Maybe for things you don't know, you could take a look at the GBA Nightmare modules... the "Level" seem to have found, looks to me like the "Level" data in the GBA FE's that don't really matter, since events determine their level when they are loaded...
However, looking at the structure of what you have, it seems like NOT map data (Equivalent of the "Chapter Data Editor")... but the "Chapter Unit Editor" which is the unit data, in which the levels DO matter... but since the units were loaded in the chapters before... they're only made to reappear with the stuff they already had in the previous chapters...
This is all though, assuming that the events work the same way as the GBA Fire Emblem games....
Mm... Map is really a misnomer. The folder the battle map character data is in is called zmap. Hence calling it Map even though it isn't the map itself persay.
As for looking at the GBA Nightmare... it's 'kinda' helpful but not really. It looks like the entire thing got reformatted between the GBA and Wii versions. Some that are stored values are pointers, and some pointers are no longer universal. Also, it looks like I'm looking at a lot of stuff that isn't covered in the Modules, so that's kinda a dead end. However, the GBA's emphasis on storing values in Bool did inspirer me to solve the next puzzle I'm about to post...
No, carry on, it's all good stuff. I probably won't be able to do any real hacking of FE10 for a long time (as in hacking and then checking the results).
Oh good. I was getting worried because the silence was deafening. I wasn't sure if I was doing thread necromancy, or if I was posting 'Been there, done that, got the t-shirt' discoveries.
As you probably know now, the job ID in the character data doesn't usually do anything (much like in the GBA FEs). I'm guessing it might be important for characters who are assigned outside of maps, maybe from base convos and stuff.
Could the MNPID be the Help message for the character's name? I forgot if FE9/10 still have those. It should be something to do with text though, since it begins with M (for message).
Yeah, I was starting to suspect the same thing myself. It's likely important for Meg, maybe possibly the Griel Mercenaries, but definitely not map units.~_~_~_~_~_~_~_~_~_~
I've partly learned what the strange bytes were after the map unit id, thanks to ShadowOfChaos. They're booleans, not hex values. I haven't been able to figure out what they all are for but here's what I've got
-- Binary View of Micaiah after 1-P --
0001 1100 0100 0100
-0001-
I've not seen the first three bits used.
Last is either Forced on Map, or can't move.
-1100-
First is either Forced on Map, or can't move. All forced characters have this and the previous bit active, making it hard to discern.
Second is the first bit Bench-able characters have, but is also present on Forced. Likely means selectable.
Third and Fourth I've not seen used.
-0100-
First bit is unknown. but it seems limited to computer entities. Fiona, Some Daien Allies, and some boogies.
Second bit EVERYONE has, except 1-P Micaiah. Really hard to pin what it does.
Third Bit I've not seen used.
Fourth Bit, Only 1-P Micaiah has. Correlation?
-0100-
First bit is only absent on characters that have already been made. A 'new character' flag.
Second bit is present on commanders
Third bit is present on bosses. Often the kill to beat level kind. However, Soren has this on 3-13 oddly enough. Bosses can also be Commanders. Commanders are not necessarily Bosses, Pugo (1-P) for instance is a commander, but not a boss
Fourth bit is only present on boogies, but not commanders. Unless your name is Ike.
Curiously, this does not seem to include a retreat flag.
Some interesting Combos... but skipping the bit 'EVERYONE' has.
3-13 Ike: Commander, Boss, Boogie
3-13 Pelleas (!?), Villagers, NPC Muriam/Vika: New Character
"The" 3-13 Archer, All Boogies: New Character, Boogie
Micaiah: Commander, Forced, Can't Move, Selectable,
3-13 Daien Axe General: Mysterious bit, New Character, Boogie
It's curious seeing Pelleas in the character roster for 3-13. On the other hand, would it have made more sense if Pelleas was locked behind the line instead of Micaiah?
He does have Kareau, Uerine, and Fenrir. But if deployed, he'd just stand there. (Petrified in fear perhaps?)