deranger Posted December 24, 2011 Author Share Posted December 24, 2011 Map C&C? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted December 25, 2011 Share Posted December 25, 2011 Logs that span rivers are made up of 3 tiles and you've only got 1 =/ It's also inaccessible but whatever. Other than that the trees look pretty smooth. Nice. Quote Link to comment Share on other sites More sharing options...
deranger Posted December 25, 2011 Author Share Posted December 25, 2011 I don't see the other two tiles for the riverspanninglog. Are they above and below or to the left and right? And slight changes including the log's positioning. The chapter I have in mind for this map involves two units who can traverse thickets, so the log's not that pointless. Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted December 25, 2011 Share Posted December 25, 2011 Since the log is positioned horizontally, the other tiles would normally go on the left and right of the tree; however, it appears that 6A006B6C doesn't have those tiles in the tileset. You'll have to test the map in-game to see if the log can be crossed or not. Quote Link to comment Share on other sites More sharing options...
deranger Posted January 5, 2012 Author Share Posted January 5, 2012 (edited) Decisions, decisions, decisions.... Bow String or no(No bow string won't look as funny in motion), more or less turned bow when standing, higher or lower arrow position, hand position after release, or new frames cause none of them are working? Left or right Edited January 5, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 5, 2012 Share Posted January 5, 2012 Bow string because I have no idea how he plans to fire an arrow without one. And I say right, even though neither will allow anyone to the left part of that map, that tree thing is not able to be crossed. Quote Link to comment Share on other sites More sharing options...
deranger Posted January 5, 2012 Author Share Posted January 5, 2012 (edited) Bow string because I have no idea how he plans to fire an arrow without one. And I say right, even though neither will allow anyone to the left part of that map, that tree thing is not able to be crossed. Nomad magic and simple nightmare edits (thicket tiles have a defensive and avoid bonuses programmed in interestingly enough), though they're kind of the starting point and i guess serve more an aesthetic and story line purpose than a functional one. Edited January 5, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 5, 2012 Share Posted January 5, 2012 Riiiiight, and bowstring. Nomads r dum For the archer lord guy, I say all bottom (cuz bowstring) with: 1st set: 2nd one 2nd set: 2nd one 3rd set: 1st one And that's my humble opinion xD Quote Link to comment Share on other sites More sharing options...
deranger Posted January 18, 2012 Author Share Posted January 18, 2012 (edited) Thanks Jubs, will be considered Mapping Competition and Map Competition Attempt: Indoor mapping yeah. I really need to learn to use more than one tile set. Edited January 18, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Primefusion Posted January 18, 2012 Share Posted January 18, 2012 (edited) Haha, ya you need to branch out a little. Explore new things! They both look pretty smooth, though. But, the attempt feels a little cramped and the sword looks out of place. Is the first one suppose to troll you with its lack of a navigable entrance? Edited January 18, 2012 by Primefusion Quote Link to comment Share on other sites More sharing options...
deranger Posted January 18, 2012 Author Share Posted January 18, 2012 (edited) Is the first one suppose to troll you with its lack of a navigable entrance? Yes, if moving through walls has a higher cost movement than your move, go home. It's a cut scene map, so I took some liberties haha. You don't need to get into the place, or its two towers, or onto the center platform. That'd just be silly. Edited January 18, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 18, 2012 Share Posted January 18, 2012 So you just look at it then? And haha Jubs :3 Quote Link to comment Share on other sites More sharing options...
deranger Posted January 18, 2012 Author Share Posted January 18, 2012 So you just look at it then? And haha Jubs :3 Well you press A a lot. That's pretty much all you do during cutscenes/boss battles. Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 18, 2012 Share Posted January 18, 2012 I meant more, you just see the castle, characters don't go inside it? I know how cutscenes work thankyou. :P Quote Link to comment Share on other sites More sharing options...
deranger Posted January 18, 2012 Author Share Posted January 18, 2012 I meant more, you just see the castle, characters don't go inside it? I know how cutscenes work thankyou. :P I don't know, I just make things I think look pretty. Boss battle -> bosses are now required to be able to walk through walls. Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 18, 2012 Share Posted January 18, 2012 Interesting, better have some pretty badass bosses then :P Quote Link to comment Share on other sites More sharing options...
deranger Posted March 4, 2012 Author Share Posted March 4, 2012 (edited) Battle sprites for these guys: Planning to make both into full animations. The first will probably just be an accessorized eliwood with a different color layout.- fuck that shit I'm rearranging eliwoood frames so it looks a bit better and more logical different than Eliwood. The second shouldn't be too difficult to do, since the arms are pretty much all that have to move. Also, more uninspired, unambitious, but hopefully clean splices. Can't find color schemes I like and Villagers should have chibis. I hate learning chibi customing. Edited March 6, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted March 4, 2012 Share Posted March 4, 2012 I like the battle sprites a lot. The two new mugs look too Fir and Uhai, IMO you should change the faces around a little. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted March 5, 2012 Share Posted March 5, 2012 I'm really diggin' the battle sprites as well. The Fir splice has an exceptionally long neck, though. Quote Link to comment Share on other sites More sharing options...
deranger Posted March 5, 2012 Author Share Posted March 5, 2012 (edited) But splicing faces is work. Wait, I can give Fir's face someone else's so I don't have to make blinking frames! I've found I like battle spriting and chibi-ing a bit more than mugging. And I think they come out better because there are fewer pixels to mess up. The obvious Eliwood edit came out a lot better than I expected, though it took some color juggling to get him to 14(+outline+background) colo---wait, fuck, it's got one too many colors. Getting rid of light green. And I've just been mulling over the bowman for a long time. Edited March 5, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
NICKT™ Posted March 7, 2012 Share Posted March 7, 2012 Faces really need to mixed and mashed like potatoes. Nobody likes default faces/characters just being rehashed, even if you use a different palette, it's still annoying. They should be something like so; j/k, I'm tired and bored. e_e Quote Link to comment Share on other sites More sharing options...
deranger Posted March 7, 2012 Author Share Posted March 7, 2012 Doood, you have to edit the chibis to match. Quote Link to comment Share on other sites More sharing options...
Teapot Posted March 7, 2012 Share Posted March 7, 2012 UGUUUUUUUUUU Quote Link to comment Share on other sites More sharing options...
NICKT™ Posted March 7, 2012 Share Posted March 7, 2012 Ah, best fun I've had all week. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted March 7, 2012 Share Posted March 7, 2012 Faces really need to mixed and mashed like potatoes. Nobody likes default faces/characters just being rehashed, even if you use a different palette, it's still annoying. They should be something like so; j/k, I'm tired and bored. e_e Srsly lol'd at the Fir splice's "new" eyes. Somehow...it works. Quote Link to comment Share on other sites More sharing options...
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