Shuuda's Art Thread
#61
Posted 10 June 2011 - 12:17 AM
#62
Posted 13 June 2011 - 01:07 PM
I hope you enjoy, and feel free to comment.
#63
Posted 13 June 2011 - 02:39 PM
The first thing that jumps out at me is the eyes. The edges of the eyes shouldn't be so rounded-- eyes have corners. I actually really like the eyes, apart from this; the shading and detail is very nice. They do seem to be a bit droopy on the bottom edges, but the corners are the big thing.
Rest of the face: Okay. It seems a bit flat, but I know modeling faces is hard, lord knows I'm terrible at it. Nose is a bit high up I think, could scoot that down a bit.
Hair: Whether the hair has issues depends on what kind of texture and volume you're going for. Right now it seems to be a little rough, though a lot of that has to do with thickness/vertex count, so I'm a bit less concerned with that. There's a whole lot of volume right now, though-- it poofs out a lot from her head before falling down. Asian and Caucasian hair tend to lie flatter.
Anatomy: Okay, here we go. You really want someone like Lumi to do this, she's better at it than me. Anyway, I went and tried to make a guess at what the figure is shaped like-- I couldn't do the legs because of the pants, so I just guessed at where the knees are.
She's about six heads tall. Nothing wrong with that if you're going for a more cartoony look, but if you're looking for a more realistic look you want more like 7.
Arms: I can't tell if this is just the angle, but they look a bit short. I'm assuming you modeled her in T-pose to start out with, then posed her; try posing her with her arms flat at her sides to see where her hands go to. Standing with hands at sides, a person's fingers generally end somewhere around mid-thigh.
I do rather like the lighting in those interior shots. Texturing on her skin also turned out really nice.
#64
Posted 13 June 2011 - 04:00 PM
Arms: I can't tell if this is just the angle, but they look a bit short. I'm assuming you modeled her in T-pose to start out with, then posed her; try posing her with her arms flat at her sides to see where her hands go to. Standing with hands at sides, a person's fingers generally end somewhere around mid-thigh.
To answer this bit, I modelled the character with her arms in the position in the picture you used, which was how they were posed on the turn around I used as reference. I don't think modelling the character with her arms flat at her sides would probably make skinning the model a nightmare. Posing them with their arms outwards at least means that elbow and finger joints aren't going to end up affecting her torso area.
#65
Posted 13 June 2011 - 04:03 PM
Yeah modeling with arms flat at the sides is generally a bad idea; that's not what I was suggesting.
Edited by Kiryn, 13 June 2011 - 04:04 PM.
#66
Posted 13 June 2011 - 04:09 PM
#67
Posted 13 June 2011 - 04:16 PM
I wasn't suggesting any sort of permanent pose, just to see where her arms are. I couldn't tell from the angle the pictures were on if her arms were proportionally short or just foreshortened by perspective. I'm going to take a guess that they're just foreshortened and not actually too short, if they end up screwing things up with her legs when they're at her sides.
Too much confusion augh.
#68
Posted 30 June 2011 - 12:21 PM
I hope you enjoy, and feel free to comment.
#69
Posted 01 July 2011 - 02:48 AM
#70
Posted 13 July 2011 - 04:02 PM
I hope you enjoy, and feel free to comment.
#71
Posted 14 September 2011 - 12:07 PM
I hope you enjoy, and feel free to comment.
#72
Posted 14 September 2011 - 12:11 PM
Tres mysterieux! Is it a Jenova sample sitting in the tank, or what?Since I've not put anything up in quite a while, here's a little in progress work.
Spoiler (Chamber)
I hope you enjoy, and feel free to comment.
#73
Posted 15 September 2011 - 12:51 PM
The gear's texture is stretched on the second picture.Since I've not put anything up in quite a while, here's a little in progress work.
Spoiler (Chamber)
I hope you enjoy, and feel free to comment.
Also:
Everything else is great though. Nice lighting.
Edited by Marthur, 17 September 2011 - 03:11 AM.
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