Fire Emblem - Crossover Hack 2.0
#41
Posted 08 September 2011 - 02:27 PM
#42
Posted 09 September 2011 - 03:10 PM
If you ever need it, I'd be willing to make some maps for your hack. You'd have to insert them and setup events of course, but I could at least supply a mappy file.
EDIT: Ah, the sprite Yuria uses on the map has a small stray pixel on the right side. It shows up during one of the frames, and it looks like it's only there by mistake :E And Thar's battle animation has an effect added for when you hit the enemy--but this effect plays even when you miss, so it still looks like you hit them.
Edited by Celice, 09 September 2011 - 09:00 PM.
#43
Posted 09 September 2011 - 09:53 PM
For the moment I'm not working on new maps, but if I need one I'll ask you.If you ever need it, I'd be willing to make some maps for your hack. You'd have to insert them and setup events of course, but I could at least supply a mappy file.
Yeah, I noticed those bugs, I tried to fix the Yuria's one, but for some reason I can't...EDIT: Ah, the sprite Yuria uses on the map has a small stray pixel on the right side. It shows up during one of the frames, and it looks like it's only there by mistake :E And Thar's battle animation has an effect added for when you hit the enemy--but this effect plays even when you miss, so it still looks like you hit them
I'll try again with GBAGE instead of unlz.
And for Thar's animation, I'll rewrite the code.
Well, I made a little video for the hack:
http://www.youtube.com/watch?v=sQQ9eZtdTNo
#44
Posted 10 September 2011 - 01:18 PM
Celica, awesome. Her and Alm I'm gonna be using max :D
#45
Posted 10 September 2011 - 03:20 PM
Edited by Gar, 10 September 2011 - 03:22 PM.
#46
Posted 10 September 2011 - 03:21 PM
#47
Posted 10 September 2011 - 03:36 PM
#48
Posted 10 September 2011 - 03:45 PM
um how do i translate the game into english?
You don't :P
#49
Posted 10 September 2011 - 04:37 PM
With your mind bro-tha.um how do i translate the game into english?
#50
Posted 10 September 2011 - 04:47 PM
Edited by Gar, 10 September 2011 - 04:48 PM.
#51
Posted 10 September 2011 - 05:05 PM
#52
Posted 10 September 2011 - 05:10 PM
I would LOVE to see this google translated. XD
You know i'm feeling very stuipd for saying this but how do i google translate it?or did you literaly ment that you wanted it google translated it?
Edited by Gar, 10 September 2011 - 05:13 PM.
#53
Posted 10 September 2011 - 09:07 PM
I didn't change Rath, any FE7 character remaining either.Another little graphical mishap, next to Rath's right eye, when he blinks, the shading near the side of his head and hair changes suddenly. I'm not sure if the original Rath did the same thing or just your version...
I mentioned it on the readme.Micaiah has no mini mug
That's for commands, for history you must use a translator or wait the translation patch.ah well the read me note said to ask or use a translator it.
It also is writed on the read me.
1. I don't understand nothing, Why this hack isn't in english?
A// Because this hack is in spanish, I think it's the first one.
You can use a translator while I'm making a translation.
But the translation will be released only after finish the project.
Me too XDI would LOVE to see this google translated. XD
Translate here.You know i'm feeling very stuipd for saying this but how do i google translate it?or did you literaly ment that you wanted it google translated it?
#54
Posted 11 September 2011 - 04:19 PM
#55
Posted 11 September 2011 - 04:30 PM
A fear to try is worse than the willingness to enjoy.
#56
Posted 11 September 2011 - 05:49 PM
FE, so a translation is not a necessity.
#57
Posted 13 September 2011 - 05:50 PM
I don't think so, I'll change the history after Elbert's death, so, to understand the history you need a translation.The host of this topic should remind everyone that they already know how to play
FE, so a translation is not a necessity.
Some updates, like Colours, New Weapons from FE10 and I added two new Affinities (Earth and Heaven from FE9/10)


Added Weapons:
- Iron Greatlance
- Steel Greatlance
- Silver Greatlance
- Iron Bijl*
- Steel Bijl*
- Silver Bijl*
- Iron Longbow
- Steel Longbow
- Silver Longbow
- Stiletto
- Baselard
* = They are the "Poleax" in FE10, but for language reasons I named them "Bijl" (Axe in Dutch)
#58
Posted 15 September 2011 - 06:45 AM
#59
Posted 15 September 2011 - 01:41 PM
I haven't finishing it yet, but I'm gonna give a guess and follow predictability: the entire Lyn's Mode has no conversations you'll be unawares of. The couple chapters into Eliwood's mode, if they've been changed, might, but they probably won't.
You're missing out over small reasons :(
#60
Posted 15 September 2011 - 02:06 PM
I have played very little of this, so if later chapters are new or something, sorry.
Edited by L95, 15 September 2011 - 02:07 PM.
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