TileMap(-->0x08<--,0x04,0x00,0x03,0x03,Village1)//0x08 being my event ID
CODE $FF
CODE $00
CODE $00
Village1:
CODE 0x9C 0x0C 0xA0 0x0C 0xA4 0x0C 0x1C 0x0D 0x20 0x0D 0x24 0x0D 0x9C 0x0D 0x80 0x00 0xA4 0x0D
CODE $00
So, you mean here?
Village1:
MUSI
FADI 0x0A
BACG 0x02
FADU 0x0A
TEX1 0x080F
REMA
ITGV EnergyRing
MUNO
MAC1 0x08 0x00
CODE $00
ENDA
Or here?
And, i'm guessing I actually did all of that right?








