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#21 Nova

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Posted 05 March 2012 - 01:20 PM

Posted Image

I hope that it's better now.

But I also got a question. Did your last post only refer to the ponytail or did it refer to the strands of hair left of her face as well?

#22 I have opinions

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Posted 05 March 2012 - 01:22 PM

I was just talking about the ponytail, but you might want to do that as well.

And don't make hair strands go straight down. It's tough to shade and it looks less natural than the hard curve you had before.

#23 Nova

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Posted 07 March 2012 - 02:55 PM

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Okay now. The hair strands that are sticking out from the ponytail aren't going straight down anymore but are jutting out less than two versions ago.
The strands next to her face have been changed as well, but not too much.
I've also improved her left sleeve (from her point of view).

Any more things to improve?

It certainly has become much better since the first version. Thanks a lot for your critique and your patience.

#24 Nova

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Posted 11 March 2012 - 11:33 AM

Since nobody seems to complain about the last sprite, I started something new. Although I'd still be happy about comments on the last one, since I'm not sure if it's okay now or not.

I've started something big this time. I wanted to do a bigger sprite for a while now.
It's just the outlines for now, because I'd like to know if I need to change the proportions before I go into detail.
My reference is this. I really love Claves' design, so I just wanted to sprite her. :D

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#25 Jubby

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Posted 11 March 2012 - 01:03 PM

The lineart looks good. Your previous sprite still has a LOT of pillowshading going on though.

#26 Hamlet

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Posted 11 March 2012 - 05:17 PM

That's a thin spear. It could afford to be a little wider.

#27 Nova

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Posted 12 March 2012 - 11:34 AM

Your previous sprite still has a LOT of pillowshading going on though.

I really have a problem with that it seems. >.>
I seem to lack an eye for that, as I said before. I'd be really grateful if you (or somebody else) could go into detail about that, point out the exact areas etc.
I'd try to solve that on my own, but I'd probably do it wrong.

That's a thin spear. It could afford to be a little wider.

That's supposed to be a sword, a rapier to be exact. You can see that in my reference. Although I admit that it really looks like a spear if you don't take a look at the original.
It IS a quite thin sword, but I assume that it's supposed to be. Compared to the reference, I think that the width is appropriate.
But that doesn't mean that I'd never change that. It's far from being final, so I'll just see how it looks like when it's done.


edit: I'm kinda concerned about the left arm (her point of view) of the lineart. I still have the feeling that the upper arm is to short compared to the forearm. Although I was told that it's good as it is.

edit²: Okay, I've got me another opinion about the arm from someone who knows something about proportions, contrary to me. xD
I changed the arm with his advice. The proportions should be fine now I think.

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Edited by Nova, 12 March 2012 - 12:27 PM.


#28 Jubby

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Posted 12 March 2012 - 12:32 PM

Alright, I just fixed it up a bit in like, 15 minutes. On the far left, is the original, I circled some problem areas. Basically it's when you just shade everything really thickly; you seem to just pile on all the skin colours everytime you shade, which isn't necessarily necessary :P In the middle is my quick fixed version (I changed the eyebrow a bit too cause it was bothering me) and then on the right is your original. Just take a look up close and you'll notice the shading is greatly reduced, but more effective in a way :3 The hair is pretty pillowy too but I'm not too good with hair, so I'm gonna leave that to you, or if somebody else wants to fix it :3

Edit: Also, the shadow on her left (OPV) side of her face still seems a bit thick, but you could reduce that :)
Edit2: Now I look again, your shading under her hair might've been better. I think I reduced it a bit too much. But by the rest of the face and the arms, you should be able to get the idea lol

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Edited by Jubby, 12 March 2012 - 12:34 PM.


#29 Hamlet

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Posted 13 March 2012 - 08:50 AM

Jubby, you removed too much shading on the face. The lack of the fourth shade shows almost no depth.

Posted Image
(Original) - (Jubby's) - (Mine)

The third and fourth shades are used for under-hair shading. There should be some shading near the bang that goes all the way to the neck. I'm not too proud of mine but someone else can fix that.

I didn't bother playing with anything else for now. I may look at it later.

Also a note for Nova, you used the darkest hair shade for the eyebrows, you can afford to use the fifth skin shade instead. That's what it's for, and they're close enough in color. If she were blonde or lighter haired then you'd use the darker hair colors instead. Or use a few spots for a little color.

Shut up good spriters, I know how to shade faces.

Edited by Octavian, 13 March 2012 - 08:51 AM.


#30 Jubby

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Posted 13 March 2012 - 09:25 AM

(I did do the whole thing in 15 minutes :$)

Edited by Jubby, 13 March 2012 - 09:25 AM.


#31 I have opinions

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Posted 13 March 2012 - 09:31 AM

Le sigh

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There. I didn't touch the hair or the dress. I'm not in the mood to tackle messes as big as those.

I went off of Jubby's because it was the best out of the three, but Jubby, Craig's right. You removed all of the 4th shade, and that killed the shading depth.

Nova, use this as reference if you intend to keep spriting with it, but I've advice for all of you.

Jubby: Learn to splice before you custom. You're still new to this, and you don't seem to have shading down. Jumping into doing any custom work will only hurt you unless you're seriously trying.

Craig:

The third and fourth shades are used for under-hair shading. There should be some shading near the bang that goes all the way to the neck.


The third and fourth shades are used where necessary. Under the bangs up top, you don't need to layer the shading, because it's close enough to the head. And first rule of spriting: shading should look right, before it is right. A.K.A., if something's wrong according to any rules or standards, but it looks correct to you and other spriters, then keep it. Sort of like how Rennac has a really tiny head, but his sprite looks fine.

Nova: STOP CUSTOMING. I am in no means attempting to insult you, but this sprite is a mess, and every time you try to fix it, it becomes worse. Please, for the love of actually improving, either find some custom spriting guides and buckle down for some intense work, or go back to splicing.

I see way too many new spriters try to custom right off the bat, and most of them don't have any art backgrounds behind them, nor do they put in hours of effort. It's much, much easier (normally) to learn from splicing, because splicing shows you how the shading is supposed to work on most sprites, how parts go together, how things are already shaded, etc.

Okay. I just really want to see people actually improve instead of just stagnate where they are because they want to do the fancy stuff right away.

Edited by seph1212, 13 March 2012 - 09:32 AM.


#32 Jubby

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Posted 13 March 2012 - 09:38 AM

TRENT IS RIGHT I'M NO GOOD

*needs moar practice*

Edited by Jubby, 22 April 2012 - 11:58 AM.


#33 I have opinions

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Posted 13 March 2012 - 09:41 AM

*sigh* Again I say, I wasn't seriously trying. I know I took too much of the 4th shade, I even edited it into my post


Jubby, I did mean overall. Your avatar is also very poorly done. Most of your sprites that aren't splices are lackluster and still need a lot of work.

But this conversation isn't gonna happen here, because this isn't your spriting topic, and I don't want to keep on clustering this place. Hit me up with a PM if you want to talk about it. Or get on Skype, w/e

#34 Hamlet

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Posted 13 March 2012 - 09:46 AM

The third and fourth shades are used where necessary. Under the bangs up top, you don't need to layer the shading, because it's close enough to the head. And first rule of spriting: shading should look right, before it is right. A.K.A., if something's wrong according to any rules or standards, but it looks correct to you and other spriters, then keep it. Sort of like how Rennac has a really tiny head, but his sprite looks fine.


Right. I think I used more of my own style, however, that's what I've known--third and fourth shades where hair meets head. Not always layered, but just to give depth.

I mostly wanted to fix Jubby's because of the loss of depth.

#35 Joltaeon

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Posted 13 March 2012 - 12:19 PM

Clearly, the biggest problem with this mug is the fact he used Vanessa, of all people, as his base. She has one of the derpiest GBA mugs in existence. :B

#36 Hamlet

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Posted 13 March 2012 - 05:07 PM

That too. At least it wasn't an FE6 mug.

#37 Nova

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Posted 19 March 2012 - 11:56 AM

It's kinda depressing, but since you've got experience and know what you're talking about, I'll take your advice.
Once I find the time and motivation, I'll try to fix the shading of the sprite with all your tips above.
Then, although you want me to go back to splicing, I'd like to finish the lineart, because I'd hate to leave it unfinished. But I promise to do my best.

#38 Nova

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Posted 22 April 2012 - 09:21 AM

I really hate how my motivation to sprite comes and goes as it wants.
Everything I did since my last post is my entry for the splicing competition. It didn't win, but I'm satisfied nevertheless.
It's supposed to be female, but she looks a bit masculine thanks to Eliwood.
Oh, and I want to apologize in advance for purposely doing a mistake I've been warned of. The clothes got the color of Neimi's clothes (with the darkest shade made a bit lighter), although I know that I shouldn't mix FE6/7 and FE8 colors. But it was just the color I was looking for.

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#39 Nova

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Posted 29 May 2012 - 05:47 PM

I really don't want to triplepost. Please comment. :/

New splice-contest entries:

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#40 Xiltas Shepard

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Posted 11 June 2012 - 04:13 PM

I know how you feel, old pal. "Bad Boys" have it rough, no matter where they go, huh?

About the Eli-Splice:

Looks good to me, except for a few issues, like that "random" strand of hair to our right. She also reminds me a bit of a sprite I made in the past, or rather two versions of said character, but only in some points not worth mentioning.

Ismaire Splice:
It's not bad. Something's bothering me about head/hair, but I can't exactly point it out.

Limstella Splice:
To be honest, I liked the other two more. I dunno, I believe you could have done a better job with this one. Heath's pad should have been lower, so it matches her body a bit more. Reminds me... did you intend this to be a female, male or androgyn character?