Fire Emblem World Cup | online multiplayer fan game
#21
Posted 10 October 2011 - 02:17 AM
Literally, the Ai just does one of two things:
If a unit is in range attack it, otherwise move randomly.
Fort healing I can add very easily. I just haven't been bothered just yet. I've still got a lot of things to do.
#22
Posted 10 October 2011 - 02:57 AM
#23
Posted 11 October 2011 - 06:20 PM
#24
Posted 29 October 2011 - 10:54 PM
http://zoidscore.vle.../demo/menu.html
Welcome to Fire Emblem World Cup!
A MMO (or rather, will be) world-wide Multiplayer Fire Emblem game!
Right now there is an active leader board, winning battles will earn you a place amongst the best in the world.
Controls are: arrow keys, "a" and "z" (which is the B button)
#25
Posted 01 November 2011 - 12:24 PM
However, pretty sure this wasn't supposed to happen (Opera 11.51, I'll update to 52 when I remember to do so):
#26
Posted 02 November 2011 - 02:44 AM
#27
Posted 02 November 2011 - 02:53 AM
#28
Posted 02 November 2011 - 04:54 AM
I also quickly pushed out these new features into the site:
- super effective bonus (right now only applies to bows against pegasus)
- faster movement, 4x speedup
- "surrender" option
- "units" option now does something
- "trade" option
- the trial map now uses your multiplayer units
Edited by Sylvan, 02 November 2011 - 05:40 AM.
#29
Posted 05 February 2012 - 08:25 AM
Slow progress this time of year, mostly thanks to Chinese New Year. I'm honestly not too sure what else I've added since the last post, a lot of the engine has been rewritten to be much nicer.
http://zoidscore.vle.../demo/menu.html
#30
Posted 05 February 2012 - 10:07 AM
If it's possible, may I see your source? I'm curious as to how you implemented some things (seeing as Bwdyeti refuses to show me his FE7x source...)
#31
Posted 06 February 2012 - 02:37 AM
That'll give you access to everything but the server side and the design doc. If you want either of these I can post them as well.
That being said, it'll run just fine without the server side stuff.
#32
Posted 07 February 2012 - 08:45 PM
see I'm too used to google chrome displaying every single source on the page ever except just the one or two things I actually want to find
But thanks, that's interesting. I'll try this out when my connection isn't shit.
#33
Posted 08 February 2012 - 10:36 PM
- The yellow cursor is very hard to see against the grass
- Item/Wait aren't highlighted, so I have to do a bit of guessing in regards to that
- My inventory's still full of stuff I didn't ask for
- Enemy phase causes the browser to lag
- My archer healed the enemy?!
- The image accompanying "You Won" didn't load. Not sure if that's my browser's fault or not.
Cool stuff:
- The animation's super-smooth, aesthetics-wise
- Calculations work as they should
- ZOMG pegasus movement
Edited by eclipse, 08 February 2012 - 10:47 PM.
#34
Posted 09 February 2012 - 05:42 AM
If you need anything specific, just ask and I can give some pointers. Other than that, when I do the edits to the source I usually only have the one file open. The source is in here (In case it becomes mixed up in iframes from the other link):
http://zoidscore.vlexo.net/femmo/demo/game.html
Fixed! I replaced the yellow square with the GBA cursor image.
Yeah, when I uploaded the fonts (which I only did on Tuesday) it broke the battle HP bars and menu selection highlighting. But that should be fixed now! I put in the floating finger thingie.
- My inventory's still full of stuff I didn't ask for
I haven't looked into this just yet....
- Enemy phase causes the browser to lag
Try chrome. Right now that's the only fix I've got. Currently I'm only testing and developing in chrome, so I haven't done any optimisations or quirks checks for other browsers. I just tried comparing the performance in chrome vs firefox. Chrome finished moving all 5 units before Firefox had moved even 3. Optimisations I'll try and do after version 1, which who knows how long that'll take. I'm not sure if I'm even 10% the way there yet.
Fixed! Well, it's fixed in the first campaign mission. The demo map still has buggy HP. (stats in general for the demo map a wonky)
- The image accompanying "You Won" didn't load. Not sure if that's my browser's fault or not.
That's still a placeholder. Thanks for reminding me though, because I haven't actually completed a level in ages, this wasn't on my to-do list XD I'll add it now.
Other things that I just pushed out:
The glowing movement squares from the GBA games.
Trade menu fixes.
HP bar/HP text in battles works.
BTW, I love this kind of feedback!
#35
Posted 21 February 2012 - 01:45 AM
You realize he released FEXP right? I mean, the moverange.dll and other dll's are encrypted, if those are what you mean, but if not then everything else is unencrypted.If it's possible, may I see your source? I'm curious as to how you implemented some things (seeing as Bwdyeti refuses to show me his FE7x source...)
#36
Posted 25 February 2012 - 12:48 AM
XNA is in C#, which is a lot closer to java.
#37
Posted 29 February 2012 - 04:56 AM
Here is the repository I set up to view the non-compressed source.
https://bitbucket.or...n/sylvan-emblem
#38
Posted 09 April 2012 - 12:23 AM
Still only 1 chapter in the campaign mode, and levelling up hasn't been added yet. Same with mages and magic.
With this, I'm announcing version 0.1.1!
As a rough indication, version 1.0 is deemed to be the first "non-demo" release of the game.
The site is now available through the main link:
http://zoidscore.vlexo.net/
The other links will likely get you hitting a 404, or an old version of the site.
#39
Posted 09 April 2012 - 12:27 AM
His new FE7x source. Because I don't feel like converting Ruby to Java.
XNA is in C#, which is a lot closer to java.
#40
Posted 09 April 2012 - 02:13 PM
a) decompilers are for the weak
guess you haven't tried just decompiling it
b) i haven't even downloaded the new fe7x (i did have a pre-release version but i haven't opened that up either)
c) at this stage i truly don't care about java any more
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