Kingdom Hearts series topic
#261
Posted 16 May 2011 - 05:10 PM
#262
Posted 16 May 2011 - 05:37 PM
The gameplay is addictively fun, and there's a huge amount of post-game content. The story is rubbish, but I didn't buy it for the story. I don't have a PSP, so Re:coded is my only chance to play with a command deck. In fact, my friend (who has BbS) mentioned that he thought Re:coded's command system looked better than BbS'.Why did anyone get Coded? It looked awful to me.
#263
Posted 16 May 2011 - 06:24 PM
#264
Posted 17 May 2011 - 07:56 PM
Yeah, it pretty much is a cash cow, but it's actually pretty fun, and I haven't played a new KH game since Days, however many years ago that was.Not gonna lie, I saw the premise and it screamed "cash cow for KH1". After seeing the gameplay... wtf? Maybe I'll try it sometime, but meh.
If you've played BbS, then I think it's not a huge deal, but for people like me who haven't used the command deck ever, it's pretty awesome.
#265
Posted 18 May 2011 - 01:21 PM
#266
Posted 18 May 2011 - 02:00 PM
#267
Posted 18 May 2011 - 02:23 PM
#268
Posted 19 May 2011 - 06:53 PM
http://www.gameinfor...of-e3-2011.aspx
#269
Posted 08 June 2011 - 11:43 AM
#270
Posted 08 June 2011 - 12:09 PM
#271
Posted 09 June 2011 - 01:26 AM
I hope to God. I'm looking forward to any news.People have looked all over SE's booth, and there's no sign of KH there. The people working at the booth even said that SE wasn't showing any KH at this E3. The Press Kit list of upcoming 3DS games didn't include DDD either. Neither did the list of games at Nintendo's part of the show. But then again, booth people apparently have a history of not knowing what is going on, the lists apparently aren't comprehensive, and Nintendo probably isn't listing what is going on at SE's booth, so it is still possible that something will be shown.
#272
Posted 24 June 2011 - 09:18 AM
#276
Posted 05 August 2011 - 12:12 AM
Would you get it if they did it?
Also
http://www.siliconer...ent-scenes-too/
Edited by Asakim Bass Dowin GS, 05 August 2011 - 12:16 AM.
#277
Posted 09 August 2011 - 11:36 AM
#278
Posted 09 August 2011 - 10:04 PM
#279
Posted 10 August 2011 - 12:07 PM
Edit: Not that I think localization is easy. But it still seems a bit too extreme for me.
Edited by BrightBow, 10 August 2011 - 12:11 PM.
#280
Posted 10 August 2011 - 02:43 PM
Text isn't the only problem, though there is loads of it to translate (given all the cutscenes, NPC dialogue, menus, attacks, and journal entries). All the voices have to be re-recorded in English too. Then they have to re-sync all the lip movements to match the English actors (at least in all the main games that aren't Days and Re:coded). I can only imagine how obnoxiously long that takes. Plus the instructions and box have to be redone. And the new boxes then have to be printed and packaged with new cartridges. Plus, English versions usually have entirely new material added that needs to be programmed. Like KH1 added Sephiroth and BbS added Mysterious Figure and new keyblades. Plus, BbS added a whole new difficulty setting: critical.Except that localization usually takes a year or so. You could probably already start translating the text before the game is even finished. I wonder what's always taking Square-Enix so long.
Edit: Not that I think localization is easy. But it still seems a bit too extreme for me.
While the multi-month wait is irritating, I can almost understand why it takes them so long.
Edited by Ragnell, 10 August 2011 - 02:43 PM.
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