MrNight48 Posted July 24, 2015 Share Posted July 24, 2015 (edited) This is called MoneyFest After giving roy the timeless advice about how important money is, the MoneyMan deicided to create a anti-rust solution for weapons that made him filthy rich. With money, he was able to buy important information about the world beyond the "darkness" from Teodor and has decided to gather an army while paying a Ragefest maker to make him the main star of a Ragefest hack. Marc has found out about this plan and has hired some swords to help him kill the MoneyMan before he succeeds in finding a Ragefest maker. All my hacks have a gimmick and this one is no exception you only get 5 turns to complete each goal. Fail and its a gameover. 20 turns in total to beat the hack. link: Final http://www.mediafire.com/download/cklwqcy01xz734v/Finished_MoneyFest%282%29.rar https://www.dropbox.com/s/wxh1x7nez20i9el/Finished%20MoneyFest.rar?dl=0 Screenshots Change Log Act 3 has been coded and tested Oswin can now use A rank lances There should be no thieves Act 4 is done prices of light rune and sleep staff have been raised minor edits in proper weapons All text edits done for now Slight music changes Skits added and are fucking hilarious Custom recycled portraits added Custom Names added A FE7 rom Reconmend saving new game+ on another slot because I might be able to make each run harder the more times you complete it but don't get your hopes up. Holy shit it is actually possible. Lunatic/Chaos/Abyss Mode confirmed. Credits Made by: MrNight48 Programs Used: -Eventiel -Tiled -Event assembler -Nightmare -FEditor Advanced -Paint -Usenti Testers: -MCProductions (Gave feedback) -scott99 (Gave feedback) SpecialThanks to: -FEUniverse with question help -Those that helped test Fairy Ragefest, it will be ready for Ragefest Gaiden one day -Marc for playing (I hope) Edited August 1, 2015 by MrNight48 Quote Link to comment Share on other sites More sharing options...
MCProductions Posted July 24, 2015 Share Posted July 24, 2015 (edited) He's Back!!! First Impressions after initial testing. The rage-inducing difficulty is actually there, unlike FT Ragefest which wasn't easy, but wasn't hard either. The Zelda nods in the houses are genuinely hilarious Putting some thieves and an accessible treasure chest for them in the first phase to steal would increase it's sadism by a good deal. Edited July 24, 2015 by MCProductions Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 24, 2015 Author Share Posted July 24, 2015 He's Back!!! First Impressions after initial testing. The rage-inducing difficulty is actually there, unlike FT Ragefest which wasn't easy, but wasn't hard either. The Zelda nods in the houses are genuinely hilarious Putting some thieves and an accessible treasure chest for them in the first phase to steal would increase it's sadism by a good deal. Hooray Thank you, was wondering if that was too much or was it better to leave the player wondering what was inside those chests, like they only have 5 turns so its very easy to not get them all so not getting them and not showing whats in them could drive them more insane maybe? Quote Link to comment Share on other sites More sharing options...
MCProductions Posted July 24, 2015 Share Posted July 24, 2015 That's my logic behind it, and if the thieves count towards the kill all enemies goal of the first phase, their escape could equal game over, since the player himself didn't kill every enemy. Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 24, 2015 Author Share Posted July 24, 2015 That's my logic behind it, and if the thieves count towards the kill all enemies goal of the first phase, their escape could equal game over, since the player himself didn't kill every enemy. Naw the kill everything part is restricted to first 5 turns. once you meet that condition there is no going back to that part. Tried adding the thieves but they are way too much work to get working. even with the correct thief AI codes they don't even try to escape and I don't want to put in all this extra potentially game breaking code to get them to work. will just make it balls to the wall hard to get to and let the player bask in the victory of getting them instead of waiting for the thief to come by and just killing them. tr;dr: the player has to earn their right to the chests otherwise never open and risk never knowing if its the very item they need to survive. On Another note, Here is what I have left Act I - 90% Act II - 90% Finishing Act III/Testing - 50% done Act IV/ Testing/Testing Hydra boss 2.0 mechanic - 0% Polishing - 25% Graphics? - 0% Custom music - 0% Quote Link to comment Share on other sites More sharing options...
MCProductions Posted July 24, 2015 Share Posted July 24, 2015 Sweet, when you get the new patch up, I'm ready to test. Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 25, 2015 Author Share Posted July 25, 2015 Sweet, when you get the new patch up, I'm ready to test. will do, will be up soon is what I want to say if I can JUST STOP FUCKING DYING SO MUCH IN ACT 3 T-T Quote Link to comment Share on other sites More sharing options...
scott99 Posted July 25, 2015 Share Posted July 25, 2015 I shall test for you Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 25, 2015 Author Share Posted July 25, 2015 Good Lord Act 3 was hard as fuck. I'm playing it with no shops/no chests to make sure even the bare bones can beat it. Let me know if it's too RNG based and why. Specifically what parts too. Sweet, when you get the new patch up, I'm ready to test. I shall test for you Thank and sent you guys pms. Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 26, 2015 Author Share Posted July 26, 2015 Ok just about finished with moneyfest. all that is left is more testing, scripting and polishing and I can ship this evil monster to marc either tomorrow or monday. Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 26, 2015 Author Share Posted July 26, 2015 ok Act 4 is done, all that is left is polishing/ skit scenes inbetween acts/music? and portrait changes. here is the final testers patch. http://www.mediafire.com/download/4jhk7644bfxb2fm/MoneyFest_v1.2.ups https://www.dropbox.com/s/y7y11q4fo39lo5l/MoneyFest%20v1.2.ups?dl=0 Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 27, 2015 Author Share Posted July 27, 2015 it...it is finallly done. just change the music and I can finally turn it in Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 28, 2015 Author Share Posted July 28, 2015 (edited) Finished for now Can a mod move this to Fan projects or this doesn't count? Nevermind, I can make this even more grand. Also I made it so you can do New Game+ but I reconmend saving in 2 slots. I may be able to make the hack harder through each playthrough but don't get your hopes up. will post here to see if I can't or can. Also may do custom animation for MoneyMan and update this hack with it. (have to redo the 3 tier bishop and sexy dark wizard for female anyway and that request from way back.) Edited July 29, 2015 by MrNight48 Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 28, 2015 Author Share Posted July 28, 2015 (edited) Great news, I just confirmed that I can make New Game+ even harder. Players will be able to grind money, weapons, and stats with each play through as it gets harder and harder. :D Edited July 28, 2015 by MrNight48 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 28, 2015 Share Posted July 28, 2015 Man, can't wait to see this... in Ragefest 6... Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted July 31, 2015 Author Share Posted July 31, 2015 (edited) Personal List of shit I need to update: (putting it here so I can simply look at this to remind myself) -Add lockpick to shop -Make elfire drop somewhere -Decide if enemies in the second cycle should drop stat boosters or allow the player to get a free turn to buy/use them. -Figure out a reasonable number of cycles a player will go through before I throw them in Lunatic Mode and what stats they might have. -Lunatic Mode will have enemies with far more killer weapons/brave weapons introduced -Madness mode = overpowered poison weapons? Eclipse weapons other than bows will be included. Possible Tier 3 promotions for all. (except sin, will get a personal sword that raises silencer) -Abyss mode: unpromoted units will all wield luck based weapons. All units will get their own version as well. Legend weapons introduced as well as become drops too. True Boss unlocked after beating the Final Boss. - Custom MoneyMan animation - Custom music? (will have to learn all of that process so it will be awhile) - If Tier 3 possible, change sniper to ranger so t3 can be sniper and can use Ballistias from shop. Hero will get promoted to Legend - Possibly new unit in Madness mode. Dark mage - Thieves will make the chest disappear when they get to them. - Change how the luck tome works a bit, currently set to work all the time - switch the fortify for the eclipse bow. Players need to work harder for that - balance luck/ crits Other notes: Just found out if you finish a cycle and somebody died, they don't come back in the new cycle. So major incentive in keeping everybody alive. Edited September 28, 2015 by MrNight48 Quote Link to comment Share on other sites More sharing options...
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