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Radiant Dawn HM enemy stats


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#41 Narga_Rocks

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Posted 29 July 2009 - 05:41 PM

I suppose I'll post these here.

Base Luck values for generic enemies:

Link to page


I knew it! The spirits do have 23 def and 25 for fire spirits, unlike what it says here.

By the way, I mentioned this in the tier list topic so I thought I should here:

In HM, part 4 enemies get the tier 3 crit bonuses despite not being tier 3 themselves. So Swordmasters get 20 instead of 10, Warriors get 5 instead of 0, Halberdiers get 10 instead of 5, and Snipers get 15 instead of 10.

I don't know about other modes, and I don't really remember facing 30+ crit rates from Swordmasters way back when I did Normal Mode, so it may or may not be true for NM, but this topic is about HM anyway.

#42 Skyward

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Posted 03 September 2009 - 03:36 AM

1x Swordmaster lvl 7 (Steel Sword)
HP 33, Atk 25, AS 22, Hit 142, Avo 57, DEF 15, RES 20, Crit 21, Ddg 13


Is it really 20 Res or a typo?

EDIT: 3-P BTW.

Edited by Joshybear25, 03 September 2009 - 03:36 AM.


#43 Interceptor

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Posted 03 September 2009 - 07:02 AM

I am pretty sure that I wrote it down incorrectly. I would say with 95% certainty that the SM's real RES value is 10, since that's the most likely typo.

Edited by Interceptor, 03 September 2009 - 07:03 AM.


#44 TinySteps

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Posted 26 October 2009 - 04:48 PM

Gosh did you really go through all the trouble to put this down on here?

#45 Skyward

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Posted 27 October 2009 - 06:21 AM

Some people are that devoted to FE. I am included in that category.

#46 Colonel M

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Posted 28 August 2010 - 02:22 PM

3-12 Stats. Not sure if the enemies add up right. Soldiers were the mistake perhaps, so subtract or add from the Steel Lance brigade if I missed them (seriously, there's way too many of those shitheads).

Notes: There are 75!!! enemies on this map. Near Taur's position there is the 3 Sages, so they should never encounter your main force. The Crimean units are usually weaker in Levels, weapons, and stat-wise in comparison to the Bengion enemies. Hence why there is major level gaps between some characters. You probably will never encounter the high up level Generals and some of the FalcoKnights. Near your side is a Level 9 Warrior, 4 Lv 9 Halberdiers with a 10 Halberdier w/Stl Greatlance. Directly below the Ally DracoKnights are two Soldiers, a Level 9 Halberdier, and two Lance Generals at Level 8 and 9.

Sigrun, Manith, Kieran (Various)

x2 FalcoKnight Lv 7 (Steel Lance)
32 HP, 25-26 Atk, 20 AS, 133 Hit, 57 Avo, 15 Def, 16 Res, 9 Crit, 17 CEV
1 FalcoKnight Lv 8 (Steel Lance)
32 HP, 26 Atk, 21 AS, 134 Hit, 60 Avo, 16 Def, 16 Res, 9 Crit, 18 CEV
x1 FalcoKnight Lv 10 (Steel Lance)
33 HP, 27 Atk, 21 AS, 136 Hit, 60 Avo, 16 Def, 17 Res, 9 Crit, 18 CEV
x1 FalcoKnight Lv 12 (Steel Lance)
34 HP, 28 Atk, 22 AS, 138 Hit, 64 Avo, 17 Def, 19 Res, 9 Crit, 20 CEV
x1 FalcoKnight Lv 12 (Short Spear)
33 HP, 28 Atk, 22 AS, 112 Hit, 63 Avo, 16 Def, 19 Res, 9 Crit, 19 CEV

x1 Priest Lv 20 (Mend)
26 HP, -- Atk, 12 AS, -- Hit, 41 Avo, 7 Def, 17 Res, -- Crit, 17 CEV

x1 Bishop Lv 5 (Ellight, Mend)
28 HP, 23 Atk, 15 AS, 144 Hit, 49 Avo, 9 Def, 20 Res, 7 Crit, 19 CEV
x1 Bishop Lv 9 (Ellight, Physic)
30 HP, 24 Atk, 16 AS, 147 Hit, 52 Avo, 11 Def, 22 Res, 8 Crit, 20 CEV
x1 Bishop Lv 11 (Ellight, Physic)
31 HP, 25 Atk, 17 AS, 148 Hit, 55 Avo, 12 Def, 22 Res, 8 Crit, 21 CEV

x1 Armor Sword Lv 19 (Iron Sword)
36 HP, 24 Atk, 14 AS, 129 Hit, 39 Avo, 18 Def, 7 Res, 7 Crit, 11 CEV
x1 Armor Lance Lv 20 (Steel Lance, Vulnerary)
39 HP, 28 Atk, 14 AS, 122 Hit, 40 Avo, 18 Def, 7 Res, 7 Crit, 12 CEV

x1 Sword General Lv 9 (Steel Sword)
39 HP, 29 Atk, 18 AS, 137 Hit, 52 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV
x1 Sword General Lv 10 (Steel Sword)
40 HP, 29 Atk, 19 AS, 137 Hit, 54 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV
x1 Sword General Lv 12 (Storm Sword)
41 HP, 33 Atk, 19 AS, 105 Hit, 55 Avo, 26 Def, 15 Res, 9 Crit, 17 CEV
x1 Lance General Lv 8 (Steel Lance)
38 HP, 30 Atk, 17 AS, 133 Hit, 49 Avo, 23 Def, 13 Res, 9 Crit, 15 CEV
x1 Lance General Lv 9 (Steel Lance)
39 HP, 31 Atk, 18 AS, 134 Hit, 52 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV
x1 Lance General Lv 13 (Short Spear)
41 HP, 32 Atk, 19 AS, 112 Hit, 53 Avo, 26 Def, 16 Res, 10 Crit, 17 CEV
x1 Lance General Lv 15 (Silver Lance)
42 HP, 36 Atk, 19 AS, 138 Hit, 56 Avo, 26 Def, 17 Res, 10 Crit, 18 CEV
x2 Axe General Lv 9 (Steel Axe, one has a Vulnerary)
38-39 HP, 32-33 Atk, 17 AS, 128-131 Hit, 49-50 Avo, 23 Def, 13-14 Res, 9-10 Crit, 15-16 CEV
x2 Axe General Lv 10 (Steel Poleaxe, one can be dropped)
39 HP, 37 Atk, 17 AS, 116 Hit, 50 Avo, 24 Def, 14 Res, 10 Crit, 16 CEV
x1 Axe General Lv 12 (Short Axe)
41 HP, 35 Atk, 17 AS, 117 Hit, 51 Avo, 25 Def, 15 Res, 10 Crit, 17 CEV

x1 Soldier Lv 19 (Steel Lance)
32 HP, 26 Atk, 17 AS, 121 Hit, 43 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV
x2 Soldier Lv 20 (Iron Lance)
31-34 HP, 24 Atk, 17-18 AS, 124-127 Hit, 43-46 Avo, 13-14 Def, 8-10 Res, 7-8 Crit, 9-10 CEV
x1 Soldier Lv 20 (Javelin)
33 HP, 24 Atk, 17 AS, 108 Hit, 43 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV
x1 Soldier Lv 20 (Steel Lance, Javelin)
34 HP, 26 Atk, 16 AS, 121 Hit, 41 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV
x7 Soldier Lv 20 (Steel Lance)
32-34 HP, 26-28 Atk, 16-18 AS, 119-123 Hit, 41-46 Avo, 14-15 Def, 8-10 Res, 7-8 Crit, 9 CEV

x4 Halberdier Lv 9 (Steel Lance)
37 HP, 29 Atk, 20 AS, 133-134 Hit, 53-54 Avo, 19 Def, 13 Res, 15 Crit, 13-14 CEV
x4 Halberdier Lv 10 (Steel Lance)
37-38 HP, 29-30 Atk, 20 AS, 134 Hit, 54 Avo, 19-20 Def, 13 Res, 15 Crit, 14 CEV
x2 Halberdier Lv 10 (Steel Greatlance)
37 HP, 34 Atk, 20 AS, 124 Hit, 54 Avo, 19-20 Def, 13 Res, 15 Crit, 14 CEV
x1 Halberdier Lv 11 (Steel Lance)
38 HP, 30 Atk, 20 AS, 135 Hit, 55 Avo, 20 Def, 14 Res, 15 Crit, 15 CEV
x1 Halberdier Lv 11 (Steel Greatlance)
38 HP, 34 Atk, 20 AS, 124 Hit, 54 Avo, 20 Def, 13 Res, 15 Crit, 14 CEV

x1 Archer Lv 20 (Iron Bow)
31 HP, 24 Atk, 17 AS, 134 Hit, 45 Avo, 13 Def, 7 Res, 9 Crit, 11 CEV

x2 Sniper Lv 8 (Steel Bow)
36 HP, 30 Atk, 19 AS, 136-138 Hit, 52 Avo, 16-17 Def, 11 Res, 20-21 Crit, 14 CEV
x2 Sniper Lv 8 (Steel Bow)
37 HP, 30 Atk, 19 AS, 138 Hit, 52 Avo, 17 Def, 11 Res, 21 Crit, 14 CEV

x1 Swordmaster Lv 8 (Steel Sword)
33 HP, 26 Atk, 23 AS, 143 Hit, 60 Avo, 15 Def, 11 Res, 21 Crit, 14 CEV
x1 Swordmaster Lv 9 (Steel Sword, Vulnerary)
34 HP, 26 Atk, 24 AS, 144 Hit, 63 Avo, 16 Def, 11 Res, 21 Crit, 15 CEV
x1 Swordmaster Lv 10 (Steel Blade)
34 HP, 30 Atk, 24 AS, 126 Hit, 63 Avo, 16 Def, 11 Res, 21 Crit, 15 CEV
x1 Swordmaster Lv 12 (Killing Edge)
34 HP, 27 Atk, 24 AS, 147 Hit, 64 Avo, 17 Def, 11 Res, 51 Crit, 16 CEV

x1 Fighter Lv 19 (Steel Axe)
36 HP, 29 Atk, 16 AS, 118 Hit, 41 Avo, 12 Def, 5 Res, 8 Crit, 9 CEV

x2 Warrior Lv 9 (Steel Axe)
41 HP, 33-24 Atk, 20 AS, 129 Hit, 54 Avo, 16 Def, 9 Res, 10 Crit, 14 CEV
x1 Warrior Lv 9 (Steel Poleaxe)
41 HP, 38 Atk, 20 AS, 115 Hit, 55 Avo, 16 Def, 9 Res, 10 Crit, 15 CEV
x2 Warrior Lv 10 (Steel Axe)
41-42 HP, 34 Atk, 21 AS, 130 Hit, 57 Avo, 16 Def, 9 REs, 10 Crit, 15 CEV

x1 Axe Paladin Lv 9 (Steel Poleaxe)
37 HP, 35 Atk, 18 AS, 111 Hit, 49 Avo, 18 Def, 11 Res, 9 Crit, 13 CEV
x1 Axe Paladin Lv 9 (Short Axe)
37 HP, 32 Atk, 19 AS, 111 Hit, 51 Avo, 18 Def, 11 Res, 9 Crit, 13 CEV
x1 Bow Paladin Lv 9 (Iron Bow)
37 HP, 24 Atk, 19 AS, 137 Hit, 52 Avo, 19 Def, 12 Res, 9 Crit, 14 CEV
x1 Lance Paladin Lv 6 (Steel Lance)
36 HP, 28 Atk, 19 AS, 126 Hit, 50 Avo, 17 Def, 10 Res, 8 Crit, 12 CEV
x1 Lance Paladin Lv 8 (Steel Lance)
37 HP, 29 Atk, 19 AS, 129 Hit, 51 Avo, 19 Def, 11 Res, 9 Crit, 13 CEV
x1 Lance Paladin Lv 9 (Javelin)
37 HP, 26 Atk, 20 AS, 115 Hit, 54 Avo, 19 Def, 11 Res, 9 Crit, 14 CEV

x2 Thunder Sage Lv 9 (Elthunder)
32 HP, 25 Atk, 17 AS, 120-121 Hit, 45-46 Avo, 11-12 Def, 16 Res 18 Crit, 11-12 CEV
x1 Fire Sage Lv 9 (Elfire)
32 HP, 27 Atk, 18 AS, 131 Hit, 48 Avo, 12 Def, 16 Res, 8 Crit, 12 CEV

Reinforcements:

x1 FalcoKnight Lv 7 (Steel Lance)
32 HP, 25 Atk, 20 AS, 133 Hit, 57 Avo, 15 Def, 16 Res, 9 Crit, 17 CEV - Also comes at Worst Bio, so subtract 10 from Hit and Avo
x1 FalcoKnight Lv 8 (Steel Lance)
32 HP, 26 Atk, 20 AS, 134 Hit, 58 Avo, 16 Def, 16 Res, 9 Crit, 18 CEV

Edited by Tyranel M, 28 August 2010 - 06:57 PM.


#47 dondon151

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Posted 25 December 2010 - 06:17 PM

Are the part 4 AS figures somewhat inflated? On both of my attempts of 4-1, there was only one instance where 27 AS Ike couldn't double a halberdier, while all of them have 24 AS listed in the first post.

Edited by dondon151, 25 December 2010 - 06:18 PM.


#48 Narga_Rocks

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Posted 26 December 2010 - 01:54 PM

I'm pretty sure Vykan didn't actually play through and just multiplied out growths x level + bases and said that's what they are. There could be other factors involved with stats, though. Only the part 1 to 3 have someone (Interceptor) making an actual real playthrough and taking a look, I think. And I'm not sure about 3-6 and 3-13. I think 4-5 has a similar issue with the dragons. I only ever meet 1 dragon with 12 AS and the rest have 10.

Also, you may notice that most of the crit values for part 4 are wrong since they use the +crit from the tier 2 classes and not the SP classes.

Edited by Narga_Rocks, 26 December 2010 - 01:55 PM.


#49 Anouleth

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Posted 27 December 2010 - 09:10 AM

I'm pretty sure Vykan didn't actually play through and just multiplied out growths x level + bases and said that's what they are. There could be other factors involved with stats, though. Only the part 1 to 3 have someone (Interceptor) making an actual real playthrough and taking a look, I think. And I'm not sure about 3-6 and 3-13. I think 4-5 has a similar issue with the dragons. I only ever meet 1 dragon with 12 AS and the rest have 10.

There are other cases as well. 41 attack Tigers are apparently rare in 3-6, but I see plenty of them when I play. And the Axe General in 3-9 seems to always have 16 speed (and more than 21 strength, as well), not 17.

#50 Colonel M

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Posted 08 June 2011 - 07:55 PM

I hate to knock on moderator's doors, but can someone put the 3-12 stats on the OP? Thank you.

I also wish someone asked about Part 4's stats earlier. I could've gotten them.

Edited by _M_, 08 June 2011 - 07:56 PM.


#51 Red Fox of Fire

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Posted 08 June 2011 - 09:30 PM

3-12 stats were lost in a time warp somewhere. If anyone has them, I can edit them in, but yeah.

#52 Colonel M

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Posted 08 June 2011 - 09:58 PM

-_- scroll up

#53 Red Fox of Fire

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Posted 08 June 2011 - 10:04 PM

-_- scroll up

Wait...Uh...Wow. I don't remember that at all.

#54 Vicious Sal

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Posted 14 June 2011 - 02:28 PM

IF I get my drafts done soon enough, I'd like to help. I've got the "all enemies are allied units code", so I could just go through each chapter, and wait 100 turns. I'd like to help, after I finish my drafts.

How many times should I reset to have the average enemy stats?

This code also reveals all fogged characters in FOW, so I could mark all the starting positions & enemy reinforcements. :)

#55 Red Fox of Fire

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Posted 14 June 2011 - 02:47 PM

Well, we've pretty much already got everything, as you can see. I believe 1-9 is all we don't have.

#56 Vicious Sal

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Posted 20 June 2011 - 11:42 AM

In that case, I could use Dolphin to take a picture with all enemy starting positions in the FOW chapters?
Like, 3-6 and 3-1 etc, the conditions page (http://serenesforest...0/chapter3.html) with all enemies visible?
And 1-9's enemies. I'll try to get that up wednesday. ;)

#57 Pikachu

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Posted 03 July 2012 - 04:35 PM

Oh wow, this is really nice! Thanks for taking the time to do this; now I have a better idea of what to prepare for in part 3.




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