Posted 12 February 2011 - 03:40 AM
Hmmm....my original idea was to have a different AI set and I thought that was what was causing that, but now that I look at the event code it looks like I scrapped that idea. The question is now, using the change AI event code, why it doesn't seem to work well with position coordinates. I'll have to research that, thanks for reporting it.
And figures that (the greying out) would occur in a chapter that I made two years ago, when I didn't have a full understanding of event coding. Too bad that chapter was made with a now invalid format, and I can't seem to disassemble it either. Looks like I'll have to rewrite it from scratch later down the road...or at least the specific event that's causing the problems. And whatever's up with those tiles.
Now when you mentioned glitchy squares in the opening scene, are you just talking about graphical glitches that go away after you go off screen and come back? If so, that's usually caused by excessive camera movement, which I can fix.
On the topic of stupid graphical glitches, there's this one on chapter 7 above Paul's cell....it has nothing to do with the map I tested that and I can't seem to find anything else that would be causing it. Not to mention, it wasn't there when I made the chapter! It just randomly appeared....frustrating. But it doesn't affect anything other being one hideous "puke inducing" tile.