Nintenlord Posted June 4, 2012 Share Posted June 4, 2012 ..To somewhere that doesn't require me to create an account? Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 4, 2012 Share Posted June 4, 2012 (edited) wtf? hold on... https://rapidshare.com/files/4154350193/MAPS.rar this is why megaupload shouldn't have died. sorry about that, i didnt know you needed to register to DL files. My apologies. Edited June 4, 2012 by Kiego Quote Link to comment Share on other sites More sharing options...
sallas09 Posted June 7, 2012 Share Posted June 7, 2012 If I want to hack FE7 so that I create a game where I follow 1 lord throughout the whole game(as opposed to following one character for the first few chapters and then another for the rest of the game) How would I do this? Say for the sake of argument I want Eliwood to be the main lord of the entire game, meaning I want to use him in the prologue, 1-10, and 7x as my main lord. Is there a way I could make this happen? On a similar note, in order to avoid the obligatory lyn ending, i'd have to have chapter 9 skip straight to 11 or something right? OR...now that I think about it, couldn't I just start the game at chapter 11(obviously relabeling the chapters with new numbers and titles accordingly, and creating new additional chapters and just have existing chapters lead into them? Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 8, 2012 Author Share Posted June 8, 2012 or you could, i dunno, just use lyn's slot for the whole game? or you could just use rey's patch and make the game start on eliwood mode? this is not rocket science >_> Quote Link to comment Share on other sites More sharing options...
sallas09 Posted June 8, 2012 Share Posted June 8, 2012 Okay, making progress. Thank you. Quote Link to comment Share on other sites More sharing options...
Ninja Caterpie Posted June 8, 2012 Share Posted June 8, 2012 (edited) Also going to point out that the endings are coded in through the event files so you can sorta just... not put in endings and nothing will happen. You can use chapter 10 and just keep going through in 'Lyn mode'. Edited June 8, 2012 by Ninja Caterpie Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted June 9, 2012 Share Posted June 9, 2012 You can't boost supports in lyn mode though IIRC. Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 9, 2012 Share Posted June 9, 2012 i guess still no word on my events? Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted June 10, 2012 Share Posted June 10, 2012 I'm going to have to figure this out for the future, so I figure I might as well ask now. So there's a seize macro that's written as Seize(X,Y). Let's say the lord character seizes that position, would it go to the pointer thing labeled as Ending_event or go to the pointer thing with the move to the next chapter in it? Thanks. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted June 10, 2012 Share Posted June 10, 2012 To the Ending_event label. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted June 10, 2012 Share Posted June 10, 2012 Okay, thanks. Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 (edited) Hey, can someone help me out with an event I'm trying to do? Or... see if there's anything wrong with them? I have: //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0x8D00000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Hector HectorLord 0x00 Level(1,Enemy,True) [3,2] [3,2] [ironAxe] [0x00, 0x03, 0x00, 0x20] UNIT Empty Good: UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [19,8] [13,8] [ironSword,Vulnerary,ChestKey] [0x00,0x00,0x00,0x00] UNIT Matthew Thief 0x00 Level(1,Ally,False) [19,9] [14,9] [ironSword, ChestKey] [0x00, 0x00, 0x00, 0x00] UNIT Empty Turn_events: TURN 0x00 Opening_event [01,00] (0x0) 0x00 TURN Character_events: CHAR Location_events: Chest(0x00,13,12) LOCA Misc_events: CauseGameOverIfLordDies AFEV AREA 0 GameOverEvent [13,12] [13,12] Opening_event: LOU1 Good ENUN LOU1 Bad ENUN ENDA GameOverEvent: GameOver Ending_event: MoveToChapter(0x04) ENDA BallistaData: BLST MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 8D00000 Edited June 10, 2012 by Bladehero22 Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted June 10, 2012 Share Posted June 10, 2012 Hey, can someone help me out with an event I'm trying to do? Or... see if there's anything wrong with them? You need to post your event script before people can help you or post something specific you'd want information on. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted June 10, 2012 Share Posted June 10, 2012 @Kiego: Been busy lately, I'll try to take a look during next week if I can. Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 (edited) I did. I edited the post. Edited June 10, 2012 by Bladehero22 Quote Link to comment Share on other sites More sharing options...
dondon151 Posted June 10, 2012 Share Posted June 10, 2012 I did. I edited the post. okay, now what do you actually want to do Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted June 10, 2012 Share Posted June 10, 2012 In Matthew's equipment, there is an uneeded space between the Chest Key and comma. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 hey bladehero it's usually customary to make sure the script actually doesn't work before you ask us why it doesn't work Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 hey bladehero it's usually customary to make sure the script actually doesn't work before you ask us why it doesn't work It doesn't. Whenever I try to play the chapter I'm editing, the screen just goes black. Quote Link to comment Share on other sites More sharing options...
Krad Posted June 10, 2012 Share Posted June 10, 2012 It doesn't. Whenever I try to play the chapter I'm editing, the screen just goes black. Does the EA give some error when inserting? Do you have the chapter set as Fade to Map in the Chapter Data Editor? If you don't, did you add an OOBB in the Opening Event? You reallly need to add more information when posting a question. Just saying "It doesn't work" isn't enough. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 Misc_events:CauseGameOverIfLordDies AFEV AREA 0 GameOverEvent [13,12] [13,12] this doesn't do anything Turn_events:TURN 0x00 Opening_event [01,00] (0x0) 0x00 TURN those paren's should be square brackets Opening_event:LOU1 Good ENUN LOU1 Bad ENUN ENDA should be OOBB LOU1 Good Bad ENUN ENDA Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 this doesn't do anything. It's actually supposed to be a Game Over tile. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 i don't care because it's just garbage data right now put the empty AFEV after it because right now the game's seeing this EventData[] turn_events = { new TurnEvent(0x00, Opening_event, [01,00], 0x0, 0x00) }; EventData[] char_events = {}; EventData[] area_events = { new AreaEvent(/*chest data*/) }; EventData[] misc_events = {}; AREA blah blah blah //<- do you see how this is never getting called // rest_of_code Quote Link to comment Share on other sites More sharing options...
Bladehero22 Posted June 10, 2012 Share Posted June 10, 2012 i don't care because it's just garbage data right now put the empty AFEV after it because right now the game's seeing this EventData[] turn_events = { new TurnEvent(0x00, Opening_event, [01,00], 0x0, 0x00) }; EventData[] char_events = {}; EventData[] area_events = { new AreaEvent(/*chest data*/) }; EventData[] misc_events = {}; AREA blah blah blah //<- do you see how this is never getting called // rest_of_code I'm kinda confused. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 10, 2012 Author Share Posted June 10, 2012 Your "misc_events" array is currently empty maybe indentation will help Misc_events: AFEV // <- this is the end of the miscellaneous data array, only things in here will get checked for activation AREA whatever // this is not actually inside the misc_event array and therefore is never checked Quote Link to comment Share on other sites More sharing options...
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