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FE8 Totally Vanilla


Mekkah
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Hey guys,


Here's a ROM hack of FE8 earlygame with a readme.




1. Patch with NUPS on a clean FE8 ROM

2. Play on Hard Mode

3. It's really just vanilla FE8, don't worry

4. Play until the route split


Please post how often you had to reset or load state on your first playthrough of this, I'm curious. Also if you're going to post in this thread please cover spoilers, some of us haven't finished Totally Really Vanilla FE8.


/u/bluess1 and /u/hederbomb can attest how important it is that you play this.





Edited by Mekkah
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TtlyVnll_13.png

Seth doesn't have mounted movement sfx, canto, nor mounted aid

TtlyVnll_04.png

oh look an iron axe that is a reaver

TtlyVnll_07.pngTtlyVnll_08.png

oh look 15 move reinforcements

TtlyVnll_14.png

look it's a 1-4 range hand axe that has reduced might but is effective against fliers

TtlyVnll_34.pngTtlyVnll_36.png

so... scary????

TtlyVnll_37.png

also this is just cruel

TtlyVnll_38.png

this seems like a pointless change, wonder if it was thought about intensely

TtlyVnll_41.png

oh no revenants move on rivers

TtlyVnll_43.png

... ok then

TtlyVnll_46.pngTtlyVnll_47.pngTtlyVnll_48.png

what teases

NotVanilla.pngTtlyVnll_49.png

ranged recruitment is fun i guess

TtlyVnll_50.png

dead house (formerly armorslayer)..?

TtlyVnll_51.png

feat. this chapter's most significant change; Kyle no longer has a cavalier palette

NotVanilla1.png

and uh, this useless enemy

TtlyVnll_04.png

This, and the Killing Edge, are kind of surprising.

Getting Orson back instead of Kyle was, uh... different i guess

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