Why not? A tier list is a measure of how powerful and potent characters are. Removing turn counts does not remove the standard, only changes it. If character X and character Y are of the same power, but X joins earlier than Y while Y joins at a higher level, the measurement doesn't change, only the values. Maybe X is higher than Y because he's the only flier on a early map meaning a earlier clear, or maybe there is little use for his flight and so Y is more useful in a LTC while in a non-LTC, that's different. Doesn't mean they can't still be tiered.
You misunderstand me. What I am saying is that many resource distributions, while viable, should not be considered. Giving the Energy Drops to Soren is "viable" in a playthrough that does not prioritise turncount, but that doesn't mean that it should be considered for a tier list. Many resource distribution, in fact all resource distributions are viable if you are merely willing to take more turns, often many less turns than training Ena over Ike. But obviously, it is impossible to consider every possible place that a resource can go, and not all that desirable either.
Fire Emblem Resource Distribution 101, since apparently I need to repeat basics such as "the player is not the kind of complete idiot that decides to use fucking
Ena over Ike".
What if Ike is screwed? What if you put extra effort into raising fliers/mounted units for a stronger/earlier strong team? Both are plausible situations and in both the Laguz kings are very valuable.
Even a heavily screwed Ike can dispatch Ashnard quickly. Even if Ike is five points behind his averages in every single stat, he still 3RKOes Ashnard using Resolve, 2RKOes if you help him out with Bands and Energy Drops (which a player should). So it's still very unlikely that Ashnard will still be alive for Giffca to reach him.
The reality is that you have to kill the first version of Ashnard anyway, who is pretty much the same as the second version. If the player has a brain, he will have a respectably fast plan for pulling this off, and he can just apply the same plan to the second form. Such plans are not difficult to form: thus, obsoleting the Royals. I am not going to assume the player is too stupid to carry it out.
Not "infinitely" because it's possible to not build up Ike. The amount of resources he takes vs his output is an obvious reason why you wouldn't given him much to do; it's around 2-3 rescue drops here and there and an easier final chapter and that's about it. If he weren't the game's Lord (remember, Seizing isn't taken into account on this tier list) then he would actually be the only other non-mounted unit above Nephenee if even that. It's actually somewhat logical to not use Ike that often; at the same time, Ena is viable choice for the final chapter.
By the time Ena even transforms, Ike would have already have beaten the chapter. That is the kind of gap between them we are talking about. There is nothing viable, or efficient, or smart, or worthy of consideration by the tier list in not training Ike and using Ena instead. It would be like if people said that we should consider not using Ike in FE10 since after all even base level Ike can eventually kill the Black Knight if he gets a Speedwing, or if people said we should consider not using Malliesia because you eventually get Frost.
Edited by Anouleth, 06 November 2011 - 05:42 PM.