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Joerachi's Emporium of Sprites of Differing Quality


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#21 Joerachi

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Posted 29 January 2011 - 08:08 PM

In the second post, I put the same picture in by accident. It's in there now. For reals.

EDIT: Thanks for the Criticism <_<

Edited by Joerachi, 29 January 2011 - 08:25 PM.


#22 Cymbeline

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Posted 29 January 2011 - 10:52 PM

I'm back after a bit and I have my first FC done (Hide your children)


Posted Image

Spoiler - Normal Sized


Have at it.


I'll bite. . .

She lacks whites in her eyes. The base of her neck looks too thick. Her shoulders are uneven. . . Hair needs shading in the middle rather than wholy on the sides.

Um. . . hope that helps.

#23 Child of the Tenth Month

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Posted 29 January 2011 - 10:56 PM

Thanks for the Criticism <_<


Hey, no problem ;3

Joe, you're making the same mistake that every new spriter does; jumping into FCs, and you wont stop. So, I'm not going to help. I'm really not. You're being stubborn and uncompromising for no good reason. You seriously need to splice more, or learn more about human proportions for you to be able to do any level of decent FCs.

Please listen to someone who's been spriting for three years, now. I know what I'm talking about.

#24 Astelaine

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Posted 30 January 2011 - 01:32 AM

Joe, when you antialias, you only need to shade in the "corners" of your lines. Right now, you're tracing the whole line. Look at her neck, for example - you have lines of different colors stacked on each other. That's what causes pillow shading.

When in doubt, check existing mugs for reference. Seph really is right about splicing. While I don't mean to discourage your interest in customing, you should also be splicing as much as you can. At the very least, it makes you stare at the mugs' details - knowledge which you can then apply to your own stuff. :) Why don't you enter some of the splicing competitions? They're fun, and good motivation to keep improving and pumping out work.

#25 Phoenix

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Posted 30 January 2011 - 01:40 AM

I'm going to have to go with Amera here. I just started FCing myself and only little things. It took 15 pages of spriting just to get enough experience to do that much. To be fair though I don't do GBAs so it's probably a little bit different, but I'd definitely recommend splicing more to get a better feel for proportions and all that stuff.

#26 Joerachi

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Posted 30 January 2011 - 09:21 PM

I'll bite. . .

She lacks whites in her eyes. The base of her neck looks too thick. Her shoulders are uneven. . . Hair needs shading in the middle rather than wholy on the sides.

Um. . . hope that helps.


Did you look at the other one? XD

And @Everyone else

I see what you're getting at, but let me quote Super FE3 Player.

I've probably seen just as many sprite slices that have all of the same problems as n00b custom made sprites. I would learn to start drawing custom sprites from the get-go in order to have more personalized portraits that don't look like yet another Eliwood or yet another character with some other guy's hair slapped on and armor that's changed shape.


It's not like I'm gonna be all like 'Oh I'll do FC's only since I made a not well-made FC'. I'm kinda taking what SFE3P said to heart here but that's not to excuse the not well made sprite by any means, but still. Meh, maybe this is just me not taking criticism well like I usually do. I'll try to limit myself to mainly splices but I do wanna try to tackle FCing every now and again. I am going to try to make this better though, regardless of how horrible it is.

#27 Child of the Tenth Month

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Posted 30 January 2011 - 09:25 PM

Joe, we say you should do splicing because it is IMPOSSIBLE to just grasp FCs that easily. You say you want to fix it, but, if you spliced for a while (and I do mean a while) you could actually do the FC without it looking bad.

I've probably seen just as many sprite slices that have all of the same problems as n00b custom made sprites. I would learn to start drawing custom sprites from the get-go in order to have more personalized portraits that don't look like yet another Eliwood or yet another character with some other guy's hair slapped on and armor that's changed shape.


And since when is SFE3P the end-all-be-all of taking advice from?

The only way this advice is useful is if you have a firm grasp of proportions.

Starting FCs from the get-go without such is ridiculous.

You've got myself, Astelaine, Furetchen, and Phoenix telling you to not do FCs, and you'd still rather listen to one mediocre artist?

'Kk, Joe.

Have fun.

Edited by Amera, 30 January 2011 - 09:32 PM.


#28 Furetchen

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Posted 30 January 2011 - 09:31 PM

You've got myself, Astelaine, and Phoenix telling you to not do FCs, and you'd still rather listen to one mediocre spriter?

Add me to that list.

You really need an an advanced knowledge of either spriting or of art before you can even hope to start FCs. Hel, you barely have the basics. You really need to practice the fundamentals...study, learn and most importantly practice. You'll be able to do them one day, but...not now.

#29 Joerachi

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Posted 30 January 2011 - 09:53 PM

Alright. While I will till try to get this one fixed, I'll stick to splicing for a while. This isn't to say I won't try to FC every now and again (And by 'Now and Again, I mean 4-6 months.). Alright, back to noob corner ;-;

#30 Child of the Tenth Month

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Posted 30 January 2011 - 09:54 PM

Alright, back to noob corner ;-;


Everyone's a noob at some point. It's not a bad thing.

Joe, if you're serious about this, then you'll get it. Just keep practicing.

#31 Cymbeline

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Posted 30 January 2011 - 09:57 PM

Did you look at the other one? XD


What other one?

Though, in general, you really will want to reference other mugs alongside yours (side by side). From what I can see, the shading and anatomy isn't good, so comparing them to FE mugs will help, though how much it does differ is based on your abilities. As you said, sticking to splicing for now is probably for the best. However, if you do want to continue that full custom now, do it side by side to other (FE) mugs based on how you plan to do your mug (face angle, clothes, skin, etc). That will help a bit, but truthfully it doesn't mean it'll come out good.

#32 Joerachi

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Posted 30 January 2011 - 10:01 PM

What other one?


Post #19, in the spoiler tags, is what I originally had before S1WD was all like "ur doin it rong lolololol" and I for some reason believed him.

Edited by Joerachi, 30 January 2011 - 10:02 PM.


#33 Boney

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Posted 30 January 2011 - 10:15 PM

Please listen to someone who's been spriting for three years, now. I know what I'm talking about.

This is gonna sound really, mean, but um, three years? And you have trouble
with trim still?

My point of view, you don't need to splice much. In fact, you don't need to
splice at all to learn. I started out doing heavy customs over bases. I
suggest that if you're really interested in getting into custom work.

#34 Child of the Tenth Month

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Posted 30 January 2011 - 10:17 PM

This is gonna sound really, mean, but um, three years? And you have trouble
with trim still?


I don't have trouble with trim anymore :<

Sure, my trim's not super-special-awesome, but it's not bad anymore.

#35 ∑-sigma-

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Posted 31 January 2011 - 02:42 AM

So...


Much...


Noobness...

#36 Boney

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Posted 31 January 2011 - 04:38 AM

Don't be mean, Nickt. Improvement takes time.

@Joerachi: Practice is practice, you'll improve if you keep at it.
That's from someone who's been spriting for three years also.

Edited by April, 31 January 2011 - 04:40 AM.


#37 Joerachi

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Posted 01 February 2011 - 08:40 PM

Posted Image
kaboom.

Fixed a lot of things in general.

Also here's an entry for the reclassing competition.

Posted Image
Simple splice is simple.

Also, thanks to Legendary Reverse Trap for advice on the skin and neck.

Edited by Joerachi, 01 February 2011 - 08:41 PM.


#38 Child of the Tenth Month

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Posted 01 February 2011 - 08:43 PM

Joe, your FC is horribly small. You've got to make it much bigger if you want it to look anything like FE sprites.

Your Innes!Saleh splice's neck is also way too long.

#39 Joerachi

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Posted 01 February 2011 - 08:48 PM

Oh my god, you're right. FUUUUUUUUUUUUUUUUUUUUUUUUUU

*Runs off to fix*

Edited by Joerachi, 01 February 2011 - 08:48 PM.


#40 Chalis

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Posted 01 February 2011 - 08:53 PM

Quality should be learned first, size second. That said, her face has improved immensely from the last time sprite.

The shading on Saleh and Innes where they meet has too much brown. From the collar overlapping his neck, use the third or second darkest skin color and minimize the amount of the second darkest skin tone you're using. So the same concept as neck shading, basically.




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