Spoiler -
// Made by markyjoe1990 of Youtube // Modified by Nintenlord and further by Camtech #define DISABLE_TUTORIALS #include EAstdlib.event #include owndefinitions.txt #define MAP_OFFS 0xDDFF40 // Write a pointer to the map for you so you don't have to do it yourself EventPointerTable(0x15,Chapter) ORG 0x1038000 Chapter: POIN TurnEvents POIN CharacterEvents POIN LocationEvents POIN MiscEvents POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN OpeningEvent EndingEvent Bad: UNIT Elton GreatKnight 0x00 Level(1,Enemy,False) [6,1] [6,1] [SteelAxe,HandAxe] StandGuard UNIT Ethan LanceKnight 0x00 Level(1,Enemy,False) [5,13] [5,13] [IronSpear,Javelin] NoAI UNIT EtrurianArcher Archer 0x00 Level(2,Enemy,True) [9,15] [9,15] [IronBow,Vulnerary] AttackThoseInRange UNIT EtrurianArcher Archer 0x00 Level(2,Enemy,True) [11,13] [11,13] [IronBow,Vulnerary] AttackThoseInRange UNIT EtrurianArcher Archer 0x00 Level(2,Enemy,True) [3,17] [3,17] [IronBow] StandGuard UNIT EtrurianArcher Archer 0x00 Level(2,Enemy,True) [5,19] [5,19] [IronBow] StandGuard UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,Enemy,True) [7,9] [7,9] [SteelSpear,Javelin] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,Enemy,True) [6,10] [6,10] [SteelSpear,Javelin] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,Enemy,True) [4,10] [4,10] [SteelSpear,Javelin] AttackThoseInRange UNIT EtrurianAxeKnight AxeKnight 0x00 Level(2,Enemy,True) [10,4] [10,4] [IronAxe] AttackThoseInRange UNIT EtrurianAxeKnight AxeKnight 0x00 Level(2,Enemy,True) [12,1] [11,5] [IronAxe] AttackThoseInRange UNIT EtrurianAxeKnight AxeKnight 0x00 Level(2,Enemy,True) [5,4] [6,6] [HandAxe] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,Enemy,True) [5,4] [8,8] [IronSpear] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,Enemy,True) [5,4] [4,6] [IronSpear] AttackThoseInRange UNIT Empty Good: UNIT Henrick PrinceLord 0x00 Level(1,Ally,False) [6,24] [6,24] [IronSword,Vulnerary] NoAI UNIT Bronwyn Paladin_F 0x00 Level(1,Ally,False) [6,25] [6,25] [SilverSword,IronSpear,Heal] NoAI UNIT Damion LanceKnight 0x00 Level(1,Ally,False) [5,24] [5,24] [0x00] NoAI UNIT Violet Myrmidon_F 0x00 Level(2,Ally,False) [5,25] [5,25] [WindSword,Vulnerary] NoAI UNIT Owen Fighter 0x00 Level(2,Ally,False) [7,25] [7,25] [IronAxe,HandAxe] NoAI UNIT Dale Fighter 0x00 Level(2,Ally,False) [6,26] [6,26] [SteelAxe,IronAxe] NoAI UNIT Camilla Cavalier_F 0x00 Level(1,Ally,False) [4,26] [4,26] [Heal,SteelSword] NoAI UNIT Tristan Cavalier 0x00 Level(1,Ally,False) [5,27] [5,27] [SteelSpear,IronSword] NoAI UNIT Empty Cutscene0: UNIT Henrick PrinceLord 0x00 Level(1,Ally,False) [6,27] [6,22] [IronSword,Vulnerary] NoAI UNIT Bronwyn Paladin_F 0x00 Level(1,Ally,False) [5,27] [6,21] [SilverSword,IronSpear,Heal] NoAI UNIT Damion LanceKnight 0x00 Level(1,Ally,False) [7,27] [7,22] [0x00] NoAI UNIT Empty BronwynUnit: UNIT Bronwyn Paladin_F 0x00 Level(1,Ally,False) [6,25] [6,25] [SilverSword,IronSpear,Heal] NoAI UNIT Empty CutsceneI: UNIT Henrick PrinceLord 0x00 Level(1,Ally,False) [14,7] [9,5] [IronSword,Vulnerary] NoAI UNIT Bronwyn Paladin_F 0x00 Level(1,Ally,False) [14,7] [10,6] [SilverSword,IronSpear,Heal] NoAI UNIT Damion LanceKnight 0x00 Level(1,Ally,False) [14,6] [8,6] [0x00] NoAI UNIT Empty CutsceneII: UNIT Henrick PrinceLord 0x00 Level(1,Ally,False) [7,5] [7,5] [IronSword,Vulnerary] NoAI UNIT Bronwyn Paladin_F 0x00 Level(1,Ally,False) [6,6] [6,6] [SilverSword,IronSpear,Heal] NoAI UNIT Damion LanceKnight 0x00 Level(1,Ally,False) [5,4] [5,4] [0x00] NoAI UNIT Empty EltonUnit: UNIT Elton GreatKnight 0x00 Level(1,NPC,False) [7,10] [7,19] [SteelAxe,HandAxe] StandGuard UNIT Ethan LanceKnight 0x00 Level(3,NPC,False) [7,7] [7,4] [HorseSlayer,Javelin] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,NPC,True) [5,10] [9,17] [SteelSpear,Javelin] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,NPC,True) [9,10] [5,17] [SteelSpear,Javelin] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,NPC,True) [8,10] [4,16] [SteelSpear,Javelin] AttackThoseInRange UNIT Empty EtrurianArcherUnits: UNIT EtrurianArcher Archer 0x00 Level(2,Enemy,True) [9,15] [9,15] [IronBow,Vulnerary] AttackThoseInRange UNIT EtrurianArcher Archer 0x00 Level(2,Enemy,True) [11,13] [11,13] [IronBow,Vulnerary] AttackThoseInRange UNIT EtrurianArcher Archer 0x00 Level(2,Enemy,True) [3,17] [3,17] [IronBow] StandGuard UNIT EtrurianArcher Archer 0x00 Level(2,Enemy,True) [5,19] [5,19] [IronBow] StandGuard UNIT Empty EtrurianOpeningReinforcements: UNIT EtrurianAxeKnight AxeKnight 0x00 Level(2,Enemy,True) [12,1] [10,4] [IronAxe] AttackThoseInRange UNIT EtrurianAxeKnight AxeKnight 0x00 Level(2,Enemy,True) [12,1] [11,5] [IronAxe] AttackThoseInRange UNIT EtrurianAxeKnight AxeKnight 0x00 Level(2,Enemy,True) [5,4] [6,6] [IronAxe] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,Enemy,True) [5,4] [8,8] [IronAxe] AttackThoseInRange UNIT EtrurianLanceKnight LanceKnight 0x00 Level(2,Enemy,True) [5,4] [4,6] [IronAxe] AttackThoseInRange UNIT Empty TurnEvents: // Comment out or remove this line if you have a prep screen. TURN 0x0 outofblack [1,0] 0x0 0x0 TURN outofblack: OOBB ENDA CharacterEvents: CHAR LocationEvents: LOCA MiscEvents: CauseGameOverIfLordDies AFEV OpeningEvent: TEX8 0x85B/*Aquleian Road*/ [140,125] LOU1 CutsceneI ENUN STAL 50 RETB CURF [9,5] MUSI FADI 10 BACG 0x001D FADU 10 TEX1 0x85E/*Has Elias made it back to Aquleia?*/ REMA MUNO UnitClear FADI 2 LOMA 0x04 [8,5] STAL 50 LOU1 CutsceneII VCBF 4 FADU 2 ENUN STAL 50 MUSI FADI 10 BACG 0x001F FADU 10 TEX1 0x85D/*Call me Henrick*/ REMA MUNO MOVE Henrick [7,0] MOVE Bronwyn [6,0] MOVE Damion [4,0] ENUN DISA Henrick DISA Bronwyn DISA Damion FADI 5 LOMA 0x05 [7,22] VCBF 0 STAL 50 MUEN 10 FADU 2 TEX8 0x85C/*The Storm Ravine*/ [140,125] CMOF LOU1 Cutscene0 ENUN STAL 30 RETB FADI 10 BACG 0x0025 FADU 10 TEX1 0x85F/*Storm Ravine Conversation*/ REMA CAM1 [7,19] LOU1 EltonUnit ENUN STAL 20 MOVE Henrick [7,20] ENUN STAL 10 FADI 10 BACG 0x0025 FADU 10 TEX1 0x860/*Henrick and Elton talk*/ REMA CAM1 [6,15] MOVE Henrick [6,16] MOVE Damion [7,16] MOVE Elton [6,15] MOVE [9,17] [8,14] MOVE [5,17] [5,14] MOVE [4,16] [4,13] ENUN MOVE Bronwyn [7,15] ENUN CURF [7,15] FADI 10 BACG 0x0025 FADU 10 TEX1 0x861 MUS1 0x00CF MUEN 1 STAL 10 MUS1 0x00CB MUEN 1 MORETEXT 0x862 LOU1 EtrurianArcherUnits ENUN REMA MUS1 0x002F/*Off to War*/ STAL 30 TEX1 0x863 REMA CURF [7,15] TEX1 0x864 REMA CAM1 [6,17] MOVE Henrick [9,18] MOVE Damion [9,17] ENUN STAL 30 MOVE Henrick [9,17] ENUN CAM1 Henrick CURF [9,17] TEX1 0x865 REMA CMOF MOVE Henrick [7,24] ENUN CAM1 [6,15] CURF [7,15] TEX1 0x866 REMA CAM1 [6,17] CURF [9,17] TEX1 0x867/*Damion: Lord Damion?*/ REMA CAM1 [6,15] CURF [7,15] TEX1 0x868 REMA TurnEnemy(Elton) TurnEnemy(Ethan) TurnEnemy(EtrurianLanceKnight) CMOF MOVE Elton [6,1] MOVE Damion [7,16] MOVE [8,14] [7,9] MOVE [5,14] [6,10] MOVE [4,13] [4,10] ENUN LOU1 EtrurianOpeningReinforcements ENUN CMON TEX1 0x869 REMA CMOF MOVE Damion [7,25] MOVE Bronwyn [6,25] CAM1 [7,5] ENUN CURF [6,1] TEX1 0x86A REMA CAM1 [7,22] CURF [7,24] FADI 10 BACG 0x0025 FADU 10 TEX1 0x86B REMA GotoPrepScreen EndingEvent: MNCH 0x04 STAL 1 _0x1 ENDA BallistaData: BLST MESSAGE Events end at offset currentOffset MESSAGE The map for this chapter is at offset MAP_OFFS
The problem is solved. It was because Henrick was set to Supply Depot and I forgot to change it back. I feel sufficiently stupid, apologise profusely, and thank you for all the time you wasted on me.
Edited by Agro, 07 July 2012 - 04:37 AM.








