P-1
Units Deployed: My Unit (duh)
Turns Taken: 3
Easy mode. Jeigan is 2HKOed, and I use 1 Vulnerary use.
Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res
My Unit 02.55 Fighter 25 12 02 06 08 03 04 00
Absolute 03 05 02 03 02 03 01 00
P-2
Units Deployed: My Unit, Ryan
Turns Taken: 3
Again, Fighter MU owns. Don't even need a Vulnerary use.
Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res
My Unit 03.35 Fighter 26 13 02 07 09 04 04 00
Absolute 04 06 02 04 03 04 01 00
Ryan 01.20 Archer 18 07 00 04 04 03 07 00
Absolute 02 02 00 01 00 03 01 00
P-3
Units Deployed: MU, Ryan, Luke, Rody
Turns Taken: 4
I don't really like this chapter. The bottom Fighter needs to have 12 Strength so that he leaves MU with 11 HP, which allows him to survive Shiida after a Vulnerary use. Rody gets good EXP, and I pick up my DEF proc.
Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res
My Unit 04.38 Fighter 27 14 02 07 09 04 05 00
Absolute 05 07 02 04 03 04 02 00
Ryan 01.40 Archer 18 07 00 04 04 03 07 00
Absolute 02 02 00 01 00 03 01 00
Luke 01.40 Cavalier 20 07 00 05 07 04 07 00
Absolute 02 02 00 03 01 04 00 00
Rody 01.99 Cavalier 20 06 00 05 06 05 06 00
Absolute 02 01 00 03 00 05 -1 00
P-4 (Athena)
Units Deployed: MU, Ryan, Luke, Rody, Shiida, Wrys
Turns Taken: 4
Hey cool, I got the 4-turn this time. Beat CM's by 1 turn. =D
Had to hit the 59% on Athena, which was pretty gay.
Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res
My Unit 05.17 Fighter 28 14 02 07 10 04 06 00
Absolute 06 07 02 04 04 04 03 00
Ryan 01.40 Archer 18 07 00 04 04 03 07 00
Absolute 02 02 00 01 00 03 01 00
Luke 01.63 Cavalier 20 07 00 05 07 04 07 00
Absolute 02 02 00 03 01 04 00 00
Rody 02.52 Cavalier 21 06 00 06 07 05 06 00
Absolute 03 01 00 04 01 05 -1 00
Sheeda 04.96 Pegasus 19 06 02 07 15 13 07 06
Absolute 03 02 00 02 08 13 02 00
Wrys 03.68 Curate 20 06 00 05 06 05 06 00
Absolute 00 00 02 05 03 03 00 01
P-5
Units Deployed: MU, Ryan, Luke, Rody, Shiida, Wrys, Athena, (Merric)
Turns Taken: 5
This map is silly, but I got it done in 5 like usual. Luke and Rody are lagging a bit in levels, but whatever. I think I can get them levels in 7 and 8.
Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res
My Unit 05.91 Fighter 28 14 02 07 10 04 06 00
Absolute 06 07 02 04 04 04 03 00
Ryan 02.01 Archer 19 07 00 05 04 03 07 00
Absolute 03 02 00 02 00 03 01 00
Luke 03.13 Cavalier 22 08 00 05 08 05 07 00
Absolute 04 03 00 03 02 05 00 00
Rody 02.92 Cavalier 21 06 00 06 07 05 06 00
Absolute 03 01 00 04 01 05 -1 00
Sheeda 05.16 Pegasus 20 07 02 07 16 14 07 06
Absolute 04 02 00 02 09 14 02 00
Wrys 04.19 Curate 20 06 00 05 06 05 06 00
Absolute 00 00 02 05 03 03 00 01
Athena 10.23 Myrmidon 25 09 00 12 13 06 07 00
Absolute 09 06 00 03 02 06 03 00
Merric 10.40 Mage 24 00 07 06 10 06 07 05
Absolute 08 00 04 05 07 06 05 02
P-6 (Draug)
Units Deployed: MU, Luke, Shiida, Rody, Merric, (Cecile)
Turns Taken: 3
This map and stuff. Whatever. We all know it by now. Luke and Rody still lagging, but I'm thinking P-8's infinite thieves will help with that.
Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res
My Unit 06.64 Fighter 29 14 02 08 11 05 07 00
Absolute 07 07 02 05 05 05 04 00
Luke 03.53 Cavalier 22 08 00 05 08 05 07 00
Absolute 04 03 00 03 02 05 00 00
Rody 03.02 Cavalier 22 07 00 06 08 06 07 00
Absolute 04 02 00 04 02 06 00 00
Sheeda 05.70 Pegasus 20 07 02 07 16 14 07 06
Absolute 04 02 00 02 09 14 02 00
Wrys 04.19 Curate 20 06 00 05 06 05 06 00
Absolute 00 00 02 05 03 03 00 01
Athena 10.23 Myrmidon 25 09 00 12 13 06 07 00
Absolute 09 06 00 03 02 06 03 00
Merric 10.57 Mage 24 00 07 06 10 06 07 05
Absolute 08 00 04 05 07 06 05 02
Cecile 03.21 Cavalier 19 06 00 08 09 06 05 00
Absolute 01 01 00 06 03 06 -2 00
P-7 (Cain)
Units Deployed: MU, Luke, Shiida, Rody, Merric, Athena
Turns Taken: 4
This map was actually weird, simply because I wanted to get levels for Luke and Rody, and the left side always gives me fits. However, having both of the archers take the top path actually simplified things significantly, since it meant that I could charge Cain with my full main force and not have to worry about my southern group (Merric/Athena). I pull something fancy to ensure that the Cavalier that spawns doesn't attack the same unit as Cain- Luke procs his 8th point of Defense, and MU still has 7, so I put MU to the left of Cain and Luke below him. Since Cain moves before the spawned cavalier, he attacks MU while the Cav attacks Luke, despite the fact that both attacking Luke would kill him without fail. Thanks, terrible AI.
Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res
My Unit 07.53 Fighter 30 15 02 09 11 06 07 00
Absolute 08 08 02 06 05 06 04 00
Luke 04.53 Cavalier 22 08 00 05 09 05 08 00
Absolute 04 03 00 03 03 05 01 00
Rody 04.02 Cavalier 23 08 00 07 09 07 08 00
Absolute 05 03 00 05 03 07 01 00
Sheeda 05.90 Pegasus 20 07 02 07 16 14 07 06
Absolute 04 02 00 02 09 14 02 00
Wrys 04.19 Curate 20 06 00 05 06 05 06 00
Absolute 00 00 02 05 03 03 00 01
Athena 10.31 Myrmidon 25 09 00 12 13 06 07 00
Absolute 09 06 00 03 02 06 03 00
Merric 10.98 Mage 24 00 07 06 10 06 07 05
Absolute 08 00 04 05 07 06 05 02
P-8
Units Deployed: MU, Luke, Shiida, Rody, Merric, Cain, Wrys, Marth
Turns Taken: 10
What fun. This chapter is a huge pain in the ass, and you've gotta go all Muhammad Ali on it to do it right. This chapter is all about managing HP effectively. If you're not using ALL of your vulneraries there's no way that you're going to get through this okay. Basically, the name of the game is using your units in shifts. The first 6 turns are you weathering the storm of bullshit reinforcements that come at you, because the two silver bandits and two mages chain pull, preventing you from venturing out of the first room too early.
Once you get done with the reinforcements, the real test begins. Fighter MU is AWESOME here, because he's able to OHKO the mages and do a ton of damage to bandits. By the time you get to the thieves, your units will all be weathered, beaten, and just generally torn up. Wrys sucking ass at healing, healing only 9 HP at base.
That said, this chapter is fun. It's very exacting, but at no point does it just feel stupid. Every movement is exacting, and choosing the right character to use to attack is the most important part of the mission. At any given time you can be in serious danger, and the pulling, positioning, and AI abuse needed to successfully transition between offense and defense to eke out a win is incredible.
And we haven't even gotten to the first mission yet!
Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank
Marth 08.44 Lord 28 09 00 11 11 10 09 01 D Swords
My Unit 08.66 Fighter 31 16 02 10 12 06 07 00 C Axes
Absolute 09 09 02 07 06 06 04 00
Luke 06.90 Cavalier 25 09 00 05 11 06 09 00 D Swords
Absolute 07 04 00 03 05 06 02 00 E Lances
Rody 06.52 Cavalier 25 09 00 08 10 09 09 00 D Lances
Absolute 07 04 00 06 04 09 02 00 E Swords
Sheeda 06.20 Pegasus 20 07 02 08 17 15 07 06 D Lances
Absolute 04 02 00 03 10 15 02 00