Clock Abuse Tutorial
#41
Posted 21 October 2009 - 11:39 PM
#42
Posted 24 October 2009 - 05:19 PM
[HP, Str, Mag, Skl, Spd, Lck, Def, Res]
[40, 10, ?, 55, 20, 25, 5, 20] Cavalier Frey will get +6, needs somewhere around 72% Hit to work
[30, 35, 20, 50, 60, 35, 20, 15] Mage Frey will get +6
[20, ?, 10, 20, 25, ?, ?, 10]
This is what I am confused over. Could someone explain this to me?
#43
Posted 24 October 2009 - 05:22 PM
So this looks like it would be helpful, but I don't really understand it yet. I get the RGN and the reusing the times but I am confused about the actual numbers on the level up.
[HP, Str, Mag, Skl, Spd, Lck, Def, Res]
[40, 10, ?, 55, 20, 25, 5, 20] Cavalier Frey will get +6, needs somewhere around 72% Hit to work
[30, 35, 20, 50, 60, 35, 20, 15] Mage Frey will get +6
[20, ?, 10, 20, 25, ?, ?, 10]
This is what I am confused over. Could someone explain this to me?
thats the lowest growth rate your character would need to gain each stats. For the first set, Frey get +6 stats but someone like Cain would get only +5 (minus skl) because his skl growth tops @ 50.
#44
Posted 24 October 2009 - 05:56 PM
#45
Posted 24 October 2009 - 06:06 PM
http://en.wikipedia.org/wiki/Random_number_generation#Computational_methodsSo...What I really want to know is the relationship between the times and the RNs. Since it's always the same RNs on the same time and different individual systems, this suggests that the numbers aren't random. The only thing I can think of is that it's a mathematical relationship. Any other ideas?
#46
Posted 24 October 2009 - 06:12 PM
#47
Posted 24 October 2009 - 06:27 PM
Seconds aren't listed because the clock can only be set in minute increments.
If I knew the function, I could write a script to find a time that produced extremely low RNs. If someone knows how to discover it... let me know.Ah....I see. So it would be a bit difficult to go the other way and use the equation to find a perfect time then?
Edited by Meteor, 24 October 2009 - 06:29 PM.
#48
Posted 24 October 2009 - 06:30 PM
#49
Posted 24 October 2009 - 06:41 PM
#50
Posted 24 October 2009 - 06:58 PM
#51
Posted 24 October 2009 - 07:03 PM
#52
Posted 24 October 2009 - 07:10 PM
#53
Posted 24 October 2009 - 07:45 PM
#54
Posted 24 October 2009 - 07:50 PM
Edited by Meteor, 24 October 2009 - 07:51 PM.
#55
Posted 24 October 2009 - 08:02 PM
#56
Posted 16 November 2009 - 04:22 PM
#57
Posted 16 November 2009 - 08:08 PM
#58
Posted 17 November 2009 - 04:39 AM
Edit:the 22:37 time has a Str RN of less than 40,and Quanchino's 9:24 time has a def RN of less than 20, both of these were tested with Merc!Ogma.
Edited by Ether, 21 November 2009 - 08:01 AM.
#59
Posted 25 November 2009 - 07:33 PM
Also, for the same time, I've managed to hit with a 70% hit rate before.
EDIT: After missing with a 69 hit rate, I can confirm that 70 is indeed the lowest displayed hit rate with which you can hit the enemy.
So, in actuality, the 00:05 time is [40, 10, ?, 55, 10, 25, 5, 20] 70% hit.
Also, this is just a theory, but since Devil weapons require one extra RN to determine whether you hurt yourself, perhaps using one in conjunction with a time may cause each RN to shift down a step; for example, the 00:05 time would become [10, ?, 55, 10, 25, 5, 20, ?]. When I tested this with Fighter!Barst, he leveled up HP, SKL, SPD, LCK, and DEF, which looks about right. This trick (if true), however, probably will not be very helpful most of the time, except in some very situational moments, but it may just be helpful in a pinch. Anyone else want to give the Devil weapons a try?
Edited by 4in1, 05 December 2009 - 11:43 PM.
#60
Posted 18 December 2009 - 03:11 PM
8/27/2009 03:31
HP: <35
Str: 11-20
Skl: <30
Crits with 1% chance <-
Some more bangin' times:
08/27/2009 03:06
HP: <15
Str: 25
Mag: --
Skl: 60 (not so bad; Caeda, TA sisters and a few others hit it)
Spd: <15
Lck: 11-25
Def: <5
Res: <2
08/27/2009 04:31
HP: <35
Str: <10
Skl: <30
Spd: 26-60
Def: <10
Res: <5
Currently looking for HP/Mag/Lck/Def with Cleric Catria. :\ Getting a good Mag+Def time will help the characters who can gain Mag and Def together immensely.
edit: Still looking, but here's a Palla-friendly +6.
08/27/2009 08:11
HP: <35
Str: 15
Skl: <30
Spd: 16-25
Lck: <10
Def: 5
~Uiru
Edited by Uiru, 21 December 2009 - 02:59 PM.
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