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#161 Silvercrow

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Posted 05 January 2011 - 06:20 PM

I'm telling you, you're going to regret not having as many characters as possible. =/ Fatigue is a serious factor.

Also, I'm not sure exactly what to do with the Leg Ring. Leaf or Karin are certainly going to get it, but which? I'm sorta leaning towards Karin for better ferrying and the ability to easily handle ballistae, but Leaf would give much better returns on indoor maps...

Edited by Silvercrow, 05 January 2011 - 06:24 PM.


#162 Soul

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Posted 05 January 2011 - 07:06 PM

I would give it to Leaf. Think of it, he can now reach Thrones faster. Karin is better off fighting the enemies- not ferrying people all the time.

#163 春閣下

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Posted 05 January 2011 - 08:05 PM

Ch. 3: 8 turns
Marty died from just sitting in a corner with nothing, but I think that rule should be changed to "cannot be purposely unarmed to draw away fire," since later chapters make it impossible for characters not to get hit. Anyway, went straight up and Evyle kills the boss with Fire sword(I am really spamming this, aren't I?). I forgot to let Leaf use the speed ring and Lifis got the Life ring to help his survival in Manster. Grabbed an Armorslayer from the chest(actually didn't bother getting back in Ch.4, making it pointless lockpick wasting <_<) and dumped away Evyle's stuff to Lifis.

Ch. 4: 16 turns
Lara opens the first treasure door and re-moves(thank you movement stars!) to open Lifis' door. Makua and Brighton don't engage much in taking hits(I traded their stuff to Lifis) because of the NPCs helping out. After Leaf busts out, I have him open the chests to find his and Lifis' stuff, all I could get was the Lockpick, Hezul scroll, Light Sword, Fire Sword and a vulenary(not all in the same area, they were all over the place. I had Lara help find them). My plan with the NPCs was to have the non-draftees rescue-drop them off towards the right exit and no soldiers randomly spawned to ruin it. Dealing with Dalshit and his other armored buddies was the hard part, since Lifis and Leaf can't scratch them very hard. The best I could do was to wall them off with those two and Light Sword them enough to clear a path, since that's the only thing that can hurt them significantly. Everyone escapes except for Fergus, sorry Fergus!

Ch. 4x: 13 turns
The beginning was hard to get out of. Lifis and Leaf attack the east side with the soldier and everyone else hides at the bottom. Once the coast was clear(And believe me it took a while to make it that far!), I open the door with Lifis to let Sety handle everything for me. In fact, I let Sety handle the bulk of the enemies on this map, since both my draftees are gonna max out soon. The treasure was gotten and everyone left in one piece.

Ch. 5: 25 turns
The Evyle part was not hard for me, since I just let get killed off really fast and all the arena enemies go away. This whole chapter was pretty much one big camping trip, since there were a lot of enemies with 2 range and Lifis couldn't 2 range them back. Yeah, I spent 1 extra turn to let Karin escape, because I'll need her to get Misha later, and I'm willing to waste a turn for her. Chests were ignored like in any other LTC run.

Ch. 6: 8 turns
Lifis gets to promote now and start kicking some ass, after getting the Knight's proof village first, of course. All the misery I've suffered finally gets repaid by making Lifis re-move so many times during this chapter, which helped benefit towards the turn count total. Non-draftees rescue other non-draftees and run towards the end, while Lara hits the Rapier village(She's still legal in this chapter). That's all I got, the Knight's proof for Lifis and the Rapier, then I high-tailed it outta there.

Ch. 7: 8 turns
With Lifis and Leaf finally grown up, they charge towards the myrmidons down south and kill them like nobody's business. Fin does nothing but get the pure water village. Also skipped the villages near the starting point, since I don't think I'll need them.



Unit  Level  HP Str Mag Skl Spd Lck Def Con
Leaf  18.16  32  10  3   10  16  13  7   7
Othin 8.28   34  8   0   10  11   7  5  14
Fin   12.94  30  11  1   9   14   8  8   9
Evyle I forgot, but it won't make much of a difference, right?
Lifis  2.38  39  16  3   11  20*  1  9   7 

Also Leaf got movement.

Edited by Lancelot, 05 January 2011 - 10:22 PM.


#164 Soul

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Posted 05 January 2011 - 08:22 PM

That Lifis is ridiculous.

#165 Doga Blockovich

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Posted 05 January 2011 - 08:25 PM

That Lifis is ridiculous.

At least he has base Bld. The only point he got came from the promotion bonus.

Edited by Dio, 05 January 2011 - 08:26 PM.


#166 Silvercrow

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Posted 05 January 2011 - 08:55 PM

Ch. 3: 8 turns
Marty died from just sitting in a corner with nothing, but I think that rule should be changed to "cannot be purposely unarmed to draw away fire," since later chapters make it impossible for characters not to get hit.

Yes and no, because the line is unfortunately fine between leaving someone in a corner thinking they're safe, and claiming that to draw off reinforcements (not accusing you of anything, but it's a potential problem). In this instance I might say it should incur a penalty since it adds a bit of challenge as to how you array your forces and such and gives you an incentive to think beyond shoving everyone you aren't using in a corner with no items. But some are simply unavoidable and shouldn't be counted against you. The ones I have in mind are:

4-6: Lara
8x: Dagda, Tanya
9: Maybe any one (1) of the Lenster Knights of your choice?
11x: Fred
12: Mareeta? Can't really remember what her situation is as far as vulnerability.
13: Glade

And maybe some I'm forgetting, but I think that's it?




#167 春閣下

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Posted 05 January 2011 - 09:14 PM

I'll add that 3 turn penalty, I guess. I'll just make up for it in later chapters.

#168 Soul

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Posted 05 January 2011 - 09:37 PM

I think the turn penalty for character that enter combat inevitably is set to even things out, since eveyone is going to have to eat penalties sooner or later.

#169 Silvercrow

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Posted 05 January 2011 - 10:06 PM

Why not simply remove it, then? I'd rather just compare pure turn counts if possible.

Edited by Silvercrow, 05 January 2011 - 10:07 PM.


#170 Soul

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Posted 05 January 2011 - 10:34 PM

Be glad you are taking ~5 turns penalties and not 45-turn penalties. :awesome:
With your team, you can easily end up at least second. Either you or Lancelot will win.

Edited by Soul, 05 January 2011 - 10:34 PM.


#171 Silvercrow

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Posted 05 January 2011 - 10:37 PM

I don't care about winning, I care about enjoying myself in a friendly competition without tons of arbitrarily rules you're 100% guaranteed to violate hanging over my head. :(

#172 Soul

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Posted 05 January 2011 - 10:49 PM

And hence why you're a Charisman.

Anyway, we'll see what Psych has to say about it when he comes back. Unless he's already done something other than remove the penalty from 8x (?)...

#173 Silvercrow

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Posted 06 January 2011 - 10:21 AM

Ch9: The Noba Emblem (10/105)
Didn't deploy Karin because I want her unfatigued for the next chapter. Gave the Leg Ring to Leaf and Wrath to Marty. Everyone just went west as fast as they could. The Dragon Knights were dealt with by Leaf and Brighton. Afterwards, Leaf, Brighton, and Marty held off the large swarm of soldiers while the last couple people got over the mountains and ran for the exit. Marty with Wrath and a Handaxe is actually a really scary thing. Selphina and Robert just killed who they could, Robert doesn't seem like he'll be too terrible, the levels he got had fairly respectable growths, and Selphina has... a Killer Bow and her own Knight Proof. Got the Fala Scroll and Elite Sword as well. I think I could have shaved a turn, but I'm more concerned with just finishing the game than I am with lowturning and didn't feel like restarting. This is probably the laziest I've ever been in a draft. Oh well.
level  HP  ST  MG  SK  SP  LK  DF  BD
Leaf    20.00  43  09  03  16  15  10  07  08 	
Marty   15.50  41  10  02  06  05  12  11  20
Saphy   07.80  24  01  08  08  10  10  00  03
Bright  03.06  38  16  02  11  18  06  14  14
Karin   20.00  34  08  08  13  20  20  10  04
Carrio  08.04  32  08  02  10  12  07  06  12
Selphi  09.56  23  05  03  08  10  07  06  05
Robert  05.38  25  07  00  05  12  09  05  08


#174 Soul

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Posted 06 January 2011 - 10:39 AM

Chapter 9

This chapter consisted on Dagda, Halvan & Dalshin lolstomping through enemies here and there while moving to the exit as fast as possible. Leaf got a kill or two. Kein stood unmounted at some steeps (the +30% Avo terrain) holding off some enemies until the rest of the team arrived. Dalshin got the boss at kill-range with a boss, for Halvan to kill. I also got the Elite Sword through conversation.

Unit      Level HP Str Mag Skl Spd Lck Def Con   Support
Leaf     19.04  34 11   3  10  15  13   6   9
Dagda    13.16  45 14   3  15  13   5  14  15
Halvan    5.20  39 16   1  13  15   7  14  15
Dalshin   3.68  38 18   1  15   9   2  20  17
Kein     13.30  36 12   0  10  13   8  10  14

10 turns.

Chapter 10

Shiva and Halvan were sent to the frontlines to take care of most enemies, while Dagda and Dalshin sniped with bows from the back lines (intended to prevent innacuracy). Leaf simply went through the path the guys cleared. Kein made it to a house, and retrieved the Rescue staff, and on his way there, he killed a Thief. Shiva killed the boss with the Fire sword.

And I just noticed both, Fred and Olwen have a plot-protection, which just explained why my characters kept missing at 90~ Hit rates right when they were about to kill them. Keep this in mind, guys!

Unit      Level HP Str Mag Skl Spd Lck Def Con   Support
Leaf     20.--  35 11   3  10  15  13   6   9
Dagda    14.12  46 14   3  15  13   5  14  15
Halvan    7.24  40 18   1  14  16   9  16  15
Dalshin   4.22  39 19   1  15  10   3  20  17
Shiva     3.68  30 14   1  17  19  11  11  11
Kein     14.56  37 12   0  11  13   9  11  14

9 turns.

Chapter 11

My drafted characters not-Leaf made their way to the center of the map, and then Leaf catched up, and activated the trap, Portcullis. Luckily, everyone of my characters came prepared with door keys. They just made their way up to the boss, but I failed to kill him.

Unit      Level HP Str Mag Skl Spd Lck Def Con   Support
Leaf     20.--  35 11   3  10  15  13   6   9
Halvan    8.08  41 18   1  14  16   9  17  15
Dalshin   5.30  39 20   1  15  10   3  20  18
Shiva     5.68  32 15   1  17  19  11  13  12

10 turns.

Chapter 11x

There was a whole lined up Soldiers blocking the corridor, so I had to make the ones with lower Mov (well, Kein was the only one) go first, and the ones with high Mov last. They cleared the path for Leaf to take advantage of his full Mov. Shiva later saved Mr. Hero while Leaf, Dagda, Dalshin and Kein went for the boss lair.

Unit      Level HP Str Mag Skl Spd Lck Def Con   Support
Leaf     20.--  35 11   3  10  15  13   6   9
Dagda    15.88  47 15   3  15  13   5  14  15
Dalshin   6.02  40 20   1  15  11   3  20  18
Shiva     6.68  33 16   1  17  19  11  13  12
Kein      1.42  37 13   1  13  13   9  12  15

7 turns.

Edited by Soul, 06 January 2011 - 03:14 PM.


#175 Silvercrow

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Posted 06 January 2011 - 09:35 PM

Ch10: Noel Canyon (9/114)
Deployed everyone except Brighton to give him a break. Karin immediately promotes, and her stats are now looking quite impressive. She flew off and grabbed the Rescue staff village. Everyone else proceeded forward in a line, Selphina and Carrion teamed up to capture the Fire Sword armor and grab that. Otherwise just pushed straight. Karin laughs at pathetic Ballista hit rates, I love it. Fred and Olwen were sort of annoying, but Marty on a fort tanked them well enough while Leaf snuck around to the gate with Karin's help. Mopped up the last enemies and Leaf onerounded the boss with the Fire Sword and seized the next turn. Saphy hit level 10 at the end of the chapter and promoted.
level  HP  ST  MG  SK  SP  LK  DF  BD
Leaf    20.00  43  09  03  16  15  10  07  08 	
Marty   16.50  41  11  02  07  06  12  11  20
Saphy   01.00  24  03  12  11  11  10  01  03
Bright  03.06  38  16  02  11  18  06  14  14
Karin   06.68  36  13  11  16  20  20  14  05
Carrio  12.20  36  11  02  14  13  09  09  13
Selphi  11.02  25  06  03  09  11  08  06  05
Robert  07.32  26  08  00  06  13  10  05  08


#176 Soul

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Posted 07 January 2011 - 01:28 AM

Any useful strategy to get by Ch 12? It's amazingly hard, with only two Holy Waters, and the fact I have to deploy at least 8 characters. Half of which I did not draft. ._.

#177 Psych

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Posted 07 January 2011 - 06:37 AM

I just reached 11x. I'm gonna post my logs after this.

So...haven't seen 12 yet. Have Karin rescue someone and fly over mountains. That takes 2 people out of the danger zone.

#178 Silvercrow

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Posted 07 January 2011 - 07:38 AM

The problem in 12 is Salem's infinite range Sleep staff.

Ch11: Dandrum Fort (6/120)
Had to use warp to get out of the trap without Lara, probably not the best use of the staff but oh well. Left Karin and Marty behind to refresh them. Rescue-drop chained Saphy forward while Selphina and Robert dealt with the random enemies. Leaf triggered the trap while Saphy was standing on a door, which shunted her into the main room. She then warped Leaf near Kempf, who killed a bunch of the enemies, then attacked Kempf next turn to trigger his retreat. Seized the turn afterwards. In the meantime, Carrion got lots of delicious EXP in the trap. Brighton captured a Killer Bow archer to keep Selphina useful.
level  HP  ST  MG  SK  SP  LK  DF  BD
Leaf    20.00  43  09  03  16  15  10  07  08     
Marty   16.50  41  11  02  07  06  12  11  20
Saphy   02.40  25  03  13  11  12  10  01  03
Bright  03.62  38  16  02  11  18  06  14  14
Karin   06.68  36  13  11  16  20  20  14  05
Carrio  17.60  41  13  02  18  15  10  10  13
Selphi  12.22  25  06  03  09  11  09  06  05
Robert  09.48  27  10  00  07  14  10  05  08

Edited by Silvercrow, 07 January 2011 - 08:31 AM.


#179 Soul

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Posted 07 January 2011 - 11:34 AM

So...haven't seen 12 yet. Have Karin rescue someone and fly over mountains. That takes 2 people out of the danger zone.

Hnestly, Psych, do you think we actually care enough for our undrafted characters to have them all escape in the first place? :(

#180 Psych

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Posted 07 January 2011 - 03:10 PM

Yeah, well. I'm on the same chapter as Silvercrow and about 60 turns more. :/

I'm not getting close to beating him. I spend too much time worrying about undrafteds and treasure. >_> I should start leaving people behind.




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