Clock Abuse Tutorial
Posted 04 October 2010 - 03:56 PM
Posted 04 October 2010 - 04:24 PM
I'm sorry... I can't parse what you're asking me. I gave up on what exactly?
on trying to level up a character using a particular time. Remember this some 22 minutes after the post I quoted in my previous reply?:
I tried that... and gave up. Sage Minerva is pretty bad, too. If you don't care about Magic, Dracoknight Boah is probably the best option. However, the odds of a perfect level up are really low.
Archer Lena 105,820:1
Sage Minerva 416,667:1
Dracoknight Boah: 500,000:1
To put that in perspective: If you could test 2 level ups per minute, it would take about 174 days to get a +7 for Boah.
If that post wasn't directed to the post quoted-on-my-reply, maybe I misinterpreted the meaning of your post. In that case, I apologize. Just thought that a certain time wasn't good as currently written, but could become good if individual digits are switched around, and thus, becomes a time worth sharing, that's all...
Edited by shadowjam, 04 October 2010 - 04:33 PM.
Posted 04 October 2010 - 05:02 PM
I should start a new NM file to see if I can score a +8 level up
I tried that... and gave up.
I never included the times in that post you quoted because he used a different method than mine, which is much less useful.
Posted 16 October 2010 - 06:50 PM
08-27-2009 03:06 [15, 25, ?, 60, 15, 25, 5, 2]
New, narrowed time:
08-27-2009 03:06 [15, 25, ?, (exactly?)55, 15, 25, 5, 2] by Uiru
Method of coming up with it:
My Marth grew Skill at level 6 after using the above time for 5 level-ups in a row from level 1(due to DGs). If the above time has a minimum total growth rate for increase(MTGR4I) of 60, and Marth has a Starting TGR of 40 in skill, then the RN calculated on the above time would've had to be 59 or lower in order to increase my Marth's skill on a level-up, something that Marth won't achieve the first time until the level-up to lv. 7 in the above conditions, assuming that the game calculates DGs after the level-up(which is the case in the actual game), because Marth's TGR won't get that high until then, but he gained Skill at lv. 6 in my case, meaning the calculated RN in skill in the above time is not 60, but 55, and in this game, the RN's value plus 1 is equal to the MTGR4I for that particular time, which in this case, is equal to 56 if the CA technique is used...
Edited by shadowjam, 16 October 2010 - 07:12 PM.
Posted 17 October 2010 - 05:54 PM
Posted 17 October 2010 - 11:01 PM
Does anyone know who actually discovered clock abuse?
I'm not sure about the answer, but I assume It all started early in the same year as Pokemon Platinum's US release, as before the year 2009, it was harder to find a perfect-but-legit fighter on a DS game, as clock abuse wasn't made popular yet. However, one week before the time Platinum came out in the US, the first traces of RNG abuse for better fighters was made public. Since then, people finally discovered a way to make their pokemon stronger, as time is one of those factors that makes up the initial seed that controls their fighters' stat-ups. But as this discovery is based on the hardware, where the time is stored, the affected games are more in number than the no. of pokemon games released on the DS combined, but beyond the clock factor, the methods involving how it works varies on the game inserted into the DS, as the range of numbers generated vary from game to game. For example, while the instructions on this thread apply to Fire Emblem: Shadow Dragon, those instructions may not apply to other games, and the range of numbers that can be possibly generated as RNs in FE:SD may differ from other games released for the DS .
But now there's one more catch to remember: according to what I read on the Internet, Nintendo got word of the findings 1 year after the clock abuse trick's discovery, and once they did, they implemented a new system that made clock abuse for making it easier to strengthen your fighters quicker harder to actually achieve: the time in newer games will be read at new file creation, then the time will be locked in so that the player can't change the clock hoping that the software doesn't ignore their change in that time so that their fighters will be stronger without the need for the player to wait until that time is reached in real time.
Edited by shadowjam, 17 October 2010 - 11:12 PM.
Posted 16 December 2010 - 04:33 PM
This is all I have ATM.
I'll be working with more tonight though.
mm/dd/yyyy hh:mm 02/24/2016 23:58
Exactly my 20th Birthday. I don't know if Birthday settings afftect the time.
Marth gains HP, Str, Spd, and Luck.
Frey gains HP, Skill, Spd, and Luck.
Marth grows to level four and hasn't gained skill yet. He gains HP, Str, Skill, Spd, and Luck. Therefore (counting dynamic growths) the Skill growth is between 44-48.
Cain gains HP, Skill, Spd, and Luck.
< less than
> greater than
Marth gains Skill and Luck.
Edited by Spy, 17 December 2010 - 06:43 PM.
Posted 25 January 2011 - 10:10 PM
02-29-2004 03:24 [15, 5, 30, 55, 25, 25, 5, 15]
Another good one for magic users: 02-29-2004 03:38 [50, 75, 20, 15, 35, 10, 5, 20]
I am mostly certain about the second time, but the Hp of the first one may be 10
EDIT: Tested the luck of the 3:24 time with Abel.
Edited by Dark Flame, 29 January 2011 - 08:43 PM.
Posted 08 February 2011 - 01:31 PM
Archer-> Sniper Able
Archer-> Sniper Gorden
Mage-> Sage Murric
Mage-> Sage Linde
Might be a lot of questions to ask though...
Pinned? is that bad?
Posted 10 August 2012 - 08:03 AM
Posted 02 September 2012 - 06:37 PM
You can't necropost a pinned thread. To necropost a topic it needs to be over a month old and not on the first page. Anyway, are the times from FE11 and FE12 the same?
uh necropost? And is that even the right game? That looks like a dancer in the screenshot which would make that FE12. This is the forum for FE11.
Posted 18 September 2012 - 09:57 AM
All units gain:
HP, STR/ MAG, SKL, SPD, DEF/ RES.
Luck will pop in on occasion for a perfect level up if unit gains experience on enemy turn 30-45 seconds after being hit by opponent.
For best results, immediately hold B down after the hour mark chime plays in your DS' internal clock. Units will not Crit during this level up, and I highly recommend being careful with this time when leveling up Archers, Snipes and Priests. especially in the arena. Arena bets will range anywhere from 670-710 (non promotes) and 950-1010 (Promotes). Promoted Units will gain anywhere from 1-2 HP leveling up (as is the case with both my Wolf and Zagaro).
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