Jump to content


Photo

Clock Abuse Tutorial


  • Please log in to reply
174 replies to this topic

#41 Zakaerys

Zakaerys

    Member

  • Member
  • Favorite Fire Emblem Game:Radiant Dawn

Posted 21 October 2009 - 11:39 PM

... I was planning on training her as a Sage...

#42 Statius

Statius

    Member

  • Member
  • Favorite Fire Emblem Game:Shadow Dragon

Posted 24 October 2009 - 05:19 PM

So this looks like it would be helpful, but I don't really understand it yet. I get the RGN and the reusing the times but I am confused about the actual numbers on the level up.


[HP, Str, Mag, Skl, Spd, Lck, Def, Res]
[40, 10, ?, 55, 20, 25, 5, 20] Cavalier Frey will get +6, needs somewhere around 72% Hit to work
[30, 35, 20, 50, 60, 35, 20, 15] Mage Frey will get +6
[20, ?, 10, 20, 25, ?, ?, 10]


This is what I am confused over. Could someone explain this to me?

#43 quanchino

quanchino

    Member

  • Member
  • Favorite Fire Emblem Game:Shadow Dragon

Posted 24 October 2009 - 05:22 PM

So this looks like it would be helpful, but I don't really understand it yet. I get the RGN and the reusing the times but I am confused about the actual numbers on the level up.


[HP, Str, Mag, Skl, Spd, Lck, Def, Res]
[40, 10, ?, 55, 20, 25, 5, 20] Cavalier Frey will get +6, needs somewhere around 72% Hit to work
[30, 35, 20, 50, 60, 35, 20, 15] Mage Frey will get +6
[20, ?, 10, 20, 25, ?, ?, 10]


This is what I am confused over. Could someone explain this to me?


thats the lowest growth rate your character would need to gain each stats. For the first set, Frey get +6 stats but someone like Cain would get only +5 (minus skl) because his skl growth tops @ 50.

#44 Windsage

Windsage

    Member

  • Member
  • Favorite Fire Emblem Game:N/A

Posted 24 October 2009 - 05:56 PM

So...What I really want to know is the relationship between the times and the RNs. Since it's always the same RNs on the same time and different individual systems, this suggests that the numbers aren't random. The only thing I can think of is that it's a mathematical relationship. Any other ideas? Also, why is there no seconds section for the times?

#45 Rodykitty

Rodykitty

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Mystery of the Emblem

Posted 24 October 2009 - 06:06 PM

So...What I really want to know is the relationship between the times and the RNs. Since it's always the same RNs on the same time and different individual systems, this suggests that the numbers aren't random. The only thing I can think of is that it's a mathematical relationship. Any other ideas?

http://en.wikipedia.org/wiki/Random_number_generation#Computational_methods

#46 Windsage

Windsage

    Member

  • Member
  • Favorite Fire Emblem Game:N/A

Posted 24 October 2009 - 06:12 PM

Ah....I see. So it would be a bit difficult to go the other way and use the equation to find a perfect time then?

#47 Meteor

Meteor

    Why so serious?

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 24 October 2009 - 06:27 PM

The game uses the clock to seed its random number function, so resetting the time will give a repetitive seed, and produce consistent output.

Seconds aren't listed because the clock can only be set in minute increments.

Ah....I see. So it would be a bit difficult to go the other way and use the equation to find a perfect time then?

If I knew the function, I could write a script to find a time that produced extremely low RNs. If someone knows how to discover it... let me know.

Edited by Meteor, 24 October 2009 - 06:29 PM.


#48 Windsage

Windsage

    Member

  • Member
  • Favorite Fire Emblem Game:N/A

Posted 24 October 2009 - 06:30 PM

But the time is still dependant on seconds. When I use the method, if I'm even one second off the time I recorded, I'll get something different.

#49 Meteor

Meteor

    Why so serious?

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 24 October 2009 - 06:41 PM

That is true, but you cannot set the clock with second precision. It doesn't make any difference in the end.

#50 Rodykitty

Rodykitty

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Mystery of the Emblem

Posted 24 October 2009 - 06:58 PM

A second is a very long time in the world of fast reflexes. You're just too slow.

#51 Meteor

Meteor

    Why so serious?

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 24 October 2009 - 07:03 PM

He has a DSi, so the correct timing is not as easy to determine.

#52 Windsage

Windsage

    Member

  • Member
  • Favorite Fire Emblem Game:N/A

Posted 24 October 2009 - 07:10 PM

I set the time at the same time that my watch has at the moment of a new minute. Then each time new RNs are set, I look at the watch. If the time is good, I record it. When I use it, I just set the time on my DS in such a way that I know what time it is. When the time comes, I set the RNs.

#53 Statius

Statius

    Member

  • Member
  • Favorite Fire Emblem Game:Shadow Dragon

Posted 24 October 2009 - 07:45 PM

So DO I set my time at 5 mins or do I set it at 4 and wait till 5 mins to up my character? Does it have to be within the 5 min range or exactly at 5 mins?

#54 Meteor

Meteor

    Why so serious?

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Blazing Sword

Posted 24 October 2009 - 07:50 PM

The 5 I assume you're referring to is the 00:05 notation in the first post. All that means is that you should set your DS's clock to that time (5 minutes past midnight). If you follow the steps, you should be able to get it right.

Edited by Meteor, 24 October 2009 - 07:51 PM.


#55 Statius

Statius

    Member

  • Member
  • Favorite Fire Emblem Game:Shadow Dragon

Posted 24 October 2009 - 08:02 PM

Ooh I see! Thanks a lot for the help!

#56 Ether

Ether

    The Most Classy

  • Member
  • Gender:Not Telling
  • Location:Infirmary
  • Favorite Fire Emblem Game:Awakening

Posted 16 November 2009 - 04:22 PM

For the 00:05 time,the res RN is 10 or below,as my Archer!Maria just gained 2 consecutive Res with it.

#57 Zakaerys

Zakaerys

    Member

  • Member
  • Favorite Fire Emblem Game:Radiant Dawn

Posted 16 November 2009 - 08:08 PM

Damn it, EVERYONE is using Maria now.

#58 Ether

Ether

    The Most Classy

  • Member
  • Gender:Not Telling
  • Location:Infirmary
  • Favorite Fire Emblem Game:Awakening

Posted 17 November 2009 - 04:39 AM

BTW,change that to 6 consecutive Res up's.

Edit:the 22:37 time has a Str RN of less than 40,and Quanchino's 9:24 time has a def RN of less than 20, both of these were tested with Merc!Ogma.

Edited by Ether, 21 November 2009 - 08:01 AM.


#59 4in1

4in1

    Foreign One

  • Member
  • Gender:Male
  • Location:in ur base, killin ur doodz
  • Favorite Fire Emblem Game:Shadow Dragon

Posted 25 November 2009 - 07:33 PM

For the 00:05 time, I had Fighter Bord gain speed at starting level (I was able to repeat this), so the speed RN is 10 or lower.
Also, for the same time, I've managed to hit with a 70% hit rate before.

EDIT: After missing with a 69 hit rate, I can confirm that 70 is indeed the lowest displayed hit rate with which you can hit the enemy.

So, in actuality, the 00:05 time is [40, 10, ?, 55, 10, 25, 5, 20] 70% hit.

Also, this is just a theory, but since Devil weapons require one extra RN to determine whether you hurt yourself, perhaps using one in conjunction with a time may cause each RN to shift down a step; for example, the 00:05 time would become [10, ?, 55, 10, 25, 5, 20, ?]. When I tested this with Fighter!Barst, he leveled up HP, SKL, SPD, LCK, and DEF, which looks about right. This trick (if true), however, probably will not be very helpful most of the time, except in some very situational moments, but it may just be helpful in a pinch. Anyone else want to give the Devil weapons a try?

Edited by 4in1, 05 December 2009 - 11:43 PM.


#60 Uiru

Uiru

    Member

  • Member
  • Favorite Fire Emblem Game:N/A

Posted 18 December 2009 - 03:11 PM

Hi guys

8/27/2009 03:31

HP: <35
Str: 11-20
Skl: <30

Crits with 1% chance <-

Some more bangin' times:
08/27/2009 03:06
HP: <15
Str: 25
Mag: --
Skl: 60 (not so bad; Caeda, TA sisters and a few others hit it)
Spd: <15
Lck: 11-25
Def: <5
Res: <2

08/27/2009 04:31
HP: <35
Str: <10
Skl: <30
Spd: 26-60
Def: <10
Res: <5

Currently looking for HP/Mag/Lck/Def with Cleric Catria. :\ Getting a good Mag+Def time will help the characters who can gain Mag and Def together immensely.

edit: Still looking, but here's a Palla-friendly +6.

08/27/2009 08:11
HP: <35
Str: 15
Skl: <30
Spd: 16-25
Lck: <10
Def: 5
~Uiru

Edited by Uiru, 21 December 2009 - 02:59 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users