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FE7x: Immortal Sword


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#41 Regal Bryant

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Posted 24 May 2011 - 02:41 PM




Kind of both, I keep improving it but there's only so much I can do


Well, at least that gives me some reassurance that my computer is AS shitty as I thought it was. :lol:




#42 BwdYeti

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Posted 03 July 2011 - 07:00 AM

Posted Image
Posted Image

This took maybe two hours including the time creating the enemy range graphic, why didn't I do this earlier

EDIT
Posted Image
Also staves

Edited by BwdYeti, 03 July 2011 - 08:17 AM.


#43 Reinfleche

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Posted 03 July 2011 - 11:07 AM

Posted Image

/late but

dat badass Wallace
so crazy

Also yess the enemy range thing is such a good thing, I hatehatehate having to memorize enemy move range
you are awesome

#44 deranger

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Posted 03 July 2011 - 11:08 AM

@ enemy attack range thingYou should make that feature unusable in hard mode. That'll make the game a better challenge for sure.
In all seriousness, cool.

Edited by deranger, 03 July 2011 - 11:09 AM.


#45 L95

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Posted 03 July 2011 - 02:19 PM

Ooooo I like it, looks nice.

I can't wait for the next demo :B

Edited by L95, 03 July 2011 - 02:20 PM.


#46 Lews Therin

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Posted 13 July 2011 - 08:59 PM

This hack is awesome how on earth did you do the statsheet thing

#47 I have opinions

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Posted 13 July 2011 - 09:06 PM

It's not a hack, it's a game made with RPG Maker X.

#48 Lews Therin

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Posted 13 July 2011 - 09:10 PM

do you know a website that I can download it from




#49 CT075

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Posted 13 July 2011 - 09:15 PM

Maybe if you LOOK for it, you'll find one. Protip: Check the OP

#50 L95

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Posted 13 July 2011 - 09:29 PM

All the info you need is in the first post, I recommend going to the fe7x site (If the OP doesn't have the latest version)

#51 BEST TRYNDAMERE PLAYER

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Posted 14 July 2011 - 07:07 PM

Still looking forward to this.

#52 Lord Raven

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Posted 14 July 2011 - 09:24 PM

I like your hack but can I offer a couple suggestions?

The Config -> Animation -> Solo doesn't work. normally i think it goes to a list of units you have and then goes from there, but yours doesn't do that.
Could we have adjustable controls? I'm not sure if you know how to do that, but... I'm used to B being the B key, not X.
There's something lagging weirdness with when people move, and normally it shows who targets who when enemies are about to attack.


Other than those minor nitpicks (made it sorta hard for me to want to try each map after getting the main lord killed, cause it felt so slow and clunky) this hack is beautiful.

#53 Skitty of Time

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Posted 14 July 2011 - 09:31 PM

Which is not even a hack what is it doing in "ROM Hacking"

It's, not a hack :/

Edited by Kitty of Time, 14 July 2011 - 09:32 PM.


#54 Aleph

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Posted 14 July 2011 - 09:33 PM

It is a hack by the definition that BwdYeti hates so much.

It definitely has nothing to do with ROMs or a Gameboy Advance though

#55 Kain

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Posted 14 July 2011 - 10:02 PM

It is a hack by the definition that BwdYeti hates so much.

It definitely has nothing to do with ROMs or a Gameboy Advance though


...How is it a hack, then? That makes no sense.

#56 CT075

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Posted 14 July 2011 - 10:08 PM

Depends on *what* you're hacking.

#57 Kain

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Posted 14 July 2011 - 10:11 PM

He's not hacking anything. He's coding.

#58 Celice

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Posted 14 July 2011 - 10:21 PM

It's a fan game project on a fan forum. It pretty much doesn't matter :/

like calling garfield a cat

goddamit garfield


#59 Lassie

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Posted 15 July 2011 - 06:53 AM

The Config -> Animation -> Solo doesn't work.  normally i think it goes to a list of units you have and then goes from there, but yours doesn't do that.
Could we have adjustable controls?  I'm not sure if you know how to do that, but...  I'm used to B being the B key, not X.
There's something lagging weirdness with when people move, and normally it shows who targets who when enemies are about to attack.


Seeing as this is not a hack, he has to code all features and things from scratch. He isn't done with all the coding. Far from it. So, those things you mentioned aren't done yet.
He was actually talking about doing a Solo animation soon enough.
The controls will probably be done as well, though I'm not sure if it'll jsut be a few modes, or entirely adjustable.
The lagging issues have been addressed many times, and currently it's not perfect yet, but it should be good enough.
Though, you kinda need a fast computer if you want it to play fast enough.
I'm not sure what you mean about the targeting thing, and I'm quite sure Yeti's already implemented that, but I could be wrong.

#60 Vapornihon

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Posted 15 July 2011 - 09:53 AM

this project is quite impressive, and the animations are amazing, really *-*




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