ZodaInk Posted February 10, 2016 Share Posted February 10, 2016 (edited) I was thinking of making a simple hack that reclasses everyone. The class will be depending on whether you have played Lyn/Eliwood/Hector mode and if you chose hard/easy mode. The question is... how can I detect if it's hard or easy mode? Or do I have to check if the tactician is male or female? Edited February 10, 2016 by ZodaInk Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 11, 2016 Share Posted February 11, 2016 it's in the conditions; ifhm I think Quote Link to comment Share on other sites More sharing options...
ZodaInk Posted February 11, 2016 Author Share Posted February 11, 2016 it's in the conditions; ifhm I think ifhm is if hector mode. At least according to eventiel. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 11, 2016 Share Posted February 11, 2016 As far as I know, the only hard mode checking the game does is for the initial enemy group loaded. In your events's pointer table at the top, there should be a line like: POIN Bad Bad Bad Bad Or something along those lines. This actually translates to: POIN enemiesENM enemiesHNM enemiesEHM enemiesHHM (I might have goofed the order of HNM and EHM, but you get the idea). Setup different unit groups for different difficulties. I'm not aware of any other checks the game does for difficulty mode. Quote Link to comment Share on other sites More sharing options...
ZodaInk Posted February 11, 2016 Author Share Posted February 11, 2016 As far as I know, the only hard mode checking the game does is for the initial enemy group loaded. In your events's pointer table at the top, there should be a line like: POIN Bad Bad Bad Bad Or something along those lines. This actually translates to: POIN enemiesENM enemiesHNM enemiesEHM enemiesHHM (I might have goofed the order of HNM and EHM, but you get the idea). Setup different unit groups for different difficulties. I'm not aware of any other checks the game does for difficulty mode. I think that's it, but how would I go about loading them? I can't load all four of them (only the first one called will be loaded). Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 11, 2016 Share Posted February 11, 2016 If your chapter uses a prep screen they should be loaded automatically. If it doesn't use a prep screen I'm not too sure. Try looking at some of the disassembled vanilla events to see how they did it (If at all). Quote Link to comment Share on other sites More sharing options...
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