#define DISABLE_TUTORIALS
#include EAstdlib.event
#include "definitions.txt"
EventPointerTable(0x06,Pointers)
org 0xD80000
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT
Good:
UNIT
Turn_events:
TURN 0x00 Opening_event [01,00] 0x0 0x00
TURN 0x00 Turn3Event [02,00] 0x8 0x00
TURN
Character_events:
CHAR 0x05 DagdaEvayl Dagda Evayl 0x00
CHAR 0x06 DagdaTania Dagda Tania 0x00
CHAR
Location_events:
Village(0x08,Robe,9,5)
Village(0x07,Pugi,14,16)
Village(0x09,Brave,19,10)
Village(0x0A,Sword,14,10)
Village(0x0B,Medicine,10,10)
Vendor(VendorData,13,6)
CODE $00
Misc_events:
CauseGameOverIfLordDies
Sieze(0x0C,18,4)
AFEV
Opening_event:
CURF [18,4]
FADI 0x10
BACG 0x0D
TEX1 0x0803
FADU 0x10
LOU1 LeafUnit LeafUnit2
ENUN
ENDA
Ending_event:
FADI 0x10
MUS1 0x0039
BACG 0x0D
FADU 0x10
TEX1 0x0804
REMA
STAL 0x05
MNCH 0x01
ENDA
BallistaData:
BLST
ALIGN 4
LeafUnit:
UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [IronSword,LightSword] [00,00,00,00]
UNIT Evayl SwordmasterF 0x00 Level(12,Ally,False) [7,18] [7,18] [IronBlade,ManiKatti,DoorKey] [00,00,00,00]
UNIT Fin Cavalier 0x00 Level(8,Ally,False) [5,19] [5,19] [IronSpear,AxeBuster] [00,00,00,00]
UNIT Empty
LeafUnit2:
UNIT Halvan Fighter 0x00 Level(1,Ally,False) [6,18] [6,18] [IronAxe] [00,00,00,00]
UNIT Othin Fighter 0x00 Level(2,Ally,False) [5,18] [5,18] [IronAxe] [00,00,00,00]
UNIT Empty
Reinforcements1:
UNIT Marty Brigand 0x00 Level(3,Ally,False) [2,5] [4,8] [SteelAxe] [00,00,00,00]
UNIT Tania ArcherF 0x00 Level(1,Ally,False) [3,6] [5,10] [IronBow,DoorKey] [00,00,00,00]
UNIT Dagda Warrior 0x00 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe,Medicine] [00,00,00,00]
UNIT Empty
Turn3Event:
MUS2 0x0042
LOU1 Reinforcements1
ENUN
MURE 5
TEX1 0x0800
ENDA
DagdaEvayl:
MUS2 0x0042
TEX1 0x0801
MUEN 0x05
REMA
MURE 5
ENDA
DagdaTania:
TEX1 0x0802
MUEN 0x05
REMA
ENDA
Robe:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0805
REMA
ENDA
Pugi:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0806
REMA
ENDA
Brave:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0807
REMA
ENDA
Sword:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0808
REMA
ENDA
Medicine:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0809
REMA
ENDA
VendorData:
SHLI Medicine
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: DA1234