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Fire Emblem Forever (status: dead?)

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#1 Krad

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Posted 11 February 2011 - 08:59 PM

Fire Emblem Forever

What this is
This is a hack for FE7 that is a "remake" of the second generation of FE4. It changes many things from the original game (for example, splitting up the original maps into smaller ones) to hopefully feel like a new experience.

What the current patch (v2.2) includes

  • 33 playable units
  • 15 chapters total (11 main ones and 4 sidequests)
  • Two difficulties

What's planned for the future
v2.3

  • ???????????

v3.0 and on

  • 41+ playable units
  • A total of approximately 20 main chapters and 7 sidequests
  • Supports
  • Different final chapters depending on the difficulty chosen

Screenshots

Spoiler ()


Most recent patch
Download here! (v2.2)
Spoiler (Changelog from v2.1)

Savefiles from v2.0 and v2.1 should work with this one as long as you restart the last chapter you were in; previous ones DO NOT work.

Enjoy!

Tier List lol (contains spoilers)
Spoiler ()


F.A.Q.
Spoiler ()

 

Official reviews

"10/10 could be better" - IGN

"9/10 my wallet feels really heavy!" - Gamespot

"9.5/10 Krad really paid off this time! - GameTrailers


Edited by Krad, 20 February 2014 - 09:07 PM.


#2 I have opinions

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Posted 11 February 2011 - 09:01 PM

So, can I point out how horribly small the FE4/5 mugs are in comparison to the FE7 ones?

#3 Krad

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Posted 11 February 2011 - 09:04 PM

Yes, I haven't gotten around to change the bosses' mugs. I have most of them ripped, but I've yet to get the talking frames for them.

#4 I have opinions

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Posted 11 February 2011 - 09:05 PM

Oh, so everything's going to be FE4/5 mugs? Alright then. As long as it's consistent, it's fine.

#5 Star-Lord

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Posted 11 February 2011 - 09:09 PM

Are Johan and Johalva going to be in the same chapter for the choice of recruitment, or are you just going to have them both recruitable? Because if one appears earlier than the other that may be an issue if you want to recruit the later one.

#6 Krad

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Posted 11 February 2011 - 09:14 PM

Are Johan and Johalva going to be in the same chapter for the choice of recruitment, or are you just going to have them both recruitable? Because if one appears earlier than the other that may be an issue if you want to recruit the later one.

I'll probably have both recruitable, due to the lack of axe users in FE4.
Having them recruitable in two different chapters isn't an issue, however. I can set it so that making Lakche talk to Johalva in a chapter disallow the talking option for Johan in another.

#7 Thor Odinson

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Posted 11 February 2011 - 09:14 PM

I feel that there's a significant difference between the styles of the FE4 and FE5 mugs, though.

#8 Krad

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Posted 11 February 2011 - 09:20 PM

I feel that there's a significant difference between the styles of the FE4 and FE5 mugs, though.

I'm trying to sprite as many as I can into the FE5 style. So far I've only finished Lakche (and Fee technically).

#9 Thor Odinson

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Posted 11 February 2011 - 09:34 PM

That works.

#10 Celice

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Posted 11 February 2011 - 11:26 PM

I would suggest you lighten and diversify the shades of the battle palettes. It's far too dark, which makes not only detail disperse, but also the contrast shoot kinda through the roof. At the very least to a distracting level. Lana seems a good shade, though I would slightly brighten her hair, personally.

But as soon as possible get the rest of the mugs over and it'll be awesome looking. I'd also suggest replacing the backdrops for conversations with ones which mimic a similar perspective of the mugs, because they also make the mugs seem slightly out of place. But not much. Though actually, maybe just darken out the palettes for most of them instead--the backdrops--and it might look better. The SNES palettes are inherently darker, due to televisions being the main viewing method of the games you ripped from, while the GBA palettes are a little brighter to work with the lack of back-lighting.

The map design isn't garbage either, like most publicized Fire Emblem hacks. So it actually looks fun to play in almost every way. There's actually a Fire Emblem hack that's not foreign that I'm looking forward to now XD I would say worry about minor things like graphical style and colors until you've got the basis of the game down. Tidying is easier and quicker to do together. If you try to do it as you go along, you're far more likely to end up forgetting about the project, or not wanting to work much on it. Create a sandbox, play, then tune what you played up into creation.

Edited by Celice, 11 February 2011 - 11:28 PM.


#11 I have opinions

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Posted 11 February 2011 - 11:34 PM

Oh, one thing I just noticed, Skasaha should be a mercenary, not a myrmidon. His class was as such in FE4.

#12 Thor Odinson

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Posted 11 February 2011 - 11:40 PM

No, his class was Swordfighter, as was Lakche. In FE4 Swordfighters mostly became Forrests, but a few, like Lakche and Ayra, became Swordmasters.

It wasn't until FE5 that they really had a Myrm-Merc split.


But he should be a merc anyway.

Edited by Luminescent Blade, 11 February 2011 - 11:41 PM.


#13 Viceroy

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Posted 12 February 2011 - 12:06 AM

All of their hair is bird.

#14 I have opinions

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Posted 12 February 2011 - 12:11 AM

All of their hair is bird.


Uhhh...

What?

#15 Celice

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Posted 12 February 2011 - 12:51 AM

I actually like seeing him as a Myrmidon. It seems to promote Odo :3 Or at least feel like an Isaacian. Though I'm not sure if I could see him as a Swordmaster... XD More of a Hero to me. Is it worth duplicating a Myrimidon class just so he can promote into a Hero? :3

canon open to interpretation

Bird's the word.

#16 Mekkah

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Posted 12 February 2011 - 03:30 AM

Really hope you'll change their overworld sprites. No matter how much text and mug editing you do, that will always be Serra and Eliwood.

#17 Trails in the Blaze

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Posted 12 February 2011 - 10:13 AM

LOLOL THE PORTRAITS ARE AWESOME

You win, man. They're legit. Once you replace them all and update the map sprites, it'll be even more awesome.

Nice job, looking forward to this. And you sure did put a lot of battle screenshots showing off palettes XD

#18 Richter

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Posted 12 February 2011 - 10:37 AM

I actually like seeing him as a Myrmidon. It seems to promote Odo :3 Or at least feel like an Isaacian. Though I'm not sure if I could see him as a Swordmaster... XD More of a Hero to me. Is it worth duplicating a Myrimidon class just so he can promote into a Hero? :3


Holyn was a mercenary

#19 Celice

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Posted 12 February 2011 - 11:05 AM

Holyn was a mercenary

Thats nice

Really hope you'll change their overworld sprites. No matter how much text and mug editing you do, that will always be Serra and Eliwood.

Have run ripping each frame of animation for the sixty-some classes D: The overworld frames are compressed, which is no big deal, but uncompressed they're still some junked mess of garble that you have to puzzle together, and there's no semblance of order to any of them. It's actually faster to take frame-by-frame shots and pieces them together than rip them. Overworld's standing-frames are simple, since they're not compressed at all, and in a standard simple-order.

The easiest method to getting all the frames would be setting up an animation ripper, separately to track the emulator, and then program a "cast slideshow" feature where each overworld unit walked its number of frames across an empty plain. Actually... you don't even need to program that in, considering you can just do it with events. And if memory serves, all the in-game events are documented and uploaded over at febin.so.land.to--you can just change the first event the game uses to create the slideshow effect and rip from there. It'll still be a bunch of monotonous labor, but that's the quickest way to it it seems.

I haven't come across any resources with many overworld animations ripped for this game. A user named Eltoshan was ripping a bunch of them for me years ago when I was messing around with the games, but he lost interest, and doesn't seem to be around anyways any longer.

Another way is, if you can find semblance to the tilemess, all you need to do is code up a display program that assembles the pieces of the puzzle for you every frame. Tracing the code, you should be able to find a tilemap for each frame, and from that tilemap, which frames are called, if it's some simple coding going on.

Edited by Celice, 12 February 2011 - 11:06 AM.


#20 Krad

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Posted 12 February 2011 - 01:16 PM

Time to reply:

I would suggest you lighten and diversify the shades of the battle palettes. It's far too dark, which makes not only detail disperse, but also the contrast shoot kinda through the roof. At the very least to a distracting level. Lana seems a good shade, though I would slightly brighten her hair, personally.

The palettes seem so dark since I took the colors from some FE5 mugs. They may look better once I also change the generic enemies palette. If they don't, I'll lighten them up until they work.

But as soon as possible get the rest of the mugs over and it'll be awesome looking. I'd also suggest replacing the backdrops for conversations with ones which mimic a similar perspective of the mugs, because they also make the mugs seem slightly out of place. But not much. Though actually, maybe just darken out the palettes for most of them instead--the backdrops--and it might look better. The SNES palettes are inherently darker, due to televisions being the main viewing method of the games you ripped from, while the GBA palettes are a little brighter to work with the lack of back-lighting.

I'll see what I can do about this. I don't know how to change the palettes for the backgrounds, but I guess it is done with a similar process to the palettes of the units.

The map design isn't garbage either, like most publicized Fire Emblem hacks. So it actually looks fun to play in almost every way. There's actually a Fire Emblem hack that's not foreign that I'm looking forward to now XD I would say worry about minor things like graphical style and colors until you've got the basis of the game down. Tidying is easier and quicker to do together. If you try to do it as you go along, you're far more likely to end up forgetting about the project, or not wanting to work much on it. Create a sandbox, play, then tune what you played up into creation.

Thanks about the maps. It took me a while to get them looking good (from this to this).

Oh, one thing I just noticed, Skasaha should be a mercenary, not a myrmidon. His class was as such in FE4.

No, his class was Swordfighter, as was Lakche. In FE4 Swordfighters mostly became Forrests, but a few, like Lakche and Ayra, became Swordmasters.
It wasn't until FE5 that they really had a Myrm-Merc split.
But he should be a merc anyway.

I actually like seeing him as a Myrmidon. It seems to promote Odo :3 Or at least feel like an Isaacian. Though I'm not sure if I could see him as a Swordmaster... XD More of a Hero to me. Is it worth duplicating a Myrimidon class just so he can promote into a Hero? :3

Holyn was a mercenary

Lakche, Skasaha, Ayra and Holyn were all swordfighters in FE4. It wasn't until FE6 where Myrmidons and Mercenarys were really split up. I'll probably keep him as a Myrm that promotes to Hero, while Lakche promotes to Swordmaster. Shanan will still be a SM.

All of their hair is bird.

Do not feed.

Really hope you'll change their overworld sprites. No matter how much text and mug editing you do, that will always be Serra and Eliwood.

You win, man. They're legit. Once you replace them all and update the map sprites, it'll be even more awesome.

I'll change the map sprites as soon as I learn how to. I've been looking for a tutorial on map sprite changing but haven't found one yet.

And now to stop this wall of text, here's a video of the Prologue, showing the Beta Lakche portrait, and the new portraits for Batta and Glass.

Things to add to the prologue:
  • Death quotes for the playable units
  • Battle quotes for Batta and Glass
  • Fix the pirate reinforcements (they are supposed to appear from turn 1 to 10, but instead never stop appearing)
  • Change the map sprites for Celice and Lana
If you spot any mispelled words please say so.




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