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Astelaine's Sprite Thread


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#61 Phoenix

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Posted 01 February 2011 - 04:26 AM

Ooo nice :)

I see you made the strap less wide and still found room for detail too.

#62 eCut

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Posted 01 February 2011 - 03:01 PM

Beauty!
You're fcs are so clean. :)

#63 I have opinions

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    Wyverns are so cool!

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Posted 01 February 2011 - 03:20 PM

That is one manly man.

I do like.

Where the heck do you get all these awesome ideas for your designs?

#64 eCut

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Posted 01 February 2011 - 04:20 PM

When looking at him again I noticed only one problem: The line separating the two parts of his pauldron could use some AA.

#65 Astelaine

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Posted 01 February 2011 - 05:25 PM

When looking at him again I noticed only one problem: The line separating the two parts of his pauldron could use some AA.


Ahhh, nuts! Completely forgot about that - will fix. Thanks for catching it. :) Apparently the frames need redone too, because they aren't aligning properly in FEditor's portrait inserter. If anyone sees where I messed up the sheeting, lemme know.

@Seph: I'm glad he looks as manly as intended! Still can't decide on his class... it's down to either mercenary/hero, wyvern rider, or maybe warrior, if I'm feeling axes. As for ideas, characters just pop into my head sometimes. I already have three more characters in line to be sprited, and even more planned out but not fully designed. Yurgh where am I going to get this time.

#66 eCut

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Posted 01 February 2011 - 05:58 PM

I'm feeling Hero, Wyrm., and Paladin vibes from him if my opinion matters. xP

#67 I have opinions

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    Wyverns are so cool!

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Posted 01 February 2011 - 05:58 PM

I'm feeling warrior as well, Astel. Iunno. He seems like a warrior, but, kinda like Nolan.

#68 Parrhesia

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Posted 01 February 2011 - 06:01 PM

I'm seeing a particularly tanky Hero. Probably uses a Silver Blade, if they're inserted into FE7. Pally and such could work as well.

#69 Astelaine

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Posted 01 February 2011 - 09:25 PM

I'm seeing a particularly tanky Hero. Probably uses a Silver Blade, if they're inserted into FE7.

This is sooo happening. Posted Image Tanky hero with blades it is. Thanks, guys!

And hrrf, I'm stupid, I totally ignored the "grid" when I did the frames for Baird and Von. Got 'em fixed up and insertable with the help of the Gimp + a grid overlay. Yay!

Now it's time to sprite the protagonist, since her concept is settled!

#70 Astelaine

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Posted 13 February 2011 - 05:26 PM

So, new stuff.

WIP Lord character:
Posted Image

And a prologue map!
Posted Image

This is only the second map I've ever made, so if anyone has some critique/suggestions concerning it, that would be especially appreciated. :)

#71 I have opinions

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    Wyverns are so cool!

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Posted 13 February 2011 - 05:31 PM

To me, the neck seems a little long on the WIP Lord, but the hair is gorgeous. I really love the way you can actually make hair feel wavy.

As for the map, maybe use the 3 tree tile around the edges of the woods, since trees tend to thin out, IRL, around forest edges.

Posted Image

You could also make this a little larger. It looks kinda weird, and, choke points that are one space wide are never really good for maps :E

Otherwise, my god @~@ You've gotten so good at everything in such a short time.

#72 Astelaine

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Posted 13 February 2011 - 05:48 PM

Thanks, Seph! I'll fix up her neck and poke at those trees. (Even when zoomed in in Mappy, it's still hard to figure out what in the heck is going on with those blasted tree tiles, haha.) I see what you mean about the choke point, too - I'll widen it and see how it looks.

#73 Lassie

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Posted 13 February 2011 - 06:08 PM

River is ehhhh, you should bend it more, using more different tiles.
And what seph said about the 3 tree tiles. Moar tree variation = do want.
The 1 tiled choke is alright, it happens more, but this time it looks kinda bad. Two tiles should make it look and play good enough.
Beach edges could also use some work. I kinda advice against using those 
Posted Image
tiles, since they don't look too good.
Other than that, there are some jagged and weird parts of the pathways, but they're okay for the most part.
Pretty good map for a 2nd one, gj~

#74 Astelaine

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Posted 16 February 2011 - 11:50 PM

Thanks for the suggestions, Feaw! I'll see what I can do about the river, those beach edges, and the pathway. The river tiles all seemed to fit together very jaggily when I was playing around with them, but I'll try referencing the games' maps and some of yours as examples. :)

#75 Lassie

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Posted 17 February 2011 - 05:43 AM

Oh, I didn't see your post above mine. I made a pic for the trees' configuration some time ago. it only covers the regular trees, not the thickets, as they're confusing as hell.
But the trees work like this;
Posted Image
I hope that's clear.
As for the thickets, I just use those two singular ones on the left, nothing else, and I just can't figure them out. But no need to.




#76 Astelaine

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Posted 17 February 2011 - 02:16 PM

That is unbelievably, wonderfully helpful. Thank you!!

#77 Lassie

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Posted 17 February 2011 - 05:21 PM

No probs! It was partly for myself too, but then I figured it'd help others too so I made it in case someone needs help.

#78 iavasechui

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Posted 17 February 2011 - 08:50 PM

No probs! It was partly for myself too, but then I figured it'd help others too so I made it in case someone needs help.

could you do the same for mountains and rivers?

#79 Lassie

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Posted 18 February 2011 - 03:06 AM

Rivers, no problem. Mountains? Kinda, but not like how I did the forests, and mountains are are far more difficult, and I don't know where some tiles are for, but I'll try some time.  

Edited by Feaw, 18 February 2011 - 03:07 AM.


#80 Astelaine

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Posted 22 February 2011 - 02:00 PM

Some progress on Maris:

Posted Image

Shortened the neck as Seph suggested, and added the left side of her hair and a vest. I also reduced the poofiness of her head a bit.

I'm really not sure about that left-side hair. Maybe it's just because I added it last and got used to looking at her without hair there, but I feel it might be too much/might make her look too young. (She's supposed to be late twenties, early thirties.)

Oh well... one step closer to completion. At least I feel more confident about trim now!

Edited by Astelaine, 22 February 2011 - 02:02 PM.





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