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#121 Soul

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Posted 04 January 2011 - 09:08 AM

Thank you for the advice.

Although I made the mistake of just letting Leaf escape the jail cells alone, without any door keys or Vulneraries. And I can't recruit Dalsin because I didn't bother taking my time rescuing children at Ch 3. :awesome:

#122 Silvercrow

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Posted 04 January 2011 - 09:18 AM

Ouch.

Unless there are Door Keys to capture off enemies, I'm out of them as well, actually. May have to eat a penalty for Lifis/Lara in 4x and 5, idk.

EDIT: What turncounts have you guys been looking at for Chapter 4? My dry run was abysmal but I'm not sure exactly how much better I could do.

Edited by Silvercrow, 04 January 2011 - 09:33 AM.


#123 Soul

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Posted 04 January 2011 - 09:41 AM

I pulled a 10 (+4) turn because of a Brighton penalty, and because I had Leaf get out as fast as possible. =/

#124 Silvercrow

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Posted 04 January 2011 - 09:43 AM

I'm guessing you didn't get 4x? Gaidens are mandatory.

My dry run was a disgusting 28 turns, but I saved all the civilians and got stuff from the chests and didn't eat any penalties. The real issue is that Lara can't be everywhere at once.

Also, Brighton is a 5-turn penalty. =/

Edited by Silvercrow, 04 January 2011 - 09:45 AM.


#125 Silvercrow

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Posted 04 January 2011 - 10:23 AM

Double post because updating in the last one felt weird.

Ch4: The Dungeon (19/56)
Now this is a much better turncount. The only baseline I have (literally, the ONLY one) is a list of sample turncounts in an old AAA tier list, which lists this chapter as 18. So I'll take 19. Basically, just went around south with Brighton taking blows so Lara and Makua wouldn't enter combat. Opened Lifis's cell so the Brigands would help out. Released Leaf and got him and Karin swords, and opened the chests with Lara and the others using Chest Keys to get back items such as the Crusader Scrolls, the Fire Sword, and the Rapier. Opened the left side civilian's cells with the exit blocked so they could escape freely. Did the same for the other side. Afterwards, Lara opened the door and was rescue-drop chained to safety by Makua and Lifis (I technically have not drafted her, so this does not incur a penalty). Leaf charged in with the Light Sword and cleaned up the area considerably. Brighton and Leaf finished off a couple of the remaining enemies and left Lara as bait so I could position my undrafted units to escape (as there is a good chance I will need Lifis, and the others were just there so...). The last armor attacked Lara, missed, and everyone except Fergus escaped on turn 19. Karin unfortunately didn't get a chance to see any combat, unlike in my dry run where she got a bunch of levels. I blame the brigands.
level  HP  ST  MG  SK  SP  LK  DF  BD
Leaf    12.14  36  07  03  12  10  08  05  05 	
Marty   10.52  39  09  00  03  03  09  09  20
Saphy   03.60  14  00  06  06  07  09  00  03
Bright  07.02  30  06  00  06  05  03  06  11
Karin   01.00  BASE
This chapter alone was one of the biggest obstacles in the game. Thank god it's over.

Lara incurs a penalty starting in 4x? I don't think it's possible to complete it without her.

Edited by Silvercrow, 04 January 2011 - 10:31 AM.


#126 Don Draper

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Posted 04 January 2011 - 10:31 AM

Where you been IOS I haven't seen you in awhile =(


My marks and social life were slipping so one day I made a conscious decision to stay away from everything videogame related at least until the end of the year. Now that everything's back on track again I'll pop in more often, but nowhere near as often as I used to.

As for Silvercrow's Chapter 4 playthrough it can actually be done in 12 turns with the right chest placement. Although considering how you're limited in the amount of characters you can use, 19 turns should be satisfactory.

#127 Silvercrow

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Posted 04 January 2011 - 10:34 AM

I could have done it much quicker if I had access to Lifis and say, Makua. The real problem was that there was no way to split my forces. I also don't think it's really fair/right to reset to get good chest placement when it's supposed to be competitive.

#128 Soul

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Posted 04 January 2011 - 12:35 PM

I thought the Chest placement issue was only a glitch in my game.

EDIT:

Me and Psych have been talking about whether Gaidens should be left mandatory, or not. I think he needed to gather votes over the matter, or something. I'm not too sure, my head hrts so much I didn't get much of that! xS

Edited by Soul, 04 January 2011 - 03:33 PM.


#129 Psych

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Posted 04 January 2011 - 04:22 PM

That's because you can't count Soul. >_>


Gaidens should follow the SD method:
Turns over 20 only count towards your score.

EG: Iris takes 20 turns in 4x. Soul takes 21. Soul receives 1 turn added to his total.

And:
Gaidens not visited receive a 15 turn penalty.

EG: Iris takes 20 turns in 4x. She adds 0 to her score. Soul skips 4x. He adds 15 to his score.

#130 Silvercrow

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Posted 04 January 2011 - 04:34 PM

Either way is fine, as long as there's still some incentive to make visiting them more appealing than not.

What does everyone think about Lara being free for all of Manster? Unless there are lots of door keys I don't know about, 3 people are going to eat penalties in 4x and 5, and 2 people will in 6 (I can use Karin).

Like I said, I'm not a fan of what are essentially required characters being forbidden.

Edited by Silvercrow, 04 January 2011 - 04:38 PM.


#131 Psych

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Posted 04 January 2011 - 04:37 PM

15 turn penalty should be it.

#132 Soul

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Posted 04 January 2011 - 04:44 PM

That's because you can't count Soul. >_>


Gaidens should follow the SD method:
Turns over 20 only count towards your score.

EG: Iris takes 20 turns in 4x. Soul takes 21. Soul receives 1 turn added to his total.

And:
Gaidens not visited receive a 15 turn penalty.

EG: Iris takes 20 turns in 4x. She adds 0 to her score. Soul skips 4x. He adds 15 to his score.

My head hurt alot at that moment, dammit. I took the small nap, though. :)

Anyway, I'll re-do Ch 3, since I kinda need Dalshin, and also because I need Hicks as well.

What does everyone think about Lara being free for all of Manster? Unless there are lots of door keys I don't know about, 3 people are going to eat penalties in 4x and 5, and 2 people will in 6 (I can use Karin).

Like I said, I'm not a fan of what are essentially required characters being forbidden.

I highly agree on this. Lara needs to be free, because there're like, no Door key at Ch 6 to GTFO.

#133 Psych

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Posted 04 January 2011 - 05:03 PM

Lifis. But there are actually keys. You could have stolen the one from the Meteor Bishop. Evayl's and Tania's probably went to the doors in 3. An armor in 4 has one. Mage ans Bishop in 4x have one. Asvel has one. Priest in 5 has one. You can buy a door key in 6, and you could fight through the armors. The bottom door even opens automatically.



I'll put the penalty thing on the front page.

Edited by Zombitron, 04 January 2011 - 05:04 PM.


#134 Silvercrow

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Posted 04 January 2011 - 05:06 PM

Ch4x: The Hero of Wind (14+4/46) (assuming Lara is not free)
Took my time here since there's a large buffer now, freed all the children and got all the treasure. Got the Sety Scroll and recruited Asvel just in case I need his Graphcalibur next chapter (for any arena enemies that Eyvel may not finish off). Actually made sure Karin did some fighting this time. Sety handled most of the tougher enemies and the reinforcements. Nothing terribly interesting.
level  HP  ST  MG  SK  SP  LK  DF  BD
Leaf    14.46  38  07  03  12  12  08  05  06 	
Marty   10.52  39  09  00  03  03  09  09  20
Saphy   03.60  14  00  06  06  07  09  00  03
Bright  12.10  32  09  00  07  07  04  07  11
Karin   04.68  21  04  07  05  14  14  06  04

Also, the issue with most of those door keys is that you need to have Thieves to get them. Sety killed that Bishop before I could weaken it to capture. Also, fighting through the Armors just sends Galzus after you, and good luck fighting him off.

Edited by Silvercrow, 04 January 2011 - 05:09 PM.


#135 Soul

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Posted 04 January 2011 - 05:29 PM

See what I mean, Psych? :(

#136 Iris

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Posted 04 January 2011 - 05:47 PM

Team Iris

Units
Leaf -
That lord guy. Actually, I like Leaf as a lord. He doesn't get OHKO. But well, he reaches 20 early, and will lag the team down, but he's the lord.
Evayl -
Will carry the first chapters, along with Leaf. She will own, but when she gets back, nothing going.
Ronan -
Is utter shit. But I didn't feel like waiting more chapters for a Robert, so yeah... His strength is effed up, thanks to that low strength growth. I don't expect him to do much.
Asvel -
Is a god. Graphicalibur. He's going to become a great staff user, too, because I can promote him early, and D staves right away!
Felgus -
Owns. PCC 5, get B Swords, add Fire Sword... He'll be a great asset to the team, and one of my main fighters.
Nanna -
Can barely heal boo-boo's. Not like she'll ever be a good healer, but she's mounted. And can somewhat fight, well, she gets her own weapon, and has Charisma to boot. Can hold her own, but I'm not expecting her to do miracles.
Mareeta -
I expect her to own. Amazing PCC, own personal weapon... Myrmidon class... Astra... Add Sol skill....
Pahn -
Is a thief. I would have preferred Lifis to him, because he comes earlier, but Pahn isn't bad.
Eyrios -
I always used Olwen, and never got this guy, but I hear he is better. So, I will use this dude... Maybe give him Ambush or something...!
Sara -
Little staff user for me! She comes late, but has Elite, so EXP x4! Staff chick, mainly.
Delmud -
I might keep him with Beo Sword since Felgus will probably be owning shit with out it. Not too many redeeming qualities.... He's a charisma bot, along with Nanna, and both support each other...
Alva -
Cavalier. I'll use him, somehow... I don't have any high expectations, though.

Chapter 1: The Warrior of Fiana (8/8)

Could have done this in say 6, but I NEEDED to get Life Ring. I still need to choose someone to use it, though. Had Fin, Othin, Halvan trade their crap to Leaf, so he could sell it. Leaf and Evayl charge towards top house, then Leaf stops by shop to sell crap and buy vulneraries instead of capturing which takes time. Head towards boss, Evayl hits, but doesn't finish, and Leaf hits, seizing next turn.

Unit	Level   Class	HP  Str  Mgc  Skl  Spd  Lck  Def  Bld
Leaf    4.56    Lord	25   06   00   03  07   08   04   06   
Evayl   12.60 	base

Chapter 2: The Village of Ith (7/15)

Wasted one recruiting Ronan, and his shittyness. Just charged up north, and seized.

Unit	Level   Class	HP  Str  Mgc  Skl  Spd  Lck  Def  Bld 
Leaf	5.10    Lord	26   06   00   03  08   08   04   06   
Evayl   13.94   SwdMstr	28   10   04   18  20   10   07   08   
Ronan   2.28    Archer  21   04   01   03  08   03   02   07   


Chapter 2x: The Pirate Isles (0/15) - 10 Turns

So, Ronan gets shitty level ups! Just went straight to castle, left everyone else behind, luckily no one attacked them. Didn't touch Shiva.Evayl captured Lifis, removed his stuff, and then Leaf seized.

Unit	Level   Class	HP  Str  Mgc  Skl  Spd  Lck  Def  Bld
Leaf	6.22    Lord	26   06   00   03  09   08   04   06   
Evayl   14.78   SwdMstr	28   10   04   19  20   10   07   08   
Ronan   6.94    Archer  22   05   03   06  10   03   02   07   

Edited by Iris, 27 January 2011 - 12:10 PM.


#137 春閣下

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Posted 04 January 2011 - 06:04 PM

I'm not going to post mine yet. I need to observe the competition so I can try to beat their turn counts.

I might post after completing a hard chapter.

#138 Iris

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Posted 04 January 2011 - 06:07 PM

Lancelot is going for the win... GOGOGO.


So wait, actually, Psych, if rules apply, my gaiden for 2x is worth not 10 but 0 turns?

#139 Doga Blockovich

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Posted 04 January 2011 - 06:11 PM

I agree, Lara should be free Manster chapters... Oh and, Life Ring on Leaf, or save for....?

Maybe this one on Leaf, and the next one in chapter 4x for Asvel.

As for skills I'd get :

Elite : I'd go with Alva. Underlevelled and you get him somewhat early.
Wrath : Alva too. Low PCC, but decently durable and since he's mounted he'll be ahead of everyone. Nanna wouldn't be too bad either as Wrath + Earth Sword seems like an excellent combo to me.
Ambush : I'd get this to Asvel. With high magic and a Pure Water he'll be OHKOing many enemies if you have a tome with decent might. He also has Continue as a backup to prevent the enemy from attacking him sometimes.
Charge : Ronan (!) could use this to have more attacks. He's basically going to be an unmounted Selphina with added movement stars. Eyrios is a decent second choice since Sun will help the skill activate more often if he gets hit.
Sun : While you seem set on giving it to Mareeta, Fergus isn't a bad choice either. Alva would also like it if you give him Wrath.
Awareness : Probably Asvel, but Fergus or even Eyrios seem good.
Continue : Probably Eyrios if he doesn't get Charge. Giving Wrath to Alva is good enough, and Ronan already has it, so he's pretty much your last option. If Eyrios has Charge, try it on Nanna or something.

Have fun.

Edited by Dio, 04 January 2011 - 06:21 PM.


#140 Psych

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Posted 04 January 2011 - 06:13 PM

Yes.


In that case, Lara is free from 4-6, but after she still has her 4 turn penalty. Oh well, I still get Dancer!Lara. >_>




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