Ch. 3: 8 turns
Marty died from just sitting in a corner with nothing, but I think that rule should be changed to "cannot be purposely unarmed to draw away fire," since later chapters make it impossible for characters not to get hit. Anyway, went straight up and Evyle kills the boss with Fire sword(I am really spamming this, aren't I?). I forgot to let Leaf use the speed ring and Lifis got the Life ring to help his survival in Manster. Grabbed an Armorslayer from the chest(actually didn't bother getting back in Ch.4, making it pointless lockpick wasting
) and dumped away Evyle's stuff to Lifis.Ch. 4: 16 turns
Lara opens the first treasure door and re-moves(thank you movement stars!) to open Lifis' door. Makua and Brighton don't engage much in taking hits(I traded their stuff to Lifis) because of the NPCs helping out. After Leaf busts out, I have him open the chests to find his and Lifis' stuff, all I could get was the Lockpick, Hezul scroll, Light Sword, Fire Sword and a vulenary(not all in the same area, they were all over the place. I had Lara help find them). My plan with the NPCs was to have the non-draftees rescue-drop them off towards the right exit and no soldiers randomly spawned to ruin it. Dealing with Dalshit and his other armored buddies was the hard part, since Lifis and Leaf can't scratch them very hard. The best I could do was to wall them off with those two and Light Sword them enough to clear a path, since that's the only thing that can hurt them significantly. Everyone escapes except for Fergus, sorry Fergus!Ch. 4x: 13 turns
The beginning was hard to get out of. Lifis and Leaf attack the east side with the soldier and everyone else hides at the bottom. Once the coast was clear(And believe me it took a while to make it that far!), I open the door with Lifis to let Sety handle everything for me. In fact, I let Sety handle the bulk of the enemies on this map, since both my draftees are gonna max out soon. The treasure was gotten and everyone left in one piece. Ch. 5: 25 turns
The Evyle part was not hard for me, since I just let get killed off really fast and all the arena enemies go away. This whole chapter was pretty much one big camping trip, since there were a lot of enemies with 2 range and Lifis couldn't 2 range them back. Yeah, I spent 1 extra turn to let Karin escape, because I'll need her to get Misha later, and I'm willing to waste a turn for her. Chests were ignored like in any other LTC run.Ch. 6: 8 turns
Lifis gets to promote now and start kicking some ass, after getting the Knight's proof village first, of course. All the misery I've suffered finally gets repaid by making Lifis re-move so many times during this chapter, which helped benefit towards the turn count total. Non-draftees rescue other non-draftees and run towards the end, while Lara hits the Rapier village(She's still legal in this chapter). That's all I got, the Knight's proof for Lifis and the Rapier, then I high-tailed it outta there.Ch. 7: 8 turns
With Lifis and Leaf finally grown up, they charge towards the myrmidons down south and kill them like nobody's business. Fin does nothing but get the pure water village. Also skipped the villages near the starting point, since I don't think I'll need them.
Unit Level HP Str Mag Skl Spd Lck Def Con
Leaf 18.16 32 10 3 10 16 13 7 7
Othin 8.28 34 8 0 10 11 7 5 14
Fin 12.94 30 11 1 9 14 8 8 9
Evyle I forgot, but it won't make much of a difference, right?
Lifis 2.38 39 16 3 11 20* 1 9 7
Also Leaf got movement.
Edited by Lancelot, 05 January 2011 - 10:22 PM.