Posted 27 September 2009 - 02:01 PM
Very well, I'll try Tormod vs. Gatrie then.
Gatrie is a pretty cool guy, he joins at chapter 3 with such a high DEF base that he's pretty much immortal against the wimpy enemies there and doesn't afraid of anything. I have no doubt that he's pretty useful there; his amazing earlygame is Gatrie's greatest advantage. However, he then leaves the team in chapter 7 and rejoins in chapter 13. The enemies in the first few chapters all have a significantly lower level than Gatrie, so he doesn't get very much EXP from a single enemies, but the amount of enemies he can face without fear balances that out, I guess. I'll assume he gets 3 levels before he leaves.
Alright, so he comes back in chapter 13 with these stats:
Lv12 Gatrie:
33.4 HP, 13.65 STR, 0.15 MAG, 7.65 SKL, 5.75 SPD, 5.75 LUK, 15.8 DEF, 0.9 RES
Steel Lance: 23.65 Atk, 88.175 Hit, 3.825 Crt, 5.75 AS, 17.25 Avd
Javelin: 19.65 Atk, 78.175 Hit, 3.825 Crt, 5.75 AS, 17.25 Avd
How does he fare against the enemies there?
Lv12 Myrmidon (Iron Sword): 24 HP, 6 Def, 13 AS, 29 Avd | 14 Atk, 116 Hit, 6 Crt
---> Gatrie 2RKOs at 69 DHit, cannot be KO'd in return
Lv13 Soldier (Steel Lance): 29 HP, 8 Def, 5 AS, 14 Avd | 19 Atk, 90 Hit, 5 Crt
---> Gatrie 2RKOs at 74 DHit (3RKOs at 64 DHit with Javelin), gets 11RKO'd at 73 DHit in return
Lv12 Archer (Steel Bow): 24 HP, 8 Def, 8 AS, 19 Avd | 17 Atk, 97 Hit, 6 Crt
---> Gatrie 2RKOs at 69 DHit (3RKOs at 59 DHit with Javelin), gets 33RKO'd at 80 DHit in return
Lv13 Fighter (Steel Axe): 34 HP, 8 Def, 5 AS, 13 Avd | 23 Atk, 82 Hit, 4 Crt
---> Gatrie 3RKOs at 65 DHit (4RKOs at 55 DHit with Javelin), gets 5RKO'd at 75 DHit in return
Lv11 Mage (Thunder): 22 HP, 5 Def, 8 AS, 18 Avd | 14 Atk, 100 Hit, 8 Crt
---> Gatrie 2RKOs at 70 DHit, gets 3RKO'd at 83 DHit and 2 Crt in return
Lv3 Raven (Beak): 28 HP, 10 Def, 14 AS, 28 Avd | 17 Atk, 112 Hit, 5 Crt
---> Gatrie 2RKOs at 60 DHit (3RKOs if his STR rounds down or the Raven's HP rounds up) (3RKOs with Javelin at 50 DHit, 4RKOs if his STR rounds down or the Raven's HP rounds up), gets 17RKO'd at 95 DHit in return
So in other words, Gatrie still pwns defensively (except against the mages, who actually have a chance of insta-blicking him), but his offense sucks balls. Not only does he not ORKO anything at all, but he also has severe Hit issues, especially if he pulls out a Javelin to counter ranged enemies. He can act as a wall pretty reliably, but someone will have to clean up the enemies that attacked him afterwards (he simply stalls them), so I wouldn't exactly consider him very helpful at this point, though he is usable.
Also note that promoting Gatrie early at this point would be pointless, as he still wouldn't double or OHKO anything; it would simply turn some 3RKOs into 2RKOs and prevent the mages from insta-blicking him if they crit him (though they'd still leave him only at low single-digit HP), but that's about it. I'd consider that a waste, so let's not do that.
Anyway, let's fast-forward to chapter 16, where Tormod joins. I'll give Tormod the Master Seal again, so I'll let Gatrie keep the Knight Ward for the whole time as a compensation. I'll also give both of them the exact same amount of BEXP (514) so that I don't get this favoritism stuff again.
Lv12/1 Tormod (+ Paladin Band):
26.75 HP, 5.0 STR, 13.25 MAG, 13.0 SKL, 13.5 SPD, 9.75 LUK, 7.25 DEF, 13.25 RES
> Elfire: 18.25 Atk, 115.875 Hit, 6.5 Crt, 13.5 AS, 36.75 Avd
Fire Forge (+5 Mt): 21.25 Atk, 125.875 Hit, 6.5 Crt, 13.5 AS, 36.75 Avd
Lv19 Gatrie (514 BEXP = 4 levels; other than that 1 level per chapter, which is generous considering that chapter 15 is the desert. Assuming Knight Ward from Lv12 and onwards), C Marcia:
39.0 HP, 17.5 STR, 0.5 MAG, 11.5 SKL, 9.6 SPD, 7.5 LUK, 20.0 (+3) DEF, 3.0 (+3) RES
> Steel Lance: 28.5 Atk, 101.75 Hit, 5.75 Crt, 9.6 AS, 26.7 Avd
Javelin: 24.5 Atk, 91.75 Hit, 5.75 Crt, 9.6 AS, 26.7 Avd
Well, well. What shall I say? Gatrie still doesn't double crap (except maybe armor knights) and even though he hits pretty damn hard, he needs to actually hit first, which can be rather troublesome for him, and he's pretty much screwed if his supports aren't in range. Of course he's immortal im comparison to Tormod, but he'll also be totally left in the dust by Tormod's almost twice as high movement range, and even though Tormod is a lot more frail than Gatrie is, he can at least offset that a bit by not taking a counter in his Player Phase. Additionally, Gatrie doesn't have any answer to Tormod's staves.
Anyway, let's compare them to enemies directly (chapter 16):
Lv15 Myrmidon (Steel Sword): 26 HP, 7 Def/4 Res, 14 AS, 32 Avd | 20 Atk, 105 Hit, 7 Crt
---> Tormod 2RKOs at 84 DHit, gets 3RKO'd at 68 DHit in return
---> Gatrie 2RKOs at 80 DHit, cannot be KO'd in return
Lv15 Fighter (Steel Axe): 36 HP, 9 Def/4 Res, 8 AS, 20 Avd | 24 Atk, 85 Hit, 4 Crt
---> Tormod 2RKOs (3 Hits) at 96 DHit, gets 2RKO'd at 48 DHit in return
---> Gatrie 2RKOs at 72 DHit (3RKOs at 62 DHit with Javelin), gets 20RKO'd at 68 DHit in return
Lv16 Mage (Elthunder): 25 HP, 6 Def/13 Res, 8 AS, 19 Avd | 20 Atk, 96 Hit, 15 Crt
---> Tormod 4RKOs at 77 DHit (2RKOs at 87 DHit with the forge), gets 4RKO'd at 69 DHit and 5 Crt in return
---> Gatrie 2RKOs at 83 DHit, gets 3RKO'd at 69 DHit and 7 Crt in return
Lv14 Knight (Iron Lance): 30 HP, 18 Def/6 Res, 4 AS, 11 Avd | 18 Atk, 97 Hit, 4 Crt
---> Tormod 2RKOs at 100 DHit (ORKOs with the forge), gets 3RKO'd at 60 DHit in return
---> Gatrie 2RKOs at 91 DHit (3RKOs at 81 DHit with Javelin), cannot be KO'd in return
Lv14 Soldier (Steel Lance): 30 HP, 9 Def/4 Res, 7 AS, 17 Avd | 20 Atk, 93 Hit, 5 Crt
---> Tormod 2RKOs at 99 DHit (ORKOs if his MAG happens to round up or if he uses the forge), gets 3RKO'd at 56 DHit in return
---> Gatrie 2RKOs at 85 DHit, cannot be KO'd in return
Alright, so Gatrie wins combat right now, but remember that Tormod has just joined in this chapter, and also has almost twice as much MOV and staves to top it off. Their offense actually is about the same (unless Tormod pulls out a forge, in which case he slightly wins), it's just that Gatrie doesn't need to worry about dying (again, except against the mages) while Tormod gets 3RKO'd by most stuff, which is neither spectacular nor bad, especially since he doesn't eat counters on Player Phase. I'm inclined to say, however, that [staves and more MOV] > [overkill durability].
Let's give them some more time, shall we? Let's compare them again at chapter 22.
Lv12/10 Tormod, B Reyson, C Calill, (+ Paladin Band):
31.7 HP, 6.8 STR, 17.3 MAG, 16.6 SKL, 18.0 SPD, 12.9 LUK, 9.5 DEF, 17.3 RES
> Elfire: 25.3 Atk, 136.9 Hit, 8.3 Crt, 18.0 AS, 51.4 Avd
Fire Forge (+5 Mt): 28.3 Atk, 146.9 Hit, 8.3 Crt, 18.0 AS, 51.4 Avd
Lv20/7 Gatrie, B Marcia, B Ilyana (+ Knight Ward):
47.6 HP, 24.35 STR, 2.85 MAG, 17.35 SKL, 15.75 SPD, 9.25 LUK, 24.6 (+5) DEF, 8.1 (+5) RES
> Steel Lance: 35.35 Atk, 129.325 Hit, 8.675 Crt, 15.75 AS, 31.75 Avd
Silver Lance: 40.35 Atk, 134.325 Hit, 8.675 Crt, 15.75 AS, 31.75 Avd
Javelin: 31.35 Atk, 119.325 Hit, 8.675 Crt, 15.75 AS, 31.75 Avd
Okay, so Gatrie's hit issues no longer exist. Actually, Gatrie looks pretty damn beastly now. He's even got somewhat decent AS now. But is it enough to impress Tormod? Let's see.
Lv4 Halberdier (Steel Lance): 38 HP, 13 Def/8 Res, 13 AS, 30 Avd | 22 Atk, 100 Hit, 7 Crt
---> Tormod 2RKOs at 100 DHit (ORKOs with the forge), gets 3RKO'd at 49 DHit in return
---> Gatrie 2RKOs at 99 DHit (3RKOs at 89 DHit with Javelin), cannot be KO'd in return
Lv4 Paladin (Steel Lance): 35 HP, 16 Def/9 Res, 15 AS, 35 Avd | 25 Atk, 92 Hit, 5 Crt
---> Tormod 3RKOs at 100 DHit (2RKOs with the forge), gets 3RKO'd at 41 DHit in return (2RKO'd if his DEF rounds down)
---> Gatrie 2RKOs at 94 DHit (3RKOs at 84 DHit with Javelin), cannot be KO'd in return
Lv6 Warrior (Steel Axe): 45 HP, 11 Def/6 Res, 13 AS, 31 Avd | 28 Atk, 91 Hit, 6 Crt
---> Tormod 2RKOs at 100 DHit (ORKOs with the forge if his MAG happens to round up), gets 2RKO'd at 40 DHit in return
---> Gatrie 2RKOs at 88 DHit (3RKOs at 78 DHit with Javelin), cannot be KO'd in return
Lv5 Sage (Elthunder): 31 HP, 9 Def/15 Res, 13 AS, 29 Avd | 21 Atk, 102 Hit, 16 Crt
---> Tormod 2RKOs at 98 DHit, gets 7RKO'd at 61 DHit and 3 Crt in return
---> Gatrie 2RKOs at 100 DHit (OHKOs with Silver Lance), gets 6RKO'd at 7 Crt in return
Lv4 Wyvern Lord (Steel Lance): 38 HP, 19 Def/7 Res, 12 AS, 26 Avd | 26 Atk, 100 Hit, 7 Crt
---> Tormod 2RKOs at 100 DHit (ORKOs with the forge), gets 2RKO'd at 49 DHit in return
---> Gatrie 2RKOs at 100 DHit (ORKOs with Silver Lance), cannot be KO'd in return
Well, if you give Tormod a forge, he wins offense against most enemies, while Gatrie with a better weapon only pulls better offense against sages (as kinda expected), while he ties or loses offense against every other enemy. Gatrie is immortal, but his offense still isn't very good (except against sages, I guess); I guess this really depends on how highly you rank [earlygame + overkill durability + craptastic MOV + meh offense] vs. [staves + Celerity + good offense]. If you value the latter a little more than the former, then I guess we can say Tormod > Gatrie. If not, well, then not.