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slice 'n' spice


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#41 47948201

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Posted 19 August 2011 - 02:17 PM

Ew, snow map. I hear the tileset for that sucks, but can you do anything about making the cliffs on the bottom smoother? And the right-hand-side ice patch seems to be missing an edge towards the bottom.

As for the battle sprite... I'm supposed to be commenting on the far right one, right? I'm so out of it right now @_@
Um, it seems the problem is mostly coloring? The cape and shoes seem to lack contrast. I'm not sure what you're planning on doing with the forward arm, but the hand looks weird.
Geez I suck at critique now

#42 deranger

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Posted 19 August 2011 - 02:37 PM

I see what you mean with the cliffs ending.
Yes the far right one. I'm trying to make battle sprite have his right hand (OPV left) on his hip. hand placement is open to suggestions though. I did use about 5 colors on the boots. And ugh, color editing, never done much of that.

#43 Primefusion

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Posted 19 August 2011 - 06:23 PM

The map just seems so empty. I think more liberal use of the pure white snow or maybe some more mountains would really spice it up. I'm liking that bow-user though. He looks pretty neat.

#44 deranger

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Posted 20 August 2011 - 01:12 AM

Meh, I'll probably scrap the map, I had a pretty specific idea in mind when I made if for it's use. But yeah, spicing it up would help.
And thanks, positive feedback always makes stuff worth posting.

#45 deranger

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Posted 13 September 2011 - 12:11 AM

WIPs
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Kinda an impulse thing I randomly did.

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made the bow. I tried to make it at an angle, slightly down, and slightly towards the camera.

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and bone walkers, because we don't have orcs in fire emblem. It shouldn't be too hard to make a full animation for any of these 3. I should probably have the ax head facing down in the 3rd still frame as well.

Feedback (especially which bonewalker ax is the most fitting) is appreciated.

Edited by deranger, 13 September 2011 - 12:14 AM.


#46 Aere

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Posted 13 September 2011 - 02:24 PM

For the Bonewalkers, the first row was originally swords, then lances, then custom?

Try to start from the LanceWalker base. Take the axe from the bottom, left sprite, and move it to the front of the walker, and flip the head of the axe over. For attacking, just do the sword animation but two handed?

Sorry, I don't sprite much :p

#47 deranger

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Posted 14 September 2011 - 12:53 AM

Are you recommending using the second or third row's still frame? Keep in mind that these are fairly ungraceful skeletons who shouldn't be twirling their weapons too much.
And yes, the rows are sword, lance, and the last is kinda lance based too.

Edited by deranger, 14 September 2011 - 12:54 AM.


#48 deranger

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Posted 22 September 2011 - 06:11 PM

some updates I made forever ago...
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

#49 deranger

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Posted 24 October 2011 - 06:16 PM

chibis

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#50 deranger

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Posted 21 November 2011 - 02:17 PM

Ballin', quadruple post.
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Pretty proud of the way this one turned out. Thinking about making the green a less yuck green.


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Small simple map. Set on the Western Isles (maybe the north one).

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Trim color update.

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Also, battle sprites I did forever ago that I felt like posting.

Edited by deranger, 24 December 2011 - 03:44 PM.


#51 deranger

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Posted 24 December 2011 - 03:45 PM

Map
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C&C?

#52 Primefusion

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Posted 25 December 2011 - 02:39 AM

Logs that span rivers are made up of 3 tiles and you've only got 1 =/ It's also inaccessible but whatever. Other than that the trees look pretty smooth. Nice.

#53 deranger

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Posted 25 December 2011 - 03:29 AM

I don't see the other two tiles for the riverspanninglog. Are they above and below or to the left and right?
And slight changes including the log's positioning.

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The chapter I have in mind for this map involves two units who can traverse thickets, so the log's not that pointless.

#54 Lord Glenn

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Posted 25 December 2011 - 09:25 AM

Since the log is positioned horizontally, the other tiles would normally go on the left and right of the tree; however, it appears that 6A006B6C doesn't have those tiles in the tileset. You'll have to test the map in-game to see if the log can be crossed or not.

#55 deranger

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Posted 04 January 2012 - 08:24 PM

Decisions, decisions, decisions....

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Bow String or no(No bow string won't look as funny in motion), more or less turned bow when standing, higher or lower arrow position, hand position after release, or new frames cause none of them are working?


Posted Image Posted Image
Left or right

Edited by deranger, 04 January 2012 - 08:26 PM.


#56 Kitty of Time

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Posted 04 January 2012 - 08:29 PM

Bow string because I have no idea how he plans to fire an arrow without one.

And I say right, even though neither will allow anyone to the left part of that map, that tree thing is not able to be crossed.

#57 deranger

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Posted 04 January 2012 - 08:54 PM

Bow string because I have no idea how he plans to fire an arrow without one.

And I say right, even though neither will allow anyone to the left part of that map, that tree thing is not able to be crossed.

Nomad magic

and simple nightmare edits (thicket tiles have a defensive and avoid bonuses programmed in interestingly enough),
though they're kind of the starting point and i guess serve more an aesthetic and story line purpose than a functional one.



Edited by deranger, 04 January 2012 - 09:21 PM.


#58 Jubby

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Posted 04 January 2012 - 10:24 PM

Riiiiight, and bowstring. Nomads r dum For the archer lord guy, I say all bottom (cuz bowstring) with:
1st set: 2nd one
2nd set: 2nd one
3rd set: 1st one
And that's my humble opinion xD

#59 deranger

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Posted 18 January 2012 - 12:45 AM

Thanks Jubs, will be considered

Mapping Competition and Map Competition Attempt:

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Indoor mapping yeah.
I really need to learn to use more than one tile set.

Edited by deranger, 18 January 2012 - 12:47 AM.


#60 Primefusion

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Posted 18 January 2012 - 01:15 AM

Haha, ya you need to branch out a little. Explore new things!

They both look pretty smooth, though. But, the attempt feels a little cramped and the sword looks out of place.

Is the first one suppose to troll you with its lack of a navigable entrance?

Edited by Primefusion, 18 January 2012 - 01:15 AM.





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