Fire Emblem - Crossover Hack 2.0
#21
Posted 01 July 2011 - 09:22 PM
Well, it isn't a update, it's just a music showcase.
Enjoy~
And, someone knows how to expand the Sound Test List?
I've inserted a few songs but I don't know how to put them in the Sound Test...
#22
Posted 01 July 2011 - 09:39 PM
Also, fucking beauty on the imports. Most people screw them up, but yours are pretty much top-quality ports.
#23
Posted 01 July 2011 - 11:31 PM
Then again I'm not sure how long I can wait...
#24
Posted 02 July 2011 - 04:37 AM
#25
Posted 02 July 2011 - 07:39 PM
#26
Posted 03 July 2011 - 07:30 PM
Try and locate the author(s) of FE7if. They basically doubled or tripled the sound if I remember correctly. Unless you're fluent in Japanese, you may need to machine-garble your way through.
While we're at it, the contacting the authors thing, why don't we "inform" them of how to take responsibility for stealing mugs? :x
Sorry, but mentioning people in the README doesn't make up for the fact that they took it without permission.
Nintenlordさん
文字変更ツールの作者さん
Blackavarさん
MageKnight404さん
inflationさん
GIRLSさん
ajkさん (Probably AK)
dolさん
seph1212さん
Kyoufu kawaさん
sappy 2006 Mod 10の作者さん
FEditerの作者さん
マスターエイリーク(槍)の作者さん(GIRLSさん?)
MIDI製作者の方々
ロダの管理をしている方々
誤字、脱字、設定ミス、バグの報告をしてくださった方々
Edited by shadowofkitty, 03 July 2011 - 07:41 PM.
#27
Posted 03 July 2011 - 07:55 PM
#28
Posted 03 July 2011 - 07:58 PM
misunderstood
Oh, no, there's no misunderstanding, they stole others' work without permission. If that's too confusing for you, I'd be happy to dictionary up the definition of 'theft' or 'stealing'.
On the topic of the music, I'm still digging that PW insert. Godot's theme is awesome.
Edited by seph1212, 03 July 2011 - 08:00 PM.
#29
Posted 03 July 2011 - 08:04 PM
Keep that
misunderstooddiscussion to its own thread or PM, no need to clutter someone else's thread about an entirely different hack and not have it be beneficial in any ways.
It's certainly relevant, since you brought up the point about contacting them. If we're going to contact them about one thing, it seems prudent to straighten out blatant cases of sprite theft at the same time, no? (The whole "kill two birds with one stone" phrase, ya know?) If oracle_of_fire is actually going to contact them to find out their means of expanding the Sound Room, then I personally feel that giving him a list of other things to pass along is completely fair.
And, while I'm here, you ain't the sheriff around here, so stop acting so high and mighty and telling everyone else what to do. For starters, the above post is CERTAINLY minimodding, but your overall attitude in places could use some work also.
#30
Posted 03 July 2011 - 08:46 PM
I shouldn't be the one suggesting a discussion like this shouldn't clog of a thread that isn't its own. People should have the common sense and decency to know better. Especially a moderator.
#31
Posted 08 July 2011 - 07:59 PM
I didn't try with other tracks, but I think that MMZ music is 90% compatible with FE7.Wait, MMZ music was portable into FE games with that little quality loss? Could the same be said for tracks from the other MMZ games? Not to derail the topic, but I'm curious.
I'm kinda interested on that *Sending PM*Oh, I shoulda mentioned. I made a module called the Sound Room Module. You should be able to expand that like any other table and increase the number of entries. Or well, at least I'd like to think it's that simple. It has pretty much all the details on changing text, which song is played, etc., so that should work okay. Let me know if you need any other help though (via PM preferably).
#32
Posted 09 July 2011 - 05:11 PM
#33
Posted 11 August 2011 - 07:10 PM
Best of luck on this project! It looks very promising!
EDIT: Moderator(s), I'm sorry... I forgot this was a really old topic. This won't happen again...
Edited by Mark the Tactician, 11 August 2011 - 07:17 PM.
#34
Posted 11 August 2011 - 08:16 PM
now i'm confused
#35
Posted 11 August 2011 - 09:00 PM
There was this Japanese hack called FE7iF. They took sprites from people and used them without permission, granted they did mention the people in the readme but thats not valid enough.
#36
Posted 11 August 2011 - 09:12 PM
#37
Posted 11 August 2011 - 09:25 PM
I'll keep this open for now, seeing as the necro was only just over a month. Keep any future posts somewhat relevant though.
Edited by Lord Glenn, 11 August 2011 - 09:27 PM.
#38
Posted 18 August 2011 - 11:51 AM
Edited by SagginPhobia, 18 August 2011 - 11:52 AM.
#40
Posted 08 September 2011 - 02:09 PM
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