FE7 HHM 0% growths (with commentary)
#341
Posted 19 June 2012 - 09:54 PM
+ people do stuff when school is over, like internships etc
#342
Posted 19 June 2012 - 09:58 PM
#343
Posted 01 July 2012 - 01:18 AM
EDIT: This post is strong evidence for not posting in a topic until you've actually read that topic.
Edited by Westbrick, 01 July 2012 - 01:54 AM.
#344
Posted 04 July 2012 - 04:06 AM
i have been busy with hacking plus i have a solar car race in 2 days and am spending 12+ hours a day building a car
#345
Posted 04 July 2012 - 08:11 AM
#346
Posted 04 July 2012 - 10:07 AM
#347
Posted 04 July 2012 - 10:43 AM
100% growth is boring though, unless enemies are also 100% growths in which case it might be interesting. Otherwise you'd probably just end up killing everything to death and there won't be challenge left in the game.
#348
Posted 04 July 2012 - 11:19 AM
Marcus would be even more superior than he already is.
#349
Posted 04 July 2012 - 11:23 AM
#350
Posted 04 July 2012 - 02:29 PM
#351
Posted 04 July 2012 - 02:52 PM
#352
Posted 04 July 2012 - 03:06 PM
#353
Posted 04 July 2012 - 07:10 PM
Download Nightmare and mod it yourself. It's not hard. A bit tedious, maybe, but unless you don't have windows (Nightmare doesn't work on macs for some strange reason and I don't know about Linux but I recall Jake saying he can't hack on one) it shouldn't be a problem.
100% growth is boring though, unless enemies are also 100% growths in which case it might be interesting. Otherwise you'd probably just end up killing everything to death and there won't be challenge left in the game.
Well, it may seem boring, but i just want to try it for fun...
So, i'm pretty new to hacking and stuff, is there a tutorial to mod it myself?
#354
Posted 04 July 2012 - 07:13 PM
#355
Posted 04 July 2012 - 08:52 PM
I don't think so unless you asm hack. The growth rates indicate a certain RN the system needs to roll between 0-99 and I don't think the system's built for doing negatives since nobody has them and it might not be coded to have the condition of "if negative growth then use that rn to indicate a decrease in stat instead of increase". But I'm not sure, test it if you want :D
Negative growths would involve changing level up mechanics, not actual growth rates. You'd simply make a successful roll decrease a stat rather than increase it. Viola, negative growths.
#356
Posted 04 July 2012 - 11:32 PM
#357
Posted 05 July 2012 - 04:46 PM
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