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Fire Emblem Eventing/Chapter Unit Editor help


Avril Lavigne
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I had posted another thread about creating a FE, I am currently in the works of making my own on Blazing Sword.

I don't go full out (portrait editing, theme editing, chapter title editing). That would be extra trouble, and extra time consumption.

Now I have questions/explanation requests that I need help with.

How do I edit individual unit's stats on my chapter?

Alright, now say I added my own units (using the Event Assembler) to my map. Depending on the chapter, I believe that there is a set statistic that the enemies are given--correct me if I'm wrong. So say I'm adding brigands, for example, to the prologue chapter. Normally on the prologue chapter, there a total of 3 units: Lyn, Batta, and a brigand. But I add about 5 regular brigands (enemies). They would all have the same stats as the original brigand. So how can I change one of those bandits' stats? I know someone may say to use the "Chapter Unit Editor" in Nightmare. However, it only registers what the game would originally have on that chapter, making it impossible for me to edit any extra/added characters. So what is my other option? Does the Event Assembler allow to edit stats somewhere? Because sometimes there's a conflict between Nightmare and Event Assembler.

Can anyone explain how units going from one chapter to the next works?

This question may sound stupid. So let me give you some context.

Again, using the prologue as an example. I have Lyn set on my map, then Kent joins her team(per my creation using Event Assembler). Okay cool, now we defeat the chapter and move on to the next. So now we're on Chapter 1! Now I'm creating my events on Chapter 1. So of course I'm placing Lyn somewhere on my map, and now I'm placing Kent. Wait. What if Kent had died the chapter before? Does he still appear? What if I walked supposed to talk to Kent on the prologue for him to join my team, but I never did? So what if I didn't meet the prerequisites for him to advance along with Lyn to the next chapter? HELP ME.

Another thing, when it comes to preparations...You know how when you are preparing, you have a set amount of units, and you can pretty much bring anyone you want? ...How does that work on Event Assembler?

For example:

I have the units Lyn, Kent, Sain, and Florina. However I can only bring 3 of them. Which units do I place on the map? I can't place Kent if they want to bring Lyn, Sain and Florina, I can't place Florina if they want to bring Kent, Lyn, and Sain......do you know what I'm asking? I wish I could boot up a picture somewhere to show you what I'm talking about. This stuff just seems impossible, but I know it's not because I've seen many others do it, which is why I need your guys' help. PLEASE!

post-11188-0-90912700-1425587365_thumb.png

Here's a picture of me using the Eventing tool by Cedar Nyx. It really makes things super easy. And this is kind of to give you a perspective what I'm asking about.

I GREATLY APPRECIATE YOUR GUYS' HELP!!!!

Edit: Click on the picture, I don't know how to make it large on the post.

Edit 2:

ANOTHER THING!

When I go edit the text, and apply the changes, it reverts my events AND my map back to the game's original content. So I have to edit the text first right?

And is there a way to add chapters? It's easy to work over the one's on the game, but what about adding more!? Is there a way?

Edited by Avril Lavigne
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When you say edit things do you mean change stuff in an event file or change vanilla events? I'm guessing the latter, in which case you could use the chapter unit editor to change stuff or just a good ol' hex editor, otherwise everything is user defined in an event file so you just have to specify what you want

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When you say edit things do you mean change stuff in an event file or change vanilla events? I'm guessing the latter, in which case you could use the chapter unit editor to change stuff or just a good ol' hex editor, otherwise everything is user defined in an event file so you just have to specify what you want

Well I actually know how to create the units in an event. I just don't know how to edit their individual stats. I tried using nightmare to edit them, and obviously there weren't the units I placed (cause they aren't a part of the module), and also it crashes the ROM when I edit any unit stats on there. So it won't work.

And when you say "specify what you want", how would I add units stats to the event file? I can only change their level. Not their strength, skill, speed, etc.

Edited by Avril Lavigne
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stats aren't loaded from events, they're loaded based on the character's "base stats" which can be edited in the character editor

Yes, I understand this. However, the character editor doesn't allow me to edit extra characters I've added to my Event/Chapter. Therefore, I am stuck with their base stats. (sigh, I feel like I'm getting nowhere with this question) anyways, I want to know HOW do I edit characters stats if I added extra ones to my chapter! Look at my example. If I wanted to edit an extra characters, how do I do that??? I said before, they aren't registered in nightmare, so there's no way to edit them there. Which "character editor" do you speak of if it's not nightmare?? Because I'm having a really hard time changing these characters' stats that I add to my chapter.

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Easy way: Create a new class for the custom brigand with a different base stat or growth (It's recommended to move the class table). This will allow you to make limited custom extra characters.

Hard way: Debug it when the enemy stats are calculated. This will allow you to customize every enemy's stats.

Edited by icecube
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Generic enemy units are all essentially loaded from a template. In the example screenshot you provided, the "template" the enemy is using 0x3E, so to edit their stats you'd need to open the Character Editor in Nightmare and edit the stats and growths of character 0x3E. If you wanted the enemy to have drastically different stats, you'd need to spawn them as a different "template", such as 0x3F for example, to change their stats. Keep in mind you can also change the enemy unit's level and have them autolevel (done while spawning them in your events) in which case they'll get stat ups based on the growth rates of the template you spawned them as.

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Generic enemy units are all essentially loaded from a template. In the example screenshot you provided, the "template" the enemy is using 0x3E, so to edit their stats you'd need to open the Character Editor in Nightmare and edit the stats and growths of character 0x3E. If you wanted the enemy to have drastically different stats, you'd need to spawn them as a different "template", such as 0x3F for example, to change their stats. Keep in mind you can also change the enemy unit's level and have them autolevel (done while spawning them in your events) in which case they'll get stat ups based on the growth rates of the template you spawned them as.

I never understood what autolevel meant. Thanks

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