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Dark Dragon and Sword of Light Experience Formula


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I noticed that this wasn't anywhere on FE1's "Calculations" page, which surprised me, because it's shockingly simple and straightforward compared to previous Fire Emblem games'.

Observant players may have noticed that in FE1, enemies have an actual number for their "EXP" stat, rather than simply "--" as is the case in later games.

The number shown for the enemy's EXP stat denotes how much EXP is gained from killing that enemy.
(Also, party members who start out as enemies retain this when recruited, which means that they do not come with 0 EXP like party members recruited through other methods do.)
So, for example, killing an enemy Fighter with 24 EXP would award 24 EXP to the killer, no matter what their level was.

When a party member fights an enemy, but doesn't manage to kill that foe, the party member will gain EXP equal to the amount of damage they dealt. To use an example from personal experience, Draug double-attacking an enemy, doing 5 damage both times, would get 10 EXP for that battle. However, if he fought another round and missed one time, he would only gain 5 EXP from that engagement. This is also likely the reason why your units need to deal damage to get EXP in this game. (Well, unless they're Priests/Clerics, but those are up next).

Okay, this part actually is covered on the main site, albeit only briefly in passing, but for the sake of completeness, when Priests/Clerics "endure attacks", the EXP they gain is equal to the EXP stat of the attacker. In other words, it is the same as if they had killed that enemy.
Also, whether the Priest/Cleric gets hit or not has no effect on their EXP gain. Lena being attacked by a Thief and dodging would get the same 40 EXP payout as if she had been hit by that same Thief.

My apologies if this information is already up somewhere and I just missed it, or if this has already been called to the attention of relevant parties and they opted not to put it on the site. But, it's here, in case it's new (to this site) information.

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A few things that could be added:

An enemy Exp stat is treated like a normal stat. Each class has base Exp (already listed on the site) and Exp growth. Exp growth = 100 for all classes. In other words: to calculate an enemy's Exp, you take their class's base Exp and add 1 for every level above 1.

So if I want to know how much Exp a level 5 archer has, the calculation is as follows: 28 + (5 - 1) = 32.
Additionally, arena opponents' Exp is 1 higher than regular enemies'.
So if my arena opponent is a level 5 archer, his Exp is: 32 + 1 = 33.
Furthermore, maximum Exp from doing damage = 20. So if a character deals 30 damage, they still only get 20 Exp.
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