i'll be the first to ask some questions
since this thread was likely made for me
so this thread isn't wasted.
easy question: can you set-up an event to give an automatic game over if you don't finish in a certain amount of turns, like in PoR? (this just came to mind a few minutes ago).
my more tedious question: I have a character that only appears if at least one of 3 characters are fielded. so, if all 3 were fielded, the event isn't going to repeat itself 3 times, since all 3 are fielded, correct?
the character that is recruited by this method I do not want appearing in any way, not on the field, in battle preparations, in the next chapter, etc. so, if none of the 3 characters are fielded, and the event isn't triggered, the character will never be seen, correct?
as I asked in the other thread: I use wordpad or notepad for this, and everything that I want to happen in a chapter can be done with a single document, no needing seperate documents for multiple events to happen in one chapter?
Finally: to my knowledge, disable_tutorials only has to be present in the first event, but what of the command EAstdlib.event? does that have to be present before every event, or just in the first?
and guys, please understand, I know I can be really annoying with all the questions, but i'm just trying to make sure I get everything right, so that I don't have to keep bugging later on. I know there's tutorials out there, but I do like hearing from people who are doing those things right now, with their own hacks. sounds stupid, but it's just me. and for a n00b, all these codes and things are really confusing. to be honest, this should be the last few things I need to know, unless I come up with some kind of crazy concept (which I already have one in mind).
Edited by Claude_C_Kenny, 30 March 2011 - 11:47 PM.