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slice 'n' spice


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#1 deranger

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Posted 10 April 2011 - 03:54 PM

Updated Dec 15, 2013

Published:

iTL4KZI.gif

feditor packages: https://www.dropbox....43dg/nbi8loS8cy

Spoiler (individual animations (with incorrect palette organization))

 

Other (older) stuff:

Spoiler (Portraits)

Spoiler (Battle Sprites)

Spoiler (Map Sprites)

Spoiler (Maps)

Utilized Resources:

TBA for skin tone association.
The internet for making this possible.

The multi-colored hero-with-a-bow outline is by bwdyeti.

 

If you want to use or edit any of my work on here (as in not Bwd's outline), sent me a message. If I don't respond within a week, go for it (with due credit, of course. Ghost me still needs the ego boost). 


Edited by deranger, 30 October 2014 - 04:53 PM.


#2 47948201

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    Because screw having things on my head.

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Posted 10 April 2011 - 05:29 PM

First two mugs need help on their necks, battle sprites are pretty simple, but the Berserker(Durban?) has some odd protrusion starting at... Um, his elbow? Armpit? Or maybe it's coming off of the axe... He's, erm, "deranged", to say the least. And Roland seems tiny.

Oh, and first mug is generally pillow shaded and has an oddly shaped body. Maybe it's just the cloak.

#3 deranger

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Posted 10 April 2011 - 05:36 PM

First two mugs need help on their necks, battle sprites are pretty simple, but the Berserker(Durban?) has some odd protrusion starting at... Um, his elbow? Armpit? Or maybe it's coming off of the axe... He's, erm, "deranged", to say the least. And Roland seems tiny.

Oh, and first mug is generally pillow shaded and has an oddly shaped body. Maybe it's just the cloak.


Yep that's Durbans. The protrusion from the ax is part of the original frame I sprited it from, its like a shadow I guess. Roland 1 is Roy's height, so the second version can't be that far of.
The shading, on the necks of the the first two, and the cloak for the first I did most of, so I guess that's why. Though on the cloak I tried to pass them off as folds? The first is sprited from a lot of different mugs, so that might be why.

#4 47948201

47948201

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Posted 10 April 2011 - 05:44 PM

The problem with the first one's cloak isn't so much the intermittent lines or really even the pillow shading. Well, yeah, those ARE problems, but I'm talking about the shape. It sorta forms a paper house for his face, if you know what I mean, which I doubt cloth should be able to do.

As for Roland's height, Roy is tiny.

#5 deranger

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Posted 10 April 2011 - 09:54 PM

The problem with the first one's cloak isn't so much the intermittent lines or really even the pillow shading. Well, yeah, those ARE problems, but I'm talking about the shape. It sorta forms a paper house for his face, if you know what I mean, which I doubt cloth should be able to do.

As for Roland's height, Roy is tiny.


I get what you're saying on the cloak. I'll mess around with it later.
And at some point in FE6 ch8x, Liliana mentions that despite Durandel being a huge sword, Roland was a small guy.




#6 47948201

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Posted 10 April 2011 - 10:38 PM

Oh, okay, that's understandable, then. He just somehow looks... Erm, "chibi" >_>"

#7 xXHoshiHeartsXx

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Posted 11 April 2011 - 02:08 PM

What a clever topic title ;p

Use one type of palette for your portraits.

#8 deranger

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Posted 11 April 2011 - 06:09 PM

What a clever topic title ;p

Use one type of palette for your portraits.



Why thank you.
And I noticed how awkward the colors were as soon as I uploaded them, so I'll get on that eventually. Is it alright to mix only FE8 colors, or does it have to be all from one portrait?

#9 I have opinions

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Posted 11 April 2011 - 06:10 PM

You can mix colors, as long as they work together, and you stick to one game for colors.

#10 deranger

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Posted 11 April 2011 - 06:11 PM

You can mix colors, as long as they work together, and you stick to one game for colors.



So if I want to use the darker border that everyone else is using FE8 colors it is?

#11 I have opinions

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Posted 11 April 2011 - 06:11 PM

The darker border is an FE8 colors, so, yes. FE8 colors.

#12 deranger

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Posted 11 April 2011 - 06:17 PM

Alrighty. Thanks for the comments




#13 Loki Laufeyson

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Posted 11 April 2011 - 07:11 PM

Arr, i had to learn that the hard way.
Your splices are pretty clean. I do like the guy on the far right the best.

#14 deranger

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Posted 11 April 2011 - 07:30 PM

Arr, i had to learn that the hard way.
Your splices are pretty clean. I do like the guy on the far right the best.

Thanks. And It shouldn't be too hard, just use right click on the eraser of ms paint and I'll be fine. I just am too lazy have other things to work on.

#15 xXHoshiHeartsXx

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Posted 12 April 2011 - 01:02 PM

Right. Start by using colors from only one game in one portrait, later you'll
be able to make working color palettes yourself.

#16 deranger

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Posted 22 April 2011 - 02:52 PM

Posted Image
FE7 6A 6B 6C. Yes, I know the mountains in the lower left are messed, I can't seem to make them look like they're coming from the west side of the screen. I need some sort of help with them. Anyways, pretty much my first map, designed as a prologue for a hack (cue the cliche) I want to make.

Posted Image
FE8 6C 6D 6E Sos mapping contest 4

Edited by deranger, 22 April 2011 - 09:35 PM.


#17 Skitty of Time

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Posted 22 April 2011 - 02:55 PM

D: At first map mountains. Like seriously, sorry if that was a bit rude, but I thought the map was awesome until I noticed them D: So that's my only quip

#18 deranger

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Posted 22 April 2011 - 09:36 PM

D: At first map mountains. Like seriously, sorry if that was a bit rude, but I thought the map was awesome until I noticed them D: So that's my only quip

Yeah, I gotta fix those. And this is basically a positive comment considering I just started mapping, so thanks.

#19 Psych

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Posted 22 April 2011 - 09:42 PM

The peaks actually look pretty good except for the east side where it should taper off and the middle parts at the bottom.

Other than some of the darker trees being messed up and a couple of grass tilespams it looks pretty good.

#20 deranger

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Posted 22 April 2011 - 09:55 PM

The peaks actually look pretty good except for the east side where it should taper off and the middle parts at the bottom.

Other than some of the darker trees being messed up and a couple of grass tilespams it looks pretty good.

Bottom is definitely what needs the most work. I'll take a closer look at the grass spam. Where are the darker trees messed up?




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