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FE6 HM Playlog


  

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  1. 1. Choose one Ilian



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Lol silly Roy

Ah I see

well lets see

Armourslayer is (8-1)*3=21 effective mt against the dude, and he has 12 def + ...

what's throne bonuses in this game again

idk I feel like doing math right now

Edited by Luminescent Blade
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[spoiler=Chapter 3 - Pre and Mid Chapter Dialogue]9lKRU.pngOtyFf.png

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:facepalm:

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ERROR

also that picture is probably unessesarily ginormous but it's all good

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haha it's funny because Hector has 20 con

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ward was convieniently eavesdropping

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uh huh

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Roy is really bad at picking meatshields

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mid chapter break

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Narshen says something about duty as a knight in the last screen as well, but the text wasn't formatted properly! Curse you Shin!

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ITT Narshen the honourable

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I missed the bit where narshen mentions that Eric has Clarine waiting for him

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and break due to image count

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[spoiler=Spoiler Alert - Hector Dies]

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Village convos <3

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also boss quote

cut to chapter's end

I mean

!!!

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god i'm playing slowly

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...

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!

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skip to end of chapter

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that's just fe6's bad sprites

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too bad she lost the poll

**Hector Dies**

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oh my god i completely fucked up the formatting once and had to post everything again because i used media tags instead of img tags

good thing i just ate dinner, otherwise i wouldn't have been in a good mood and wouldn't have posted it

Also I can't think of a contriversial poll today :/

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I loved the changed Lance and Alan conversation. :P: Lance is totally breaking the fourth wall.

Also, how about suggestions for support conversations for other characters?

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I suppose that's an option, but Shin and I are working behind the scene's on which supports to do so he can complete them ahead of time...

i'm sure i'll come up with something

and with something probably means nothing, chapter 4 and 5 just aren't that interesting, unit wise.

and i'm just not that creative

Edited by General Horace
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Ah.

Now that I think about it, there are so many ways to twist the supports ... it'll be hilarious. For example, Zeiss/Shin is already pretty funny. But I'm sure Doku could make it even funnier if he wanted to.

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looks like Roy wins!

also, if I recall correctly, there's another robe in the isles anyway.

also good thing Cam changed his vote, otherwise there would have been another tie! Thank you Cam!

Edited by General Horace
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looks like Roy wins!

also, if I recall correctly, there's another robe in the isles anyway.

also good thing Cam changed his vote, otherwise there would have been another tie! Thank you Cam!

I forget if there's a second robe. Probably is. But that's all the more reason for Thany to get the first. Oh well.

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Chapter 4 really sucks, and I just took a look at chapter 5's enemies, all the axe fighters are like Damas! All of them!

[spoiler=Chapter 4 - Gameplay]General Notes: You face some iffy hitrates here, Alance have between 60-70 hit with WTN, and same with Lott/Ward with WTA. One miss here can be pretty costly. Dieck is really good at weakening/killing the nomads with his high skill. Look out for Rutgar too!

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seems Shin changed the names of the staves to confuse me!

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The cavaliers here are a LOT tougher than the previous chapter's renditions. Hit much harder, are more durable, etc.

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These nomads are a pain as well, as they may double your weaker party members. Watch out if you're using Lugh, he's doubled!

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The halberd has some serious hit issues, but it can defeat a lance cavalier in one blow. It weighs quite a bit though, so don't have it equipped on the EP unless you want a dead Lott/Ward.

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Nomad's also aren't affected by horseslaying weapons for some reason in FE6. Keep that in mind.

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Just showing what the hitrates are looking like.

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without a speed proc, Marcus fails to double these guys, so you might have to burn up some of the silver lance here. Don;t be afraid to do so.

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Has high speed and luck, but little else, statwise. She has a nice support with Rutgar as well. Still, she's recommended, because she heals, has a horse, and makes rutgar better.

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These guys start popping out of the forts to the south on turn 4,6,8 and 10, and will make a break for the villages. Send Dieck or a cav down south to distract them.

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Rutgar turns up on turn 6. Just keep everyone back until he shows up, because he has the potential to kill every member of your party with his high crit and his 19 attack. He'll also probably double your whole team too.

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He has some very very nice base stats. His growths aren't exactly the best, but his skill/speed and post promotion crit boost makes him the best bosskiller in the game. Definatley use him.

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Seems Shin edited in a death quote for Roy! A quick suicide test found no other altered death quotes.

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Oh my god a level without skill luck and resisitance

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Hahahah suck it Erik

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Speaking of Eric, he's significantly better than his FE7 version. He's really bulky with the gate bonus, Rutgar is a good guy to take him down with.

I was pro and gave the kill to Roy :P

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Normally Lance wouldn't be doubling this quickly, but mine is abnormally fast :/

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Is there still hope?

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This northern village has a steel blade... might as well slap it on Dieck, it's too heavy for anyone else.

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Door Key here. Can be useful in chapter 6 or 7 I guess.

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And this south village has Roy's an Angelic Robe. Make sure to get it!

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Take that Clipsey!

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Staves don't break anymore either!

Also, when I make the "choose a unit" poll, it means i'll use them at least temporarily. I'll be making quite a few, so if you guys just say "yes yes use this person" i'll eventually have to kick some other dudes out eventually if my team gets too large.

Edited by General Horace
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Just in case you don't know, Horace, the reason why chapter 4 cavaliers are much tougher than chapter 3 cavaliers is because HM bonus levels are distributed oddly in this game: in the first 5 chapters, HM bonuses for all starting enemies on the map are doubled what they are supposed to be (so if the game designates enemies in chapter 1 to have 5 HM levels, they have 10 HM levels instead, for example). However, HM bonuses for reinforcements are not doubled this way.

This also explains why the reinforcements that appear with Rutger in chapter 4 are really weak. Sadly this also means that Rutger's HM bonuses are not doubled.

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Just in case you don't know, Horace, the reason why chapter 4 cavaliers are much tougher than chapter 3 cavaliers is because HM bonus levels are distributed oddly in this game: in the first 5 chapters, HM bonuses for all starting enemies on the map are doubled what they are supposed to be (so if the game designates enemies in chapter 1 to have 5 HM levels, they have 10 HM levels instead, for example). However, HM bonuses for reinforcements are not doubled this way.

This also explains why the reinforcements that appear with Rutger in chapter 4 are really weak. Sadly this also means that Rutger's HM bonuses are not doubled.

Oh man, Rutgar would be even better with such bonuses. And I was kinda confused as to how Roy managed to crit blick one of the fighters on the EP with base strength, haha. But yeah, I did find it odd that the fighters that spawned with Rutgar had less HP than the Cavaliers :/

Thanks.

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She really showed that Pirate she killed! She did 3 damage!

Also, post reserved for another screenshot dump

[spoiler=Chapter 4 - Intro Text and other stuff]kbquA.pngO0OGN.png

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> Clarine

> Innocent

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I can hardly wait to see what Klein is like

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narshen just goes along with it

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!

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Narshen knows how to keep it PG

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cut to mid chapter

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wait a little bit for the rest

Edited by General Horace
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