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MarioKirby's Sprite Topik


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#1 MarioKirby

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Posted 06 November 2009 - 08:28 PM

'Ello. T'is my sprite topic. Not a whole lot right now, but I'll show you what I've made so far.

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Mugshot of a character I made up, named Yunil.

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Mugshots for a younger Fado concept I designed. Ephraim is there for reference.

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A revamp of my old Ike mug, seen in the top-left corner.

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A Mario mug-sheet. Pro'ly the oldest thing here.

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FE Gaiden-styled Ike sprite, both with and without his sword.

That's predominantly it so far. I have other things I've made, but its all condensed onto one image, and it's really big, so...

Anyway, C+C?

#2 xXHoshiHeartsXx

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Posted 15 November 2009 - 06:17 PM

Woot, its MK. Awesome artwork, bro. That Mario may be old, but you did a great
job on it.

#3 Hero

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Posted 16 November 2009 - 03:43 AM

Posted Image
Mugshot of a character I made up, named Yunil.

Here are three comments:

1) Yunil's neck seems far too long for how narrow her shoulders are, also in proportion to the size of her head (which is also slightly large for the shoulders.) The best solution if you want to change the least and keep the most of the current feel would be to simply lower her head down by a three pixels and right by one. Down four and right two would also look good. It's okay for the portraits to be somewhat disproportionate, it gives them character.

2) Her eye on our right is two pixels higher than the left one. I think the best solution here is just to lower it by two pixels.

3) I'm not quite sure what you're trying to do with that bit of shading under the hair that comes over Yunil's cheek to our right. When I zoom in I can see it's detailed, but can't tell what it is. Is it a scar being partially covered by the hair? I'd remove it myself, and would suggest you make it a bit more obvious if you want to keep it.

Posted Image
Mugshots for a younger Fado concept I designed. Ephraim is there for reference.

Excellent work. I looked hard for areas where you might have missed even a pixel of shading, but can't find any indefensible errors.

I do have three stylistic critiques, though.

1) Going by the FE logic where characters get tanner as they get older, shouldn't Fado be a bit closer to Ephraim is coloration?

2) I think you made the shoulders too narrow as compared to Ephraim and Fado's older self. I think you could expand them by as much as two or three pixels in either direction and still only match Ephraim. Fado's armor would also look a lot more practical this way.

3) The style of mustache you chose doesn't seem to match Fado's new age. Most of the features you gave the slim-shouldered lad make me think he's in his teens, but I don't think I've ever seen anyone below their mid-twenties who can grow that much legit hair on the sides of their mouth, much less before they can grow anything on their jaw line. Perhaps something a bit more wispy on the upper lip and maybe a bit of chin stubble would fit better.

#4 MarioKirby

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Posted 21 November 2009 - 12:55 AM

Here's a little progress on Fado the younger.
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The middle row is more concerned with changes. The second mug on this row expands his shoulder-guards out two pixels each. The third fixes a problem that's been bugging me for a while. After that are a couple other 'staches that I'm experimenting with.

The row below it is the blinking animation. C+C?

#5 Loki Laufeyson

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Posted 21 November 2009 - 04:27 PM

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this wins. hard.

#6 Rewjeo

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Posted 21 November 2009 - 05:42 PM

If he's based off of Ephraim, try no 'stache at all. See how well it works.

#7 MarioKirby

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Posted 02 January 2010 - 04:14 AM

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Progress so far on Fado's mugs. Main problem right now is the eyes.

Oh, and there's an in-battle sprite o' him on there, too.

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Here's meh progress on Hayden the younger, as well. Bask in his horrible hair design! Also a battle sprite of him. C+C?

#8 MarioKirby

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Posted 19 April 2010 - 02:04 AM

SUDDEN ATTACK FROM THE DEAD!
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Pay attention to Samus there. C+C?

#9 MarioKirby

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Posted 23 July 2010 - 11:21 PM

Woo, it's been a while.

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...And if you look to your right, you can see some more progress on Fado.

K, so in this group of four, I first tried a new eye design, more matching of Ephraim. Also tried new hairstyles for him. C+C?
Oh yeah, I also fixed his jaw.

Edited by MarioKirby, 26 July 2010 - 06:34 PM.


#10 Skitty of Time

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Posted 24 July 2010 - 01:20 PM

It looks good, nice work on younger fado. By "it" I mean the one with the newer hair and eyes. Better without a moustache too.

#11 MarioKirby

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Posted 27 August 2010 - 11:00 PM

Still alive! And still spriting, too.

And a lot of it:
Here's proof
This is a collection of battle-sprite stuff that has accumulated over atleast a year or two. Ask about specifics if you want, there's too much for me to tell what's what right now.

#12 Skitty of Time

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Posted 28 August 2010 - 02:27 PM

Wow... please say at least some of those are going to be animated!

#13 Reinfleche

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Posted 29 August 2010 - 07:57 AM

Holy. :awesome:

Those are all great. I like the new takes on old classes best (Ross-sized 'zerker made me lol)

#14 MarioKirby

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Posted 30 August 2010 - 05:19 PM

So...I'm trying to make a full set of Soldier-class animations. Bear in mind that this is my first attempt at a full-fledge animation, so it may not be great.

In fact, summone's gonna have to animate the actual sprites for me.

Here it is, BTW.

If anyone wishes to animate, please keep the following in mind:
-Animate as if it were in an actual game. (IE, battle scene.)
-The third sprite is to be held for a second or two.

A'ight. C+C?

Edited by MarioKirby, 30 August 2010 - 05:19 PM.


#15 Skitty of Time

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Posted 31 August 2010 - 05:10 PM

I can do that... I guess by animate I meant they would have more than just a standing frame.

#16 MarioKirby

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Posted 16 September 2010 - 10:43 PM

More battle-sprite stuff:
Right...here.

Plus, because I feel like it, mini-descriptions on some of the more recent (And notable) stuff up there:
-Revamped Knight sprite
-Color palette tests for various characters. Guess who for the bottom-right-most three.
-Female variations of the Journeyman class-tree
-Buccaneer sprite (Sword-wielding Pirate, essentially)
-Mage class-line (Mage->Sage->Arcwizard)
-Battle sprite for one of my personal characters
-Revamped Mercenary class-line (Mercenary->Hero->Legend)
-Battle sprites for Fado the younger (Most recent design is near the bottom)
-Battle sprites for Hayden the younger

C+C?

#17 MarioKirby

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Posted 14 October 2010 - 03:02 PM

NEW MUG AND STUUF!

...kinda. More like work on an old one.
Posted Image
So, more outline work on Samus's left shoulder guard. I know the thing ain't in the size limit. Here helmet is, strangely enough.

Also strange, my old Mario mug is also hack-insertable. Anyway, C+C?

#18 MarioKirby

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Posted 11 November 2010 - 04:31 PM

So, I tried fixing up my entry for the 15th Splice Comp. Notably the dude's cape.
Posted Image
Here's what I got. C+C?

#19 Astelaine

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Posted 12 November 2010 - 09:53 AM

So, I tried fixing up my entry for the 15th Splice Comp. Notably the dude's cape.
Posted Image
Here's what I got. C+C?

Comparing it with the original mug, that cloak looks 100% better. It's much smoother and uncluttered. I also like how you removed that crazy loose piece of hair on the right, it was pretty distracting. For further fixes, try doing something about the poofiness of his hair - it's way too big on the top/back of his head and on the right. You should also clean up the ear/ near side of the face area. There are some pixels on that strand of hair/sideburn that clutter things up, making it look like he's wearing an earring or something on first glance. (With a puffy wig + earring, he probably takes on a personality you aren't looking to convey... XD Like he's some hair rocker from the 80's, haha.)

Looking good though, keep at those fixes :)

Edited by Astelaine, 12 November 2010 - 09:54 AM.


#20 MarioKirby

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Posted 16 November 2010 - 10:26 PM

Fixed up a few things that I thought needed fixing:
Posted Image
C+C?
I also feel like doing another splice, so if anybody wishes to input any specifics, feel free to do so.




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