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What do you want from this games story?


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Exactly what it says on the tin. What do you want this games story to be, and why.

For me, I think it would be cool if it took place during a time when the enlightenment is starting to take hold. In pretty much all the fire emblem universes, feudal monarchy is accepted as the norm. What if a challenge arose to that? Having the story revolve around an ideological struggle between two sides, both of whom can be sympathized with, would be much more interesting than the whole evil god tries to destroy everything cliche. To some extant, it would be a magical Napoleonic Wars.

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Maybe not a Napoleonic Wars type of game but I do kinda want some form of politics in the new FE. Nothing complicated, just enough to where it's noticeable. I kinda want there to be the dirty kind of politics with all the corruption and stuff like that. Some of those themes have been done before in FE so I don't think it's a bad idea.

Challenging the norm is a good idea too since we don't see that too often. It usually is a monarchy so a different party coming up to challenge them is an interesting idea. It reminds me of SMT(bear with me here)in the sense that the Law route is keeping everyone in check whilst the Chaos route is changing the system and perhaps the world.

However, I do want just one part where the two sides come together against a common enemy. That sorta happened with Awakening where Ylisse and Plegia became temporary allies during the Walmart arc of the game. It would be an interesting little part since you could sort of bond with the other side(not a huge bond but a small one) and then once the alliance is over, you have to fight them again.

Eh. I just want more emotional stuff. And choices. Multitudes of choices.

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I'd like to see a variety of countries with different governance types. Some can be monarchies, others theocracies and others free city states run by merchants or what have you. A number of games have this but rarely is it a plot critical detail. For example, the player's army is recruiting military support from a country but there are two rival factions vying for control of the country. Depending on which side you choose, you'll get different characters and resources.

On a character level, I want a story where the lords are heavily invested in the plot. Blazing Sword was about stopping Nergal but before that it was also Lyn trying to reunite with her grandfather, Eliwood trying to save his father, Hector trying to support his brother, and all of them to protect Ninian and Nils from the Black Fang. Trying to stop the dark god from blowing up the world as the only objective is a little cliche.

As mentioned before, choices that really matter would be great. Choices that change what units you get, what weapons and items you have access to, and how the game ends (with an organic build up, not a yes or no question to decide the fate of the world). Maybe they could do a sacred stones type thing where most characters are recruitable in a single play through but the method and time of acquiring them changes depending on the choices you make.

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One of the things about Awakening I was most disappointed with were the antagonists. I felt Gangrel and Aversa had potential to be more interesting than they were that was wasted because of the general trend of simplifying characters' personalities/histories, and Walhart was just too disconnected from the rest of the story. Validar and Grima were utter failures as far as I'm concerned, too cartoony.

I don't mind if this game does end up having an evil dark dragon as the last boss, as long as he isn't just evil for the sake of being evil and the other villains are more interesting.

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Maybe not a Napoleonic Wars type of game but I do kinda want some form of politics in the new FE. Nothing complicated, just enough to where it's noticeable. I kinda want there to be the dirty kind of politics with all the corruption and stuff like that. Some of those themes have been done before in FE so I don't think it's a bad idea.

Challenging the norm is a good idea too since we don't see that too often. It usually is a monarchy so a different party coming up to challenge them is an interesting idea. It reminds me of SMT(bear with me here)in the sense that the Law route is keeping everyone in check whilst the Chaos route is changing the system and perhaps the world.

However, I do want just one part where the two sides come together against a common enemy. That sorta happened with Awakening where Ylisse and Plegia became temporary allies during the Walmart arc of the game. It would be an interesting little part since you could sort of bond with the other side(not a huge bond but a small one) and then once the alliance is over, you have to fight them again.

Eh. I just want more emotional stuff. And choices. Multitudes of choices.

Problem is, Ylisse should have allied with Walhart against Plegia. I would have liked Awakening's story a lot more if Walhart's motives weren't treated as pure evil. They should have addressed the Chrom being like Walhart thing better, too.

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Characters that aren't just tropes would be nice, thanks.

Edit: And some decent world-building would be nice as well.

Edited by #RR shinpichu
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From what I'm reading about this game it will most likely be something along the lines of two sides you can equally relate to and sympathsize (Spelling?) with. After all if the game is going to center around choice than you got to kinda make those choices mean somethig and have merits to both of them with consequences that capitalize on the situation.

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My expectations about a good story are almost ZERO after the Aweakening debacle.

So FE14 only can surprise me positively.

I would be even happy, if only a few game mechanics return.

You do know we have a new writer right? There is reason to hope for a better story already.

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I'd love a more grounded story - political/ideological enemies - but I think the chance of getting another demon/dragon/god final boss is high, even if I think it is super tired.

Actually I didn't know that.

Well, that gives me hope.

Sometimes it's easier to press the "panic" button than be informed.

:)

Edited by Red Fox of Fire
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That's actually a really cool idea. I hope it's monarchy vs democracy, because then I can kick corrupt politicians through the walls. Interestingly enough, the Napoleonic Wars were wars where, in my mind, both sides were sympathetic. Based on what we already know, as long as no stupid evil god tries to kick puppies or laugh at the homeless or something, I'll be happy.

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That's actually a really cool idea. I hope it's monarchy vs democracy, because then I can kick corrupt politicians through the walls. Interestingly enough, the Napoleonic Wars were wars where, in my mind, both sides were sympathetic. Based on what we already know, as long as no stupid evil god tries to kick puppies or laugh at the homeless or something, I'll be happy.

If they do a two sides thing, i hope they do it even half as well as skyrim did. i actualy had a really hard time chosing which faction to side with, due to the complexities of each. (also, skyrim did a pretty good job of integrating it with the main plot of "evil dragon wants to destroy everything", although this being skyrim, it is a separate quest arc.)

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I just want a story that's as great and fascinating as the Tellius games. Hopefully it isn't like FE7 or FE: Awakening, whose stories were bad, imo.

Eh, Radiant a Dawn was ruined because everyone was a moron. Like what they did with Daein would be like if the Allies invited Heinrich Himmler to be the next Chancellor of Germany after WWII.

If they do a two sides thing, i hope they do it even half as well as skyrim did. i actualy had a really hard time chosing which faction to side with, due to the complexities of each. (also, skyrim did a pretty good job of integrating it with the main plot of "evil dragon wants to destroy everything", although this being skyrim, it is a separate quest arc.)

A dragon has the potential to ruin the whole thing though, because odds are that'll make the two factions band together, which is no fun.

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Eh, Radiant a Dawn was ruined because everyone was a moron. Like what they did with Daein would be like if the Allies invited Heinrich Himmler to be the next Chancellor of Germany after WWII.

Uh no, the Tellius equivalent of the Allies would be Crimea/Laguz Alliance, and they didn't crown Pelleas. Pelleas was crowned by Daein natives who liberated the country. Though yeah, I agree the idea that Ashnard's son was this beacon of hope to rally around was pretty bad. It helps that Micaiah was the actual face of Daein's independence.

Radiant Dawn's story is a disaster in execution, but the ambition/concepts were strong enough, along with fantastic gameplay to where I think it works overall. Can't say the same for Awakening.

Edited by Radiant head
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I just want a story that's as great and fascinating as the Tellius games. Hopefully it isn't like FE7 or FE: Awakening, whose stories were bad, imo.

FE7 was the only game where you do not fight an army.

That on its own is enough to make it stand out.

And Nergal and Aenir was... among the best villain backstories in the series, after Lyon.

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