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Event Assembler Questions Thread


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#1221 Agro

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Posted 06 July 2012 - 09:16 PM

Finally got on to chapter 2, and this is the first time I've used the prep screen. So I do my opening event, except Henrick doesn't load. As in, he doesn't appear in the prep screen at all, or the chapter. He uses Eliwood's character number. Interestingly, Damion, who uses Hector's place, is shown as the army leader in the Status screen, as well. This chapter uses all of Chapter 2-4 due to multiple LOMAs and stuff. Of note is the fact that I used Rey's Eliwood mode patch so that Lyn's tales are now Eliwood mode. I've asked around and no one seems to have run in to this problem before. Anyone here i.e. cam/NL have any idea what's happened?

Spoiler -


The problem is solved. It was because Henrick was set to Supply Depot and I forgot to change it back. I feel sufficiently stupid, apologise profusely, and thank you for all the time you wasted on me.

Edited by Agro, 07 July 2012 - 04:37 AM.


#1222 CT075

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Posted 06 July 2012 - 09:44 PM

since when do i event

(read: I'll look at it when i'm off my phone)

#1223 CT075

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Posted 06 July 2012 - 10:22 PM

Okay now that I can see the spoiler:

is it just me, or do you never actually LOU1 Good?

#1224 Kitty of Time

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Posted 06 July 2012 - 10:32 PM

prepscreen automatically loads Good and Bad groups
i didn't look at the script i'm tired but just a random tidbit of info

#1225 Agro

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Posted 06 July 2012 - 10:48 PM

prepscreen automatically loads Good and Bad groups

^yeah that

this is very frustrating

#1226 Brendor the Brave

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Posted 17 July 2012 - 02:17 PM

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable 0X06

ORG 0x11B2AE0
Pointers:
POIN TurnEvents
POIN CharacterEvents
POIN LocationEvents
POIN MiscEvents
POIN TerrainEvents TerrainEvents
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN OpeningEvent EndingEvent

Bad:
UNIT

Good:
UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [5,9] [7,11] [Rapier, IronSword] NoAI
UNIT Empty

TurnEvents:
TurnEventPlayer(0x00,OpeningEvent,1)
TURN

CharacterEvents:
CHAR

LocationEvents:
LOCA

MiscEvents:
CauseGameOverIfLordDies
AFEV

TerrainEvents:
BLST
ALIGN 4

OpeningEvent:
LOU1 Good
ENDA


EndingEvent:
MoveToChapter(0X01)


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

what's wrong here? I suck at events

#1227 AstraLunaSol

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Posted 17 July 2012 - 02:19 PM

Uh, you should probably tell us what the problem was. Or are you just asking us to check over the event file before you insert it?

#1228 CT075

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Posted 17 July 2012 - 02:20 PM

what's wrong here? I suck at events

i don't know

what is the problem

#1229 Brendor the Brave

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Posted 17 July 2012 - 02:22 PM

it says one error encountered
line 7 column 22 didn't reach end, currently at NewLine (NL)
then when I go to the prolouge the only thing changed is that the tutorials have been disabled

#1230 Brendor the Brave

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Posted 17 July 2012 - 02:24 PM

it says one error encountered line 7 column 22 didn't reach end, currently at NewLine (NL) then when I go to the prolouge the only thing changed is that the tutorials have been disabled

#1231 Krad

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Posted 17 July 2012 - 02:25 PM

You have
EventPointerTable 0X06

It should be
EventPointerTable(0x06,Pointers)


#1232 CT075

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Posted 17 July 2012 - 02:26 PM

krad got it but you also have this

MoveToChapter(0X01)



and for future reference if it says LINE 7 you might want to check there >_>

Edited by Camtech, 17 July 2012 - 02:26 PM.


#1233 Brendor the Brave

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Posted 17 July 2012 - 02:31 PM

now it's the same thing but comma instead of newline

Edited by Brendor the Brave, 17 July 2012 - 02:35 PM.


#1234 CT075

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Posted 17 July 2012 - 02:35 PM

did you change it exactly to what krad said

#1235 shadowofchaos

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Posted 17 July 2012 - 02:37 PM

no shit, I didn't know what was wrong with it


Thanks for the hostility. We'll be sure to return it to you the next time you need help. Moving on.

Then maybe you should have checked your formatting and looked at example scripts?

I dunno, just a suggestion.

Assemblers are nitpicky. A single character error will throw the entire thing off. So yes, that's why the whole "error at line *number*" exists.

now it's the same thing but comma instead of newline


You might want to show us what you replaced it with. Because if you had it the way Krad has it, it should have worked.

Edited by shadowofchaos, 17 July 2012 - 02:39 PM.


#1236 Brendor the Brave

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Posted 17 July 2012 - 02:38 PM

now it's saying MoveToChapter(0X01) has a problem too

#1237 shadowofchaos

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Posted 17 July 2012 - 02:40 PM

now it's saying MoveToChapter(0X01) has a problem too


Well yes, because you have a capital "X" instead of "0x01" for the hexadecimal number.

#1238 Brendor the Brave

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Posted 17 July 2012 - 02:42 PM

alright, no errors but now the rom's broken

#1239 CT075

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Posted 17 July 2012 - 02:48 PM

I see

anything else new?

#1240 Krad

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Posted 17 July 2012 - 02:48 PM

alright, no errors but now the rom's broken

Because the EventPointerTable line was screwed up at first, the game wrote your events at some other point in the rom, most likely overwriting some important stuff. And that means your rom is dead.
That's why you keep backups. Go back to an older backup (or a new rom if you don't have one) and insert the events there.




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