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FE 3: What You'd Like to See and What You'd Like to Return


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#41 JosefLior

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Posted 28 May 2010 - 10:02 AM

The game is already great. I'm a huge fan of the SNES Fire Emblems.

The story needs to be told better and situations should appear. Like when starting a chapter you have the map, then convos, enemy killing someone or attacking. Like Chapter 1 of Shadow Dragon. Character personalities is a MUST for entertainmen example would be Shinon from FE9-10.
Stat caps need to be reorganized. NO forging Brave weapons!!!
Marth is ok just needs Ike's FE9 caps.
Skills optional.
More chapter endings rather than Sieze, it gets too repetative. Bring survive, rout, escape, and protect back.
Let Marth mount for big maps. Dismount maybe.
Anima-Light-Dark.
Reclass was desent. So you don't get f*** if a Fighter(Cord) ends up with 24 Spd as Warrior.

#42 El Rey León

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Posted 28 May 2010 - 11:47 AM

I want a better version of FE3, not the same damn thing...



What he said.


What I'd like to see:

Expanded story.
Different map objectives rather than seize. Certain chapters could easily translate to a different objective (Ex. Chapter 8 would make a nice Escape map)
RD-style supports. Asking for full-blown convos is asking too much of IS considering how cardboard the original personalities were. RD-style is the best we can hope for.
Gaiden chapters that reward you for being good, not bad.
Separate Pegasus Knights from Dracoknights. Let the Whitewings stay white and promote to Falcoknights.
Bring back some axe users (It'd be retarded if they kept the weapon triangle, but still stuck with FE3's lack of axemen. A game where you fight lances with swords, oh joy.)
Reclassing can stay, I didn't mind it.
Forging should be an FE staple at this point.
Light/Dark/Anima mages.
Make Bishops and Sages different. (Bishop = Heal + Light, Sage = Anima + Heal is fine)
Custom sprites

And most importantly, don't be like Shadow Dragon. Don't just be a straight port with prettier graphics. Actually make it more than a remake, add plenty of new material.

#43 Dat Nick

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Posted 28 May 2010 - 03:34 PM

Killing off characters on purpose isn't sucking.

#44 Ike-Mike

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Posted 28 May 2010 - 03:56 PM

^could you please elaborate on that?

#45 Sirius

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Posted 28 May 2010 - 04:03 PM

^could you please elaborate on that?

If I were to have Bord unequipped and have him swarmed by a bunch of enemies to die because I don't feel like including him in my team and I need him dead to access a gaiden chapter, that does not make me a bad player, only "cold and inhuman".

Edited by Speedwagon, 28 May 2010 - 04:04 PM.


#46 Jyosua

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Posted 28 May 2010 - 04:40 PM

If I were to have Bord unequipped and have him swarmed by a bunch of enemies to die because I don't feel like including him in my team and I need him dead to access a gaiden chapter, that does not make me a bad player, only "cold and inhuman".


I see what you did there.

I'd still prefer they don't pull shit like that again.

#47 Dat Nick

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Posted 28 May 2010 - 06:05 PM

Why's anybody supposed to care? Nobody ever rotates through every single in the game. Instead of having 40 units you never use greyed out in the unit screen they all just don't exist. Never saw the big deal, still don't.

#48 Ike-Mike

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Posted 28 May 2010 - 06:13 PM

I find it stupid that people say that the gaiden requirements reward you for playing badly when the exact opposite would be rewarding you for something you weren't supposed to do in the first place.

#49 tiff

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Posted 28 May 2010 - 07:12 PM

I find it stupid that people say that the gaiden requirements reward you for playing badly when the exact opposite would be rewarding you for something you weren't supposed to do in the first place.

you aren't supposed to keep people alive?

#50 Jyosua

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Posted 28 May 2010 - 07:21 PM

you aren't supposed to keep people alive?


Apparently keeping people alive is overrated. I say we kill everyone. An ax murderer for every large city!

#51 Rodykitty

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Posted 28 May 2010 - 07:40 PM

ITT: Jyosua emotionally bonds with video games.

#52 Jyosua

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Posted 28 May 2010 - 10:03 PM

I show sentimentality over a lot of things that don't deserve it. :P Sue me.

#53 ReformBlade

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Posted 28 May 2010 - 10:33 PM

My biggest issue with the whole 'kill units to gain extra chapters' was that it was the ONLY way to get gaiden chapters.

Nothing like in FE6/7, where they had stuff like certain EXP gains = this chapter get, or if you visit this house first/at all you chapter get, or keeping certain characters ALIVE letting you access other chapters. FE6 and 7 were doin it right. FE8 (dunno why they even made it an Xx chapter...) and SD are doin it wrong in my book.

However, I do see Cody's point. You're never gonna use em anyway, so you may as well trash em and get rewarded. But the 'collector' in a lot of us just can't seem to get over the 'loss' of the unit.

#54 dondon151

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Posted 28 May 2010 - 10:58 PM

I didn't like having to kill characters off because it required effort on my part to do so. It also ended up constantly wasting unit deployment slots. Too bad you couldn't just tell them to go off themselves.

#55 Ike-Mike

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Posted 29 May 2010 - 01:16 AM

you aren't supposed to keep people alive?

You aren't supposed to keep absolutely everyone alive.

#56 tiff

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Posted 29 May 2010 - 01:52 AM

You aren't supposed to keep absolutely everyone alive.

if i can, why not?

#57 JosefLior

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Posted 29 May 2010 - 01:53 AM

I never cared about the gaiden chapters. Th hardest part for me was getting the people killed. Man IS made that the only hard part of SD. But some of the sateliteview games would be great gaiden chapters. Also they need to bring Falcoknight to it's former glory 23 25 28 23 26. Make the "S" ranked weapons better. Also get rid of "A" as cap, it's too easy getting "A." unpromoted dragonknights will be awesome!

#58 Ike-Mike

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Posted 29 May 2010 - 02:24 AM

if i can, why not?

If you manage to do so then sure, but if someone gets incidentally killed you aren't supposed to go into an emotional tantrum and restart the chapter.

#59 Violet

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Posted 29 May 2010 - 03:50 AM

He has a point though. In general, you're more likely to lose characters you like best, because they're the characters you're using most and risking them to gain extra experience for. I mean, if Bord and Cord survive the early chapters then the only way you're going to lose them is if you actually purposely send them into the Chapter to die.

I'm not as vehemantly against the system in Shadow Dragon as others, because its nice being able to play the games without the stress of wanting to keep everyone alive to get supports, endings and recruit other units sometimes. But it's not perfect.

#60 Dat Nick

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Posted 29 May 2010 - 04:21 AM

but if someone gets incidentally killed you aren't supposed to go into an emotional tantrum and restart the chapter.


So long as that person isn't someone you care about. I will ragequit when Zagaro dies, every time.




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