Spriter's Resource
#21
Posted 21 June 2011 - 10:01 PM
Dunno what the problem is AK.
#22
Posted 21 June 2011 - 10:01 PM
Unless you did already in which case
Idunnowhathappen
#23
Posted 21 June 2011 - 10:22 PM
#24
Posted 21 June 2011 - 11:52 PM
I blame your compu.
#25
Posted 22 June 2011 - 12:26 PM
Mapping Tutorial Part II: To the Castle!
Edited by Primefusion, 06 July 2011 - 06:13 PM.
#26
Posted 24 October 2011 - 09:38 PM
#27
Posted 25 November 2011 - 11:21 PM
Also, I've stumbled upon a post made originally by Astelaine here: http://serenesforest...dpost&p=1495221
A very interesting read if I may say so. It summarizes the more advanced but less technical aspects of a map which I realize are just as important. Maybe it can help other people too.
Take care!
#28
Posted 10 February 2012 - 06:45 PM
When starting out, use only colors from FE8 or FE6/7.
To display your images like everyone else does, upload it to an image host (i.e. imgur (personal recommendation), imageshack, photobucket) and post the forum code they give you.
Reference existing mugs/whatever to learn proper shading.
Edited by deranger, 29 March 2013 - 02:48 PM.
#29
Posted 23 April 2012 - 09:36 PM
Basing Without Tracing
by ~kawaiihannah
Edited by Khrene Cleaver, 23 April 2012 - 09:37 PM.
#30
Posted 29 June 2012 - 02:16 PM
This is how you format the mug properly for blinking and talking frames, and then there's a bit at the end about actual insertion if you need it. If you're making your own frames this'll still work, you just won't need to C/P from the original.
For frames:
and I was using this mug:
http://i1238.photobu...rules/chris.png
which uses frames from Kent.Spoiler -
And then if you use it in a hack, you open it with FEditor and drag and drop the frames on the bottom mug///
XD
I will probably C/P this to a topic at some point :3
and apologies for huge images :(
#31
Posted 27 August 2012 - 08:17 PM
#32
Posted 27 August 2012 - 08:37 PM
This is the hackbox for mugs, if you want it:It'd be pretty useful to just have a template for the sprite-insertable boundries, and the FEditor insertable mug positions.
Believe I got it from Blazer's ultimate tutorial, though I can't quite recall~
Edited by eCut, 27 August 2012 - 08:38 PM.
#33
Posted 27 August 2012 - 09:11 PM
#34
Posted 11 September 2012 - 03:57 PM
#35
Posted 11 September 2012 - 05:14 PM
Here's a tutorial I just made that should be helpful for peeps that make comics with battle scenes. :) It's for making those stretched numbers you see when a character is hit for some damage. I discovered a very easy way to do them without having to spend hours looking for the right numbers and making characters get attacked just so you can rip them. And all you need is Paint and a sheet with the numbers on it.
Spoiler -
There's a significantly simpler method of doing this. You grab the relevant numbers off of either the FE8 sheet or the FE6/7 sheet (from here), paste them into Paint and position the HP digits such that the space in-between them matches what it should in the correct game (which can be determined from images in that prior link, assuming that the number is above 9 HP). Then, simply use the Resize function, set the Vertical value to 200, hit OK, and then C/P the newly-stretched image back to your battle scene. No manual measurement required.
Edited by Lord Glenn, 11 September 2012 - 05:15 PM.
#36
Posted 11 September 2012 - 05:17 PM
There's a significantly simpler method of doing this. You grab the relevant numbers off of either the FE8 sheet or the FE6/7 sheet (from here), paste them into Paint and position the HP digits such that the space in-between them matches what it should in the correct game (which can be determined from images in that prior link, assuming that the number is above 9 HP). Then, simply use the Resize function, set the Vertical value to 200, hit OK, and then C/P the newly-stretched image back to your battle scene. No manual measurement required.
...I have absolutely no clue what you just said in most of this post. o_O Some people might not know what "vertical value" and all that stuff is, like me. My tutorial shows you how to do it if you don't have this kind of knowledge. xP
#37
Posted 11 September 2012 - 05:24 PM
...I have absolutely no clue what you just said in most of this post. o_O Some people might not know what "vertical value" and all that stuff is, like me. My tutorial shows you how to do it if you don't have this kind of knowledge. xP
Not hard to figure out.
#38
Posted 11 September 2012 - 05:28 PM
(not that it was your intention)
#39
Posted 30 January 2013 - 08:34 PM
Does anybody know where I can find more of these? FE10 (or 9) characters in the style of the GBA battle animation sprites. I love them!
#40
Posted 31 January 2013 - 09:53 AM
Or there's some here (They're not amazing but some of them are pretty decent)
http://fc04.devianta...aru-d33z81q.png
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