduced to a level that makes the text actually worth it :/ Although probably the best solution would involve it not even working the way that it does now, but damned if anyone's going to redesign and asm-ify that at this point

I doubt it would really be that hard to make an FE9-style ASM routine that checks to see if Character X and Y are on the map on turn 1 and adds appropiate support points.

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