http://www.youtube.com/watch?v=VI9k6pHEYqQ http://www.youtube.com/watch?v=no1ODeF3G84 http://www.youtube.com/watch?v=DVojsG007lYNote that the deaths (Abel and Rickard) were on purpose and can be avoided.
I call this my H5 Run
#21
Posted 01 November 2010 - 05:44 PM
#22
Posted 01 November 2010 - 07:27 PM
#23
Posted 02 November 2010 - 08:14 AM
Reclassed Trim to a Myrmidon, and on turn 2, moved Trim to the choke point, Quatra 1 spot below Trim, and Barst under Quatra. Moved Cain into Javelin range of the left-most archer, (after using a Vuln. to bring him back to 24/26 hp.), so to counterattack, and moved the rest around in safe places for the next counter attack.
Lost Trim, then Quatra, and the Mage came over to attack Nabarl (Who was behind Barst), and he countered to take him out!
Oh yea, that curate at the top charged down to heal the AK that Cain countered. He can't reach him of course...
IMA HEEL YU FELLOW GENERIC ARMERD NITE! He shouted as he charged into the frey of battle
Turn 4, Hammered one AK that came down ontop of Barst (hand-axes the Curate), and Marth slaughtered the 2nd AK. Ogma used Marths gift (the Silver Sword) and took out the archer 1square above the Choke point, and Shiida&Abel took out the other archer on the top.
Last archer is left, surrounded by Wolf, a hurt Nabarl, and the currently hurt Marth. Barst is still in attack range, but he'll be fine. Ogma is too, but he's at full HP.
Shiida's B-rank in lances recieved a gift (Jagan's Silver Lance). It's proving quite useful in her hands. Now if only Cain&Abel can reach B-rank. I'll pump up Shiida's Wing Spear, and give them the Silver Lances. Then maybe one day, Marth can use a Silver Sword too, and he and Ogma will be a nice tag-team as well.
Barst...well he's pretty much god right now anyway.
It's the end of Turn 4, I gotta move Cain now, to attack one of the 2 other Cavs up at the top, and I just realized something. One of the 2 Cavs needs to miss, otherwise I'll lose someone for sure. The Thief hasn't reached the Killing Edge Treasure Chest yet, so if I can make it past the last 2 Cavs, he's gonna be Javelin'd to death by Abel/Cain/Shiida (whoever wants to do it), and the last archer will probably be Marth-chow.
The ultimate problem I've been having is that I've been moving Abel and Shiida up to the danger zone, and the rest behind. Abel can't hurt the first AK as much as Cain, and I just switched them and it all has been surprisingly successful. The bait role played by Trim/Quatra is probably the most important thing, since they ease the wave on Turn 2 by quite a bit (2 archers and at least 1 AK)
Also, I refuse to use the Warp staff.
#24
Posted 02 November 2010 - 08:25 AM
Well, I know how to get that far. If I can make it through that tiny wave (or get lucky enough to take one of them out), then I can pull this off and actually get that Killing Edge (and the rest).
...
I Did a Dry run after this to the end, and that was the only death that would have happened. I'll try shuffling equipment around or something. BUT I WILL GET THROUGH THIS!
#25
Posted 02 November 2010 - 12:04 PM
#26
Posted 02 November 2010 - 12:26 PM
You shouldn't be relying on luck for anything (that doesn't come immediately after a save point). If you are, you won't get through this game.
well...the luck is trying to get a miss on an enemy's 66% hit rate. That should be doable from a Save point, which I forgot to use...
#27
Posted 02 November 2010 - 12:34 PM
well...the luck is trying to get a miss on an enemy's 66% hit rate. That should be doable from a Save point, which I forgot to use...
66% displayed is 77.22% true. Have fun resetting.
#28
Posted 02 November 2010 - 12:44 PM
66% displayed is 77.22% true. Have fun resetting.
T.T
Alright, well at least I know how to get to the point where there's only 3 left.
More attempts...NOW
#29
Posted 03 November 2010 - 08:41 AM
All said and done, I hit the save point at the beginning of Turn 3.
Progress Report:
Trim and Quatra died. Trim dodged a bit though, which helped out immensly. (he typically dodges at least 1 hit though) Sorry gais >.<
Wolf crit-countered the mage to OHKO him, and he's in ok shape. There's now 2 archers and the AK on the western front in the 2-high hallway. Looks like this:
_________________
|...............................[ = ]|
|...............Mc.............|Th|
|....................|XXXXX|.....|
|................Sc|XXXXX|.....|
|....................|XXXXX
|....................A3|XXX
|XXXAkXXXXXX|XXXXXX
Ak - A1-Na-Ba-Ma-Ca
A2-Ab-Wo-Og-Sh
Na = Nabarl Wo = Wolf (9 HP) Ca = Cain
Ab = Abel Ma = Marth Og = Ogma
Ba = Barst (5 HP) Sh = Shiida
_______________________________________
A1 = Enemy Archer (15 hp)
A2 = Enemy Archer (20 hp)
A3 = Enemy Archer (15 hp)
Ak = Enemy Armour Knight
Sc = Enemy Steel Lance Cav
Mc = Enemy Master Key Silver Lance Cav
Th = Enemy Thief
[ = ] = Chest w/ Killing Edge
I won't list the rest, but the Lena heals Cain on this next move to bring him from 24 to 26, Fighter Draug is the one that saved the game, and Julian & Merric are well....missing the action >.<
My plan is to have Nabarl hit A1, Abel finish him off, Ogma 2xhit A2 (an Iron sword is enough to ORKO him), have Marth Amplify the Choke point AK until he implodes upon himself(the AK needs to miss or get critt'd, so I can SR for it. I've had good luck with that), then have Shiida Javelin Sc by standing to the left of A3, Cain Ridersbane to finish him off from his left (so the archer can't hit him), and lastly, move Barst out of the way of A3.
That way, Marth at the choke point will have full HP to take on Mc, as will Cain and Shiida.
At the end of Turn 3, the only enemy threats alive should be A3 (who should be harmless and unable to hit anyone), the west-most AK, who will either attack Ogma or Abel, and get nothing accomplished other than stubbing their toes, and Mc, who I'm still plotting against.
Cain and Marth will take his attack and survive with a handful of HP, but Shiida is another story.
The only problem here is that Shiida has 17 HP and 8 Def, and Mc has 26 atk with the silver lance T.T. I'm still plotting how to deal with that. I may have to rely on a dodge to get by this one, and I hate having to rely on a dodge...
Accomplishing this will yield me the Killing edge in the next turn, along with a complete unit sweep (aside from generics). Getting all the treasure will be easy after that, and I can take my time for the rest.
I hate relying on a crit or a miss to get the job done, but with 62% accuracy from Choke point AK on Marth, it shouldn't be that hard to achieve consistently. It's the miss from Mc that I'm counting on, especially since Shiida's holding a Javelin >.<
Edited by Elieson, 03 November 2010 - 08:47 AM.
#30
Posted 03 November 2010 - 12:01 PM
#31
Posted 03 November 2010 - 12:27 PM
Did you kill off Julian and Merric?!
No no, they're just behind the action, 2 Turns away from reaching the active combat. They're both parallel to Rickord, and near the chest with the Bullion (s) in it.
#32
Posted 03 November 2010 - 03:47 PM
I managed to get through the chapter without losing anyone! (Besides Trim & Quatra), No crits or dependant dodges required!
Nabarl was holding the "Aron Lance", which did 12 to the archer w/ 15 hp. Abel traded, used the Aron Lance on the archer w/ 20 hp, then Wolf finished him off, and Barst finished the other. Marth Rape'd the choke point AK (got hit for 19 though T.T), Cain moved where the AK was to protect Marth (and equipped the Ridersbane). Ogma moved to his right and Silver Slayed the top archer, and Caeda Wing-speared the last AK on the far left.
Turn 3 for the enemies!
Mc attacks Ogma, Ogma counters (Ogma = 5, Mc = 7 I think)
Other one attacks Cain, Cain at 10, other knight at 5, Thieves open chests, yada yada.
Next turn, Marth comes up and rapes the silver lancer, and abel javelins the other. Cain blocks the door and uses a Vuln. others kill the thieves.
Cain gets attacked by said thief, and counters with a Steel Lance.
The rest is history...Smooth sialing, and a ton of healing exp for Lena.
I GOT ALL THE TREASURE
I LET NO ONE DIE (well, Rickord and the Generics)
Now, it's off th 6x where I decide if I want Athena.
WOOoOOooooooo
#33
Posted 05 November 2010 - 12:40 PM
Athena won't be kept, but her weapon will stay to slay another day.
Oh yea, and at the beginning of 6x, I forged the Armorslayer (Called "Piercer") with a +3Mt and a -3 in Wt. I hope it'll help me out more late-game, because I don't want to forge my almost half-used Wing Spear.
I'm getting concerned about Ch. 7. It's probably my least favorite of all the chapters in the game (next to the Pyrathi Dragon chapter..10?) If I kill Palla/Catria/Minerva...will I be able to recruit them later?
#34
Posted 05 November 2010 - 01:31 PM
If any of the Whitewings are defeated in chapter 7, they'll still join later. And the Pyrathi Dragon chapter is chapter 9.I'm getting concerned about Ch. 7. It's probably my least favorite of all the chapters in the game (next to the Pyrathi Dragon chapter..10?) If I kill Palla/Catria/Minerva...will I be able to recruit them later?
#35
Posted 06 November 2010 - 03:24 AM
#36
Posted 06 November 2010 - 11:08 AM
Athena makes a good secondary Pegasus Knight, awesome archer bait. . .and an even better fort blocker in Chapter 7 (have her fly to the Ridersbane fort, and sit there).
I may keep her then for ch 7, but that'll be all then. I fully plan on having at least 2 of the Whitewings be my alternative Pegs.
How many rounds of reinforcements come up from the forts at the south?
#37
Posted 06 November 2010 - 01:20 PM
My suggestion is to trigger the reinforcements by having someone sit on the northermost fort and having Athena simultaneously block the Ridersbane fort, while having another unit work his/her way to Athena's fort. Once someone else can replace Athena, have her fly down to the southermost fort. Deal with the last fort at your leisure.
#38
Posted 08 November 2010 - 10:28 AM
Anyway, here's the status.
I beat 6x with ease. Only restarted once (someone got a lucky crit on Draug and killed him). Here's my team so far.
Units List Funds: 5104 Name Lvl EXP HP STR MAG SKL SPD LCK DEF RES Class Marth 8 34 24 8 0 5 9 12 7 0 Lord Caeda 9 30 18 5 1 9 20 16 8 6 PegKnight Cain 11 7 28 12 0 9 9 6 11 0 Cavalier Abel 9 42 25 7 0 10 10 4 9 0 Cavalier Draug 7 83 21 6 0 13 14 4 5 0 Mercenary *** Ogma 9 34 27 9 0 14 14 6 6 0 Mercenary Barst 9 68 29 12 0 9 12 9 8 0 Fighter Lena 16 48 17 0 7 13 10 16 3 14 Cleric Nabarl 7 41 23 6 0 13 13 9 6 0 Myrmidon Merric 8 66 24 0 4 6 10 4 4 3 Mage Julian 5 17 19 5 0 7 13 9 4 0 Thief Athena 10 0 25 9 0 12 13 6 7 0 Myrmidon Wolf 4 16 24 7 0 6 8 5 6 1 ManHorse
Nabarl holds the Piercer, Marth holds the Amplifier, Abel holds the Aron Lance, and Draug holds the Aron Sword. I'm thinking of forging an Aron Axe (Iron Axe w/ +4 Mt) for Ogma to give him some Fighter stats and axe experience, then reclassing him to Fighter for this chapter. Not looking forward to those Ridersbanes though, but the exp is soooo tempting...
The question for this chapter is: Is it reccommended that I reclass Caeda to Myrmidon to promote more HP growth. Sadly, both Peg and Myr have equal Str growth, but I could use this chance to get some sword mastery built up. I do have the Aron sword that she could do decent with after all, and when she promote, she might as well be a Loladin for some added Str growth...
Edited by Elieson, 08 November 2010 - 10:53 AM.
#39
Posted 08 November 2010 - 11:25 AM
#40
Posted 08 November 2010 - 11:51 AM
Swordmaster automatically gives C swords and thus Wyrmslayers. Do you really think she needs to be able to use Silver Sword or Mercurius? If you really want more HP, give her your first robe. Her main draws are high move, flight, and Wing Spear. Myrm takes away all three.
I forgot about the automatic C-rank. If giving her the Robe fixes it, (and it probably will be enough) then I won't worry about re-classing.
I still might think about reclassing to Loladin when she promotes though, to give her some added Str where she needs it bad. I don't want to dump my energy drop on her if I can help it. I'd rather give it to say, Catria or Barst, or even Marth.
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