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Fire Emblem: Decay of the Fangs [First 11 chapters]


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#41 Mekkah

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Posted 12 February 2011 - 03:24 AM

Are you referring to the jail chapter for the greying out? Chuck intentionally greys out then, I can't remember other times when player units grey out, but if they do other then that one, then yeah it needs to be fix, I have a simple code that will.


Nah, it was pretty obvious Chuck's greying out was intentional. Off the top of my head, it happens in the Badon cutscene, don't remember any others. If I play again I'll take screens of any errors I see.

Those enemies are intentionally not supposed to attack iirc.


Oh, okay. What's the idea behind that? Trying to block you from reaching the chests or something?

#42 Mariobro3828

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Posted 12 February 2011 - 03:40 AM

Hmmm....my original idea was to have a different AI set and I thought that was what was causing that, but now that I look at the event code it looks like I scrapped that idea. The question is now, using the change AI event code, why it doesn't seem to work well with position coordinates. I'll have to research that, thanks for reporting it.



And figures that (the greying out) would occur in a chapter that I made two years ago, when I didn't have a full understanding of event coding. Too bad that chapter was made with a now invalid format, and I can't seem to disassemble it either. Looks like I'll have to rewrite it from scratch later down the road...or at least the specific event that's causing the problems. And whatever's up with those tiles.

Now when you mentioned glitchy squares in the opening scene, are you just talking about graphical glitches that go away after you go off screen and come back? If so, that's usually caused by excessive camera movement, which I can fix.

On the topic of stupid graphical glitches, there's this one on chapter 7 above Paul's cell....it has nothing to do with the map I tested that and I can't seem to find anything else that would be causing it. Not to mention, it wasn't there when I made the chapter! It just randomly appeared....frustrating. But it doesn't affect anything other being one hideous "puke inducing" tile.

#43 Mekkah

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Posted 12 February 2011 - 08:38 AM

Now when you mentioned glitchy squares in the opening scene, are you just talking about graphical glitches that go away after you go off screen and come back? If so, that's usually caused by excessive camera movement, which I can fix.


I think so, yeah.

#44 Lassie

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Posted 13 February 2011 - 10:55 AM

I have a question; I'm at chapter 8x now, and I have several people almost at lvl 20 and still lots of stat up items, so my question is; will all items, them being in characters' inventories or Jacob's tent, be still available in part two? 

EDIT: And will Anthony ever join the team again, even if you keep him alive (PM me with details if you don't want to post spoilers) ?

Edited by Feaw, 13 February 2011 - 11:49 AM.


#45 HHS

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Posted 13 February 2011 - 01:58 PM

The first question is easy enough. Yes, all items will return. Don't stress out about saving good weapons for later.

As for Anthony. Depending on what happens to him in your game he may or may not return. The game will branch with a Geitz/Wallace type chapter much later. And there is no wrong answer about how you handle his situation, neither path will punish you.

#46 Lassie

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Posted 13 February 2011 - 02:14 PM

So defeating him in 8x won't affect anything, but somewhere later the branching will allow him to return or not?

#47 HHS

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Posted 13 February 2011 - 04:00 PM

So defeating him in 8x won't affect anything, but somewhere later the branching will allow him to return or not?


I should explain I suppose.

Not getting subchapter 8x will result in him returning later. Getting chapter 8x will have him replaced with another character in part 2.

Edited by HHS, 13 February 2011 - 04:00 PM.


#48 Lassie

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Posted 13 February 2011 - 04:01 PM

Oh okay. Hmm... well I kinda want him back since I don't really like Ryan, and havent used him at all, but ah well, that other character may as well be good. And maybe there's another Knight/General who'll join.

I can't wait for the first part 2 release =).

#49 HHS

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Posted 13 February 2011 - 04:07 PM

Actually I should check with Mbro if we want to have it be if he gets killed you get the other guy or even playing the chapter makes you get the other guy. Odds are we're going to have it be killing him and not the chapter because there are some goods in there. For now, I'd keep a save prior until I can confirm with him what he's coding into it.

#50 Lassie

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Posted 13 February 2011 - 04:28 PM

Too late, I've already killed him and saved in the scene of Spez and William talking, right before the end of the demo. But it doesn't matter, I'm really curious to who that other unit is (don't spoil it for me, though).

#51 Mariobro3828

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Posted 13 February 2011 - 04:48 PM

Actually, the game not punishing you might not be entirely true. More rather, the game rewarding you for finding 8x will probably be the case, as this mystery character will most likely be better statistically. The game will treat Anthony as if he promoted at a lower level, regardless of what level you got him to (sorry, don't know how to transfer levels effectively like they do at the end of Lyn's mode.

Also, you MUST kill Anthony for this to happen. Not killing him in 8x will treat it as if you did nothing at all in the long run.

#52 Lassie

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Posted 13 February 2011 - 05:54 PM

 All the better, then. Anthony was good, but if he's basically Wallace, then I'd rather have a Geitz who's better. 

Edited by Feaw, 13 February 2011 - 05:54 PM.


#53 Mariobro3828

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Posted 13 February 2011 - 06:09 PM

If the scheme HHS and I are hatching right now comes to fruition, you'll get a hell of a lot more than Geitz... ;)

#54 Lassie

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Posted 13 February 2011 - 06:48 PM

Great as I didn't like Geitz all too much to begin with whahaha.

#55 MagicLugh

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Posted 19 February 2011 - 11:38 AM

Great job on the hack. Hope future chapters willl be the same.

I'm not sure if others have experienced this but Chapter 9 is very glitchy. If you want a screenshot of it I can get one. I apologize in advance if I come rudely in anyway.

Edited by UberLughFTW, 19 February 2011 - 11:41 AM.


#56 HHS

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Posted 20 February 2011 - 09:32 AM

Great job on the hack. Hope future chapters willl be the same.

I'm not sure if others have experienced this but Chapter 9 is very glitchy. If you want a screenshot of it I can get one. I apologize in advance if I come rudely in anyway.


Chapter 9? We didn't release chapter 9 yet. The last playable chapter is 8x. Was it a jumble of freaky map tiles and Anthony talking to lyn mode units? That's what it looks like prior to programming in a new chapter. But I'm glad you liked the hack otherwise.

#57 MagicLugh

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Posted 20 February 2011 - 10:11 AM

Chapter 9? We didn't release chapter 9 yet. The last playable chapter is 8x. Was it a jumble of freaky map tiles and Anthony talking to lyn mode units? That's what it looks like prior to programming in a new chapter. But I'm glad you liked the hack otherwise.



Yeah, that's it. I took that the statement about the 11 chapters the wrong way.

The hack was really good imo. Hope you and your team will finish it.

#58 Paperblade

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Posted 28 February 2011 - 04:13 AM

I would like to personally congratulate whoever wrote the dialogue for this.

Oh.
My.
God.

#59 Burning Gravity

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Posted 28 February 2011 - 03:55 PM

What, what is so good about it?

#60 Mariobro3828

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Posted 15 May 2011 - 01:09 PM

Since Blazer's doing an LP, I figured it would be a good idea to re-add this. Link in the description. Also, if you're having trouble doing something, check the new guide I made in the first post.




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