Portraits
Battle Sprites
Map Sprites
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Feedback?
Edited by deranger, 30 December 2012 - 02:28 PM.
Posted 10 April 2011 - 03:54 PM
Edited by deranger, 30 December 2012 - 02:28 PM.
Posted 10 April 2011 - 05:29 PM
Posted 10 April 2011 - 05:36 PM
First two mugs need help on their necks, battle sprites are pretty simple, but the Berserker(Durban?) has some odd protrusion starting at... Um, his elbow? Armpit? Or maybe it's coming off of the axe... He's, erm, "deranged", to say the least. And Roland seems tiny.
Oh, and first mug is generally pillow shaded and has an oddly shaped body. Maybe it's just the cloak.
Posted 10 April 2011 - 05:44 PM
Posted 10 April 2011 - 09:54 PM
The problem with the first one's cloak isn't so much the intermittent lines or really even the pillow shading. Well, yeah, those ARE problems, but I'm talking about the shape. It sorta forms a paper house for his face, if you know what I mean, which I doubt cloth should be able to do.
As for Roland's height, Roy is tiny.
Posted 10 April 2011 - 10:38 PM
Posted 11 April 2011 - 02:08 PM
Posted 11 April 2011 - 06:09 PM
What a clever topic title ;p
Use one type of palette for your portraits.
Posted 11 April 2011 - 06:10 PM
Posted 11 April 2011 - 06:11 PM
You can mix colors, as long as they work together, and you stick to one game for colors.
Posted 11 April 2011 - 06:11 PM
Posted 11 April 2011 - 06:17 PM
Posted 11 April 2011 - 07:11 PM
Posted 11 April 2011 - 07:30 PM
Thanks. And It shouldn't be too hard, just use right click on the eraser of ms paint and I'll be fine. I justArr, i had to learn that the hard way.
Your splices are pretty clean. I do like the guy on the far right the best.
Posted 12 April 2011 - 01:02 PM
Posted 22 April 2011 - 02:52 PM


Edited by deranger, 22 April 2011 - 09:35 PM.
Posted 22 April 2011 - 02:55 PM
Posted 22 April 2011 - 09:36 PM
Yeah, I gotta fix those. And this is basically a positive comment considering I just started mapping, so thanks.D: At first map mountains. Like seriously, sorry if that was a bit rude, but I thought the map was awesome until I noticed them D: So that's my only quip
Posted 22 April 2011 - 09:42 PM
Posted 22 April 2011 - 09:55 PM
Bottom is definitely what needs the most work. I'll take a closer look at the grass spam. Where are the darker trees messed up?The peaks actually look pretty good except for the east side where it should taper off and the middle parts at the bottom.
Other than some of the darker trees being messed up and a couple of grass tilespams it looks pretty good.
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