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Fire Emblem World Cup | online multiplayer fan game


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#21 Sylvan

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Posted 10 October 2011 - 02:17 AM

It was most likely the AI. And yes, it's really bad.

Literally, the Ai just does one of two things:

If a unit is in range attack it, otherwise move randomly.

Fort healing I can add very easily. I just haven't been bothered just yet. I've still got a lot of things to do.

#22 eclipse

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Posted 10 October 2011 - 02:57 AM

I'm using Opera, and I can't select units. . . :(:

#23 Sylvan

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Posted 11 October 2011 - 06:20 PM

Hmmm I just tested it in opera portable, it worked fine. Which version were you using? Also, the controls are now a and z not space.

#24 Sylvan

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Posted 29 October 2011 - 10:54 PM

Well, here's the next "version" of the game. It's very nearly out of "demo" status. I still need to add a comprehensive single player mode, among other things. But here we go:

http://zoidscore.vle.../demo/menu.html

Welcome to Fire Emblem World Cup!

A MMO (or rather, will be) world-wide Multiplayer Fire Emblem game!

Right now there is an active leader board, winning battles will earn you a place amongst the best in the world.

Controls are: arrow keys, "a" and "z" (which is the B button)

#25 eclipse

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Posted 01 November 2011 - 12:24 PM

Thanks for the arrow key and A/B button explanation. Seems I was doing that wrong.

However, pretty sure this wasn't supposed to happen (Opera 11.51, I'll update to 52 when I remember to do so):

Spoiler -


#26 Sylvan

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Posted 02 November 2011 - 02:44 AM

That's pretty much how it's supposed to look right now. I gotta admit I haven't done much testing in Opera, is there anything in particular that doesn't work?

#27 eclipse

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Posted 02 November 2011 - 02:53 AM

I chose two items only, and got that inventory list you saw. Otherwise, seems okay. If I notice anything weird, I'll post!

#28 Sylvan

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Posted 02 November 2011 - 04:54 AM

Oh right, yeah the trial map doesn't use the units you pick. It uses default ones. I intend to fix that when I balance the classes and items.

I also quickly pushed out these new features into the site:
- super effective bonus (right now only applies to bows against pegasus)
- faster movement, 4x speedup
- "surrender" option
- "units" option now does something
- "trade" option
- the trial map now uses your multiplayer units

Edited by Sylvan, 02 November 2011 - 05:40 AM.


#29 Sylvan

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Posted 05 February 2012 - 08:25 AM

Still no new classes. But better AI and something like a first single-player mission is up.

Slow progress this time of year, mostly thanks to Chinese New Year. I'm honestly not too sure what else I've added since the last post, a lot of the engine has been rewritten to be much nicer.

http://zoidscore.vle.../demo/menu.html

#30 CT075

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Posted 05 February 2012 - 10:07 AM

Whoa dude that is actually really sweet. I know it's incomplete, but I know how much work it takes to code an FE-like engine seeing as this partially finished one I already have keeps crashing on me

If it's possible, may I see your source? I'm curious as to how you implemented some things (seeing as Bwdyeti refuses to show me his FE7x source...)

#31 Sylvan

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Posted 06 February 2012 - 02:37 AM

Yeah, go ahead. The easiest way to see the source is to just go to the demo, right-click, view source. It's all there in plain text.

That'll give you access to everything but the server side and the design doc. If you want either of these I can post them as well.

That being said, it'll run just fine without the server side stuff.

#32 CT075

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Posted 07 February 2012 - 08:45 PM

ah right

see I'm too used to google chrome displaying every single source on the page ever except just the one or two things I actually want to find

But thanks, that's interesting. I'll try this out when my connection isn't shit.

#33 eclipse

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Posted 08 February 2012 - 10:36 PM

Stuff that doesn't work in that weird browser eclipse uses:

- The yellow cursor is very hard to see against the grass
- Item/Wait aren't highlighted, so I have to do a bit of guessing in regards to that
- My inventory's still full of stuff I didn't ask for
- Enemy phase causes the browser to lag
- My archer healed the enemy?!

Spoiler -


- The image accompanying "You Won" didn't load. Not sure if that's my browser's fault or not.

Cool stuff:

- The animation's super-smooth, aesthetics-wise
- Calculations work as they should
- ZOMG pegasus movement

Edited by eclipse, 08 February 2012 - 10:47 PM.


#34 Sylvan

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Posted 09 February 2012 - 05:42 AM

@Camtech:

If you need anything specific, just ask and I can give some pointers. Other than that, when I do the edits to the source I usually only have the one file open. The source is in here (In case it becomes mixed up in iframes from the other link):

http://zoidscore.vlexo.net/femmo/demo/game.html





The yellow cursor is very hard to see against the grass

Fixed! I replaced the yellow square with the GBA cursor image.

- Item/Wait aren't highlighted, so I have to do a bit of guessing in regards to that

Yeah, when I uploaded the fonts (which I only did on Tuesday) it broke the battle HP bars and menu selection highlighting. But that should be fixed now! I put in the floating finger thingie.

- My inventory's still full of stuff I didn't ask for

I haven't looked into this just yet....

- Enemy phase causes the browser to lag

Try chrome. Right now that's the only fix I've got. Currently I'm only testing and developing in chrome, so I haven't done any optimisations or quirks checks for other browsers. I just tried comparing the performance in chrome vs firefox. Chrome finished moving all 5 units before Firefox had moved even 3. Optimisations I'll try and do after version 1, which who knows how long that'll take. I'm not sure if I'm even 10% the way there yet.

- My archer healed the enemy?!

Fixed! Well, it's fixed in the first campaign mission. The demo map still has buggy HP. (stats in general for the demo map a wonky)

- The image accompanying "You Won" didn't load. Not sure if that's my browser's fault or not.

That's still a placeholder. Thanks for reminding me though, because I haven't actually completed a level in ages, this wasn't on my to-do list XD I'll add it now.


Other things that I just pushed out:

The glowing movement squares from the GBA games.
Trade menu fixes.
HP bar/HP text in battles works.




BTW, I love this kind of feedback!

#35 Klok

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Posted 21 February 2012 - 01:45 AM

If it's possible, may I see your source? I'm curious as to how you implemented some things (seeing as Bwdyeti refuses to show me his FE7x source...)

You realize he released FEXP right? I mean, the moverange.dll and other dll's are encrypted, if those are what you mean, but if not then everything else is unencrypted.

#36 CT075

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Posted 25 February 2012 - 12:48 AM

His new FE7x source. Because I don't feel like converting Ruby to Java.

XNA is in C#, which is a lot closer to java.

#37 Sylvan

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Posted 29 February 2012 - 04:56 AM

So, I realised that when I did some recent updates the source is now minified.

Here is the repository I set up to view the non-compressed source.

https://bitbucket.or...n/sylvan-emblem

#38 Sylvan

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Posted 09 April 2012 - 12:23 AM

So, I've overhauled the site to make it look half-decent. Added 3 new classes, fixed the broken multiplayer. Added default weapons for new players. Added an axe user! (Brigand)

Still only 1 chapter in the campaign mode, and levelling up hasn't been added yet. Same with mages and magic.

With this, I'm announcing version 0.1.1!

As a rough indication, version 1.0 is deemed to be the first "non-demo" release of the game.

The site is now available through the main link:

http://zoidscore.vlexo.net/

The other links will likely get you hitting a 404, or an old version of the site.

#39 Klok

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Posted 09 April 2012 - 12:27 AM

His new FE7x source. Because I don't feel like converting Ruby to Java.

XNA is in C#, which is a lot closer to java.


guess you haven't tried just decompiling it

#40 CT075

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Posted 09 April 2012 - 02:13 PM

guess you haven't tried just decompiling it

a) decompilers are for the weak
b) i haven't even downloaded the new fe7x (i did have a pre-release version but i haven't opened that up either)
c) at this stage i truly don't care about java any more




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