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Lunatic Playthrough- Round 2 (Still with Rainbow Potion!)


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#1 Seven Deadly Sins

Seven Deadly Sins

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Posted 17 June 2011 - 01:02 AM

Okay, so I'm doing this with Fighter, basically just like CM's run. The difference is that I'm using Def Present instead of HP Present. Unlike CM's run, I'm doing it basically the same way I did it in my other playthrough- liberal Arena use, liberal Rainbow Potion use. This time, I'm going to be allowing myself up to four Rainbow Potion uses per chapter.

With that said, I'll shamelessly steal this from CM's thread... with some alterations.

- Lunatic Playthrough, assuming H3 is completed (note: technically I do have stat boosters unlocked)
- Male Reclass Limits Removed.
- Extra Stat Boosters are allowed.
- Arena use will be semi-liberal but only used to top off characters who are close to a level at the end of a chapter.
- Rainbow Potion ALLOWED. I'm bumping it up to 4 max uses per chapter since reasonably you don't actually need Rainbow Potion very much after about halfway to two-thirds of the way through the game.
- Real-Time Clock allowed. Fuck it.
- Aside from Rainbow Potion and Maturity Drop (which is going on Marth), Wi-Fi Shop is NOT ALLOWED.
- Efficient, of course. I'm definitely NOT going for 100% completion, so I will be ignoring recruitment of many scrubs in this game, such as Cord, Bantu, and whoever else sucks too much for me to care about.

My Unit - In Detail

Sex - Male
Name - Default
Type - Fighter
Past - Orphan [孤児] +2 Str / Mag, +5% Str / Mag
Present - Kind [優しさ] +1 Def, +5% Def
Future - Honorable [栄誉者] +15% Spd / Skl

Base Stats
24 HP | 11 Str | 2 Mag | 6 Skl | 7 Spd | 3 Luck | 4 Def | 0 Res

Growths
100% HP | 70% Str | 5% Mag | 70% Skl | 55% Spd | 60% Luck | 30% Def | 0% Res

Table of Contents


The Turncounts
P-1 - 3/3    Ch. 1  - 7/43
P-2 - 3/6    Ch. 2  - 6/49
P-3 - 4/10   Ch. 3  - 14/63
P-4 - 4/14   Ch. 3x - 6/69
P-5 - 5/19   Ch. 4  - 7/76
P-6 - 3/22   Ch. 5  - 10/86
P-7 - 4/26
P-8 - 10/36

The Resources
Maturity Drop - Marth
Bond Drop - Catria

Master Seal - My Unit (Level 13, Chapter 5)
Angelic Robe (Purchased) - Linde

Rainbow Potion
Chapter 1:  My Unit, Luke, Rody, Draug, Arran
Chapter 2:  My Unit, Luke, Marth
Chapter 3:  My Unit, Arran, Marth, Rody
Chapter 3x: Marth, Arran, Linde
Chapter 4:  Marth, Luke, Rody, Sirius
Chapter 5:  Marth, Rody, Linde, Sirius
Chapter 6:  Marth, Luke, Linde, Sirius
Chapter 6x: None

Edited by Seven Deadly Sins, 01 July 2011 - 04:37 PM.


#2 Seven Deadly Sins

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Posted 17 June 2011 - 01:02 AM

P-1
Units Deployed: My Unit (duh)
Turns Taken: 3

Easy mode. Jeigan is 2HKOed, and I use 1 Vulnerary use.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res
My Unit    02.55  Fighter      25  12  02  06  08  03  04  00
Absolute                       03  05  02  03  02  03  01  00


P-2
Units Deployed: My Unit, Ryan
Turns Taken: 3

Again, Fighter MU owns. Don't even need a Vulnerary use.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res
My Unit    03.35  Fighter      26  13  02  07  09  04  04  00
Absolute                       04  06  02  04  03  04  01  00

Ryan       01.20  Archer       18  07  00  04  04  03  07  00  
Absolute                       02  02  00  01  00  03  01  00



P-3
Units Deployed: MU, Ryan, Luke, Rody
Turns Taken: 4

I don't really like this chapter. The bottom Fighter needs to have 12 Strength so that he leaves MU with 11 HP, which allows him to survive Shiida after a Vulnerary use. Rody gets good EXP, and I pick up my DEF proc.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    04.38  Fighter      27  14  02  07  09  04  05  00
Absolute                       05  07  02  04  03  04  02  00

Ryan       01.40  Archer       18  07  00  04  04  03  07  00  
Absolute                       02  02  00  01  00  03  01  00

Luke       01.40  Cavalier     20  07  00  05  07  04  07  00  
Absolute                       02  02  00  03  01  04  00  00

Rody       01.99  Cavalier     20  06  00  05  06  05  06  00  
Absolute                       02  01  00  03  00  05  -1  00


P-4 (Athena)
Units Deployed: MU, Ryan, Luke, Rody, Shiida, Wrys
Turns Taken: 4

Hey cool, I got the 4-turn this time. Beat CM's by 1 turn. =D

Had to hit the 59% on Athena, which was pretty gay.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    05.17  Fighter      28  14  02  07  10  04  06  00
Absolute                       06  07  02  04  04  04  03  00

Ryan       01.40  Archer       18  07  00  04  04  03  07  00  
Absolute                       02  02  00  01  00  03  01  00

Luke       01.63  Cavalier     20  07  00  05  07  04  07  00  
Absolute                       02  02  00  03  01  04  00  00

Rody       02.52  Cavalier     21  06  00  06  07  05  06  00  
Absolute                       03  01  00  04  01  05  -1  00

Sheeda     04.96  Pegasus      19  06  02  07  15  13  07  06  
Absolute                       03  02  00  02  08  13  02  00

Wrys       03.68  Curate       20  06  00  05  06  05  06  00  
Absolute                       00  00  02  05  03  03  00  01

P-5
Units Deployed: MU, Ryan, Luke, Rody, Shiida, Wrys, Athena, (Merric)
Turns Taken: 5

This map is silly, but I got it done in 5 like usual. Luke and Rody are lagging a bit in levels, but whatever. I think I can get them levels in 7 and 8.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    05.91  Fighter      28  14  02  07  10  04  06  00
Absolute                       06  07  02  04  04  04  03  00

Ryan       02.01  Archer       19  07  00  05  04  03  07  00  
Absolute                       03  02  00  02  00  03  01  00

Luke       03.13  Cavalier     22  08  00  05  08  05  07  00  
Absolute                       04  03  00  03  02  05  00  00

Rody       02.92  Cavalier     21  06  00  06  07  05  06  00  
Absolute                       03  01  00  04  01  05  -1  00

Sheeda     05.16  Pegasus      20  07  02  07  16  14  07  06  
Absolute                       04  02  00  02  09  14  02  00

Wrys       04.19  Curate       20  06  00  05  06  05  06  00  
Absolute                       00  00  02  05  03  03  00  01

Athena     10.23  Myrmidon     25  09  00  12  13  06  07  00
Absolute                       09  06  00  03  02  06  03  00

Merric     10.40  Mage         24  00  07  06  10  06  07  05
Absolute                       08  00  04  05  07  06  05  02


P-6 (Draug)
Units Deployed: MU, Luke, Shiida, Rody, Merric, (Cecile)
Turns Taken: 3

This map and stuff. Whatever. We all know it by now. Luke and Rody still lagging, but I'm thinking P-8's infinite thieves will help with that.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    06.64  Fighter      29  14  02  08  11  05  07  00
Absolute                       07  07  02  05  05  05  04  00

Luke       03.53  Cavalier     22  08  00  05  08  05  07  00  
Absolute                       04  03  00  03  02  05  00  00

Rody       03.02  Cavalier     22  07  00  06  08  06  07  00  
Absolute                       04  02  00  04  02  06  00  00

Sheeda     05.70  Pegasus      20  07  02  07  16  14  07  06  
Absolute                       04  02  00  02  09  14  02  00

Wrys       04.19  Curate       20  06  00  05  06  05  06  00  
Absolute                       00  00  02  05  03  03  00  01

Athena     10.23  Myrmidon     25  09  00  12  13  06  07  00
Absolute                       09  06  00  03  02  06  03  00

Merric     10.57  Mage         24  00  07  06  10  06  07  05
Absolute                       08  00  04  05  07  06  05  02

Cecile     03.21  Cavalier     19  06  00  08  09  06  05  00  
Absolute                       01  01  00  06  03  06  -2  00


P-7 (Cain)
Units Deployed: MU, Luke, Shiida, Rody, Merric, Athena
Turns Taken: 4

This map was actually weird, simply because I wanted to get levels for Luke and Rody, and the left side always gives me fits. However, having both of the archers take the top path actually simplified things significantly, since it meant that I could charge Cain with my full main force and not have to worry about my southern group (Merric/Athena). I pull something fancy to ensure that the Cavalier that spawns doesn't attack the same unit as Cain- Luke procs his 8th point of Defense, and MU still has 7, so I put MU to the left of Cain and Luke below him. Since Cain moves before the spawned cavalier, he attacks MU while the Cav attacks Luke, despite the fact that both attacking Luke would kill him without fail. Thanks, terrible AI.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    07.53  Fighter      30  15  02  09  11  06  07  00
Absolute                       08  08  02  06  05  06  04  00

Luke       04.53  Cavalier     22  08  00  05  09  05  08  00  
Absolute                       04  03  00  03  03  05  01  00

Rody       04.02  Cavalier     23  08  00  07  09  07  08  00  
Absolute                       05  03  00  05  03  07  01  00

Sheeda     05.90  Pegasus      20  07  02  07  16  14  07  06  
Absolute                       04  02  00  02  09  14  02  00

Wrys       04.19  Curate       20  06  00  05  06  05  06  00  
Absolute                       00  00  02  05  03  03  00  01

Athena     10.31  Myrmidon     25  09  00  12  13  06  07  00
Absolute                       09  06  00  03  02  06  03  00

Merric     10.98  Mage         24  00  07  06  10  06  07  05
Absolute                       08  00  04  05  07  06  05  02

P-8
Units Deployed: MU, Luke, Shiida, Rody, Merric, Cain, Wrys, Marth
Turns Taken: 10

What fun. This chapter is a huge pain in the ass, and you've gotta go all Muhammad Ali on it to do it right. This chapter is all about managing HP effectively. If you're not using ALL of your vulneraries there's no way that you're going to get through this okay. Basically, the name of the game is using your units in shifts. The first 6 turns are you weathering the storm of bullshit reinforcements that come at you, because the two silver bandits and two mages chain pull, preventing you from venturing out of the first room too early.

Once you get done with the reinforcements, the real test begins. Fighter MU is AWESOME here, because he's able to OHKO the mages and do a ton of damage to bandits. By the time you get to the thieves, your units will all be weathered, beaten, and just generally torn up. Wrys sucking ass at healing, healing only 9 HP at base.

That said, this chapter is fun. It's very exacting, but at no point does it just feel stupid. Every movement is exacting, and choosing the right character to use to attack is the most important part of the mission. At any given time you can be in serious danger, and the pulling, positioning, and AI abuse needed to successfully transition between offense and defense to eke out a win is incredible.

And we haven't even gotten to the first mission yet!

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      08.44  Lord         28  09  00  11  11  10  09  01   D Swords

My Unit    08.66  Fighter      31  16  02  10  12  06  07  00   C Axes
Absolute                       09  09  02  07  06  06  04  00

Luke       06.90  Cavalier     25  09  00  05  11  06  09  00   D Swords
Absolute                       07  04  00  03  05  06  02  00   E Lances

Rody       06.52  Cavalier     25  09  00  08  10  09  09  00   D Lances
Absolute                       07  04  00  06  04  09  02  00   E Swords

Sheeda     06.20  Pegasus      20  07  02  08  17  15  07  06   D Lances 
Absolute                       04  02  00  03  10  15  02  00


#3 Seven Deadly Sins

Seven Deadly Sins

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Posted 17 June 2011 - 02:43 PM

Chapter 1
Units Deployed: Marth, MU, Luke, Rody, Draug, Arran, Cecile, Gordin, Ryan
Turns Taken: 7

Reclasses: MU -> Cavalier, Rody -> Pirate, Luke -> Mercenary, Draug -> Cavalier, Gordin -> Hunter, Arran -> Sniper
Rainbow Potion: MU, Luke, Rody, Draug, Arran

I went a bit overboard on the Rainbow Potion here, because it allowed me to basically go nuts on turn 1. Every RP use lets me ORKO an opponent. I kill 5 bandits and the Hunter on turn 1, partially through the help of Marth critting one of the bandits. Accessing the village on turn 2 prevents the thief from spawning, which makes getting the bullion really easy. Cecil sacrifices herself to break through the choke, as it prevents 2 enemies from attacking MU on the fort. By moving Marth as much as possible on every turn and pulling the choke on chapter 4, the 7 turn is possible.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      08.74  Lord         28  09  00  11  11  10  09  01   D Swords

My Unit    09.26  Cavalier     28  14  02  10  13  07  12  00   E Swords, E Lances
Absolute                       10  09  02  08  07  07  05  00   (C Axes)

Luke       06.90  Mercenary    26  09  00  12  15  06  08  01   D Swords
Absolute                       08  05  00  04  06  06  03  01   

Rody       06.92  Pirate       25  11  00  07  12  09  06  00   E Axes
Absolute                       07  04  00  06  04  09  02  00   (D Lances)

Arran      03.24  Sniper       28  10  01  15  13  04  09  03   C Bows 
Absolute                       04  03  00  07  04  04  02  00

Malliesia  06.20  Cleric       18  00  02  01  04  12  01  05   C Staves
Absolute                       02  00  01  00  01  12  00  -3

Sheeda     06.20  Pegasus      20  07  02  08  17  15  07  06   D Lances 
Absolute                       04  02  00  03  10  15  02  00

Edited by Seven Deadly Sins, 17 June 2011 - 07:12 PM.


#4 grandjackal

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Posted 17 June 2011 - 03:05 PM

Looking good, looking good. Not much to say at this point, aside from this...

Nice find with Pirate Rody after Prologue. Though looking at averages, lvl 6 does not warrent 10 AS as a cav, but rather 9. I think if you got a few more kills on him instead of to Shiida, he could manage on a normal scale. Looking at Shiida's level, it would only cost her one...and really, how big a deal is one level to Shiida? She's still gonna double and wing spear it up, even as a cav.

#5 LeaderR Elliot

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Posted 17 June 2011 - 03:43 PM

with everyone conditions things will be easier to you. I mean in Chapter 1 you can (if you wish) talk to Lawrence and the next turn use the save tile seize and get your RoRo axe in Chp 2! :awesome:

BTW I found a waste Having 6 Roro axe in the begining of midgame and only My unit using them, also there are those 6 Elixirs I never used and finally 3 Ogma swords and no sword user for them. :facepalm: I only had One Camus Lance and one Kleine Bow through all the game



#6 Seven Deadly Sins

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Posted 17 June 2011 - 03:48 PM

"Everyone's Conditions" really doesn't help things much. The special weapons aren't that special, Elixirs are rare, and stat potions don't stack with Rainbow Potion. I'm more likely to get EXP or stat boosts on units I don't give a damn about than anything useful.

Edited by Seven Deadly Sins, 17 June 2011 - 03:49 PM.


#7 LeaderR Elliot

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Posted 17 June 2011 - 05:58 PM

Do not tell me Roro Axe is useless My unit used that through the whole game from Chp 14 to 24 and guess what My unit ORKO with max STR and Okho most with a crit.

Crit is unreliable you say, well no Bond drop on My unit so he is having + 10-15 crit + Roro axe 30 crit so it is 45 normal + if you are zerker + geosphere...

Kleine Bow for making uber your horsemen and even more powerful on sniper hands.
Camus lance... this one is self explanatory
Ogma Sword is only for Marth.

While I cleared Lunatic I chose AK My unit, then class swapped to fighter and by Chp 6 got D in axes, so after promoting and swapping to zerker you should have easy C in axes

#8 Seven Deadly Sins

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Posted 17 June 2011 - 07:31 PM

That involves me actually GETTING those items. Unless you get either insanely lucky or spend approximately 3 years between each chapter, Everyone's Condition is not going to be a game-changer.

Chapter 2
Units Deployed: Marth, My Unit, Luke, Rody, Draug, Arran, Malliesia, Gordin, Ryan
Turns Taken: 6

Reclasses: My Unit -> Fighter, Luke -> Pirate, Rody -> Cavalier
Rainbow Potion: My Unit, Luke, Marth

I went light on the RP this time to make up for my overuse last chapter. Marth gets it for a general performance buffer, My Unit gets it to ORKO Dragon Knights as a Fighter, and Luke gets it to ORKO Cavaliers as a Pirate.

Rody runs left, cutting off the thief and pulling one of the Silver Sword cavaliers. Everyone else guns it straight through, barreling down the center. I recruit Warren for two reasons: He can still chip the shit out of Dracoknights, and his low Defense makes him the prime target when I want to suicide a unit to break a nasty situation. He performs this job admirably, pulling a Dracoknight away from a heavily injured Draug/Catria. This allows me to move Marth forward toward the throne instead of covering my 4HP Catria, which results in me 6-turning the chapter. Much awesome to be had.

P.S.: The 30 HP is not a typo. Fuck yeah Maturity Drop.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      09.41  Lord         30  09  00  12  12  11  09  02   D Swords

My Unit    10.74  Fighter      33  17  02  11  13  07  08  00   E Swords, E Lances
Absolute                       11  10  02  08  07  07  05  00   (C Axes)

Luke       08.51  Pirate       27  13  00  05  14  07  07  01   E Axes
Absolute                       09  06  00  04  06  07  04  01   (D Swords)

Rody       08.10  Cavalier     27  11  00  10  11  10  11  00   E Axes
Absolute                       09  06  00  08  05  10  04  00   (D Lances)

Arran      03.54  Sniper       28  10  01  15  13  04  09  03   C Bows 
Absolute                       04  03  00  07  04  04  02  00

Malliesia  02.65  Cleric       16  00  02  01  05  12  01  05   C Staves
Absolute                       00  00  01  00  02  12  00  -3

Sheeda     06.20  Pegasus      20  07  02  08  17  15  07  06   D Lances 
Absolute                       04  02  00  03  10  15  02  00

Catria     07.04  Pegasus      23  07  02  09  15  09  09  06   D Lances 
Absolute                       07  02  00  04  08  09  04  00

Edited by Seven Deadly Sins, 17 June 2011 - 07:36 PM.


#9 Seven Deadly Sins

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Posted 21 June 2011 - 12:43 AM

Chapter 3
Units Deployed: Marth, My Unit, Luke, Rody, Linde, Arran, Malliesia, Gordin, Catria, (Palla)
Turns Taken: 14

Reclasses: Catria -> Cavalier, Arran -> Dracoknight
Rainbow Potion: My Unit, Rody, Marth, Arran
Resources: Angelic Robe (purchased) -> Linde

I decided to try something a little different in this run... going through the bridge. Bord is always kinda meh, and I really don't need the hammer. Marth, Luke, and Rody jet left to deal with the bridge, while the rest of my team stay behind to deal with the dracoknights. I manage to manipulate the AI in such a way that I don't actually need to suicide anyone. Palla did her thing up north, and unfortunately, Matthis suicided on Jake. Useless prick.

Going through the bridge prevents me from recruiting Bord or Matthis (fuck his AI, if he was just smart enough to use his Javelin to attack at range, he'd survive), but neither of them is actually usable or anything. It also lets me cut this stupid fucking chapter from 17 turns to 14. Awesome.

As a side note, I'm now up 7 turns on CM's run.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      09.75  Lord         30  09  00  12  12  11  09  02   D Swords

My Unit    12.96  Fighter      35  19  02  12  14  09  09  00   C Axes
Absolute                       13  12  02  09  08  09  06  00   

Luke       09.24  Pirate       28  14  00  05  15  08  07  01   E Axes
Absolute                       09  07  00  04  07  08  04  01   (D Swords)

Rody       08.77  Cavalier     27  11  00  10  11  10  11  00   E Axes
Absolute                       09  06  00  08  05  10  04  00   (D Lances)

Arran      03.74  Dracoknight  24  11  01  12  11  04  12  03   C Bows 
Absolute                       04  03  00  07  04  04  02  00

Malliesia  04.40  Cleric       17  00  02  02  06  12  01  07   C Staves
Absolute                       01  00  01  01  03  12  00  -1

Linde      07.46  Mage         30  00  06  08  11  11  03  04   D Tomes 
Absolute                       14  00  03  07  08  11  01  01

Catria     07.04  Cavalier     27  09  00  08  15  10  11  00   C Lances, E Swords
Absolute                       09  04  00  06  09  10  04  00

Palla      10.63  Pegasus      24  10  02  11  16  09  09  06   B Lances 
Absolute                       08  05  00  06  09  09  04  00

Sheeda     06.20  Pegasus      20  07  02  08  17  15  07  06   D Lances 
Absolute                       04  02  00  03  10  15  02  00

Edited by Seven Deadly Sins, 21 June 2011 - 12:48 AM.


#10 grandjackal

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Posted 21 June 2011 - 12:46 AM

What, no thank yous?

#11 Seven Deadly Sins

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Posted 21 June 2011 - 12:50 AM

Hey, I was planning on going through the bridge either way.

That said, thanks for the help with figuring out how to pull the dracos. It's a lot easier knowing their pulls. So yeah... thank you. *mumblegrumble*

#12 grandjackal

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Posted 21 June 2011 - 12:55 AM

Hey, I was planning on going through the bridge either way.


You were planning on it when I suggested it might be easier, yes...No need to be humble about it, I understand you're embaressed that I, The Grandjackal, thought of something smart...

#13 Seven Deadly Sins

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Posted 22 June 2011 - 03:17 AM

Chapter 3x
Units Deployed: Marth, My Unit, Arran, Catria, Palla, Linde
Turns Taken: 6

Reclasses: My Unit -> Pirate
Rainbow Potion: Marth, Arran, Linde

This chapter is stupid. I really didn't want to use Arran, but the southern archer and the archer chasing Wrys kinda forced my hand. Damnit, why couldn't Pegasi be 9 move like Cavaliers? Anyway, no turns to be shaved here, unfortunately.

My Unit gets a hilariously good level up. It might be promotion time for him soon...

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      10.09  Lord         31  10  00  13  12  11  09  03   D Swords

My Unit    13.04  Pirate       35  20* 02  11  17  10  11  00   C Axes
Absolute                       14  13  02  10  09  10  07  00   

Luke       09.24  Pirate       28  14  00  05  15  08  07  01   E Axes
Absolute                       09  07  00  04  07  08  04  01   (D Swords)

Rody       08.77  Cavalier     27  11  00  10  11  10  11  00   E Axes
Absolute                       09  06  00  08  05  10  04  00   (D Lances)

Arran      04.10  Dracoknight  24  11  01  13  11  05  12  03   B Lances 
Absolute                       04  03  00  08  04  05  02  00

Malliesia  04.40  Cleric       17  00  02  02  06  12  01  07   C Staves
Absolute                       01  00  01  01  03  12  00  -1

Linde      07.92  Mage         30  00  06  08  11  11  03  04   D Tomes 
Absolute                       14  00  03  07  08  11  01  01

Catria     09.37  Cavalier     27  09  00  08  15  10  11  00   C Lances, E Swords
Absolute                       09  04  00  06  09  10  04  00

Palla      10.94  Pegasus      24  10  02  11  16  09  09  06   B Lances 
Absolute                       08  05  00  06  09  09  04  00

Sheeda     06.20  Pegasus      20  07  02  08  17  15  07  06   D Lances 
Absolute                       04  02  00  03  10  15  02  00


#14 Seven Deadly Sins

Seven Deadly Sins

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Posted 24 June 2011 - 03:30 PM

Chapter 4
Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Rody, Draug, Gordin, Malliesia
Turns Taken: 7

Reclasses: My Unit -> Cavalier, Rody -> Pirate, Luke -> Cavalier
Rainbow Potion: Marth, Rody, Luke, Sirius

Also stupid, but I manage it okay. My units get great level ups here.

Turn 1, I kill all the bandits and the hunter at the starting position, as well as the Armorslayer thief in the south. From here on out, Luke, Gordin, and Linde stick around to mop up the reinforcements, while Palla, Rody, My Unit, and Catria go to help out with the Pirate rush. I pull the pirates on turn 3, which is a touchy affair, and it took a couple tries to get them to pull in the right directions, but eventually I managed it. I recruit Sirius on turn 5 and give him the Rainbow Potion, which allows him to double the remaining Pirates.

Now that I've got Sirius, life should be a lot easier.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      11.56  Lord         32  11  00  13  13  12  10  03   C Swords

My Unit    13.43  Cavalier     32  18  02  12  15  10  14  00   C Axes
Absolute                       14  13  02  10  09  10  07  00   

Luke       09.59  Cavalier     28  12  00  06  13  08  10  01   D Swords, E Lances
Absolute                       10  07  00  04  07  08  04  01   

Rody       09.63  Pirate       28  14  00  09  14  11  08  00   E Axes
Absolute                       10  07  00  08  06  11  04  00   (D Lances)

Malliesia  05.35  Cleric       17  00  02  02  06  12  01  07   C Staves
Absolute                       01  00  01  01  03  12  00  -1

Linde      09.06  Mage         30  00  08  10  13  13  03  04   D Tomes 
Absolute                       14  00  05  09  10  13  01  01

Catria     10.68  Cavalier     28  09  00  09  16  10  11  00   C Lances, E Swords
Absolute                       10  04  00  07  10  10  04  00

Palla      11.58  Pegasus      25  11  02  12  17  09  09  06   B Lances 
Absolute                       09  07  00  07  10  09  04  00

Sirius     01.39  Paladin      28  12  01  14  13  04  11  06   A Lances, B Swords
Absolute                       06  05  00  09  06  04  03  00

Sheeda     06.20  Pegasus      20  07  02  08  17  15  07  06   D Lances 
Absolute                       04  02  00  03  10  15  02  00


#15 dondon151

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Posted 24 June 2011 - 04:17 PM

I pull the pirates on turn 3, which is a touchy affair,

The pirates move automatically on turn 3 whether you're in their range or not. I think I've tried to pull them on turn 2 before and failed.

#16 grandjackal

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    u mad breh?

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Posted 24 June 2011 - 05:26 PM

Well, I know that if you get in range of the hunters, they'll move up to attack you. But I suppose that just is a minor annoyance for Ogma to recruit Sirius, therefore helping us when the pirates rush in.

#17 dondon151

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Posted 24 June 2011 - 06:59 PM

Maybe I should clarify my previous post, since it seems ambiguous. I recall that you can pull individual pirates at any time, but on turn 3, they'll all start moving. You can't pull them all at once before then unless you manage to pull all of them individually, but I think that's nearly impossible.

#18 grandjackal

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    u mad breh?

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Posted 24 June 2011 - 08:47 PM

Yeah, I sort of forgot that point, since what I like to do on that map is Rescue Marth over to take on the pirate closest to the river by drawing him over.

Hmm...Here's a thought for a strat.

1. Rescue Marth over ASAP to take on said Pirate while Ogma pulls in archers.

2. Deal with Pirate and said archers following turn.

3. Recruit Sirius ASAP. Made easier by 1 less pirate, 2 less hunters, and +Sirius.

Eh? Eh?

#19 Seven Deadly Sins

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Posted 25 June 2011 - 01:50 AM

Yeah, the touchy bit with the turn 3 "pull" was mainly getting them to move in the right direction. Getting only the Hunters to wander over toward Ogma/Marth was a pain in the ass, and by the end of it my squad of Palla/MU/Rody/Catria was pretty worn down.

#20 Seven Deadly Sins

Seven Deadly Sins

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Posted 28 June 2011 - 07:42 PM

Boom.

Chapter 5
Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Rody, Sirius, Shiida, Malliesia, Ogma
Turns Taken: 10

Resources: Master Seal- My Unit
Reclasses: My Unit -> Dracoknight, Palla -> Cavalier,
Rainbow Potion: Marth, Rody, Linde, Sirius

Shards:
Taurus- My Unit

Arena:
Marth- HP Skl Spe Lck Def (thanks, Maturity Drop!)
Catria - Str Skl Spe Def

Treasure Gained:
Gemini Shard
Master Seal
Pure Water
Iron Sword
Physic (all 10 uses!)

Promoted MU here, turning him into a flying axe-wielding murder machine on steroids. ORKOs DKs while being 6HKOed by them. Step the hell off. Rody, Marth, Linde, and Sirius get the Potion. Linde can OHKO Mages with Aura and double Cavaliers. Sirius is, well... Sirius. Marth and Rody also gain the ability to ORKO Cavaliers.

Fuck this bridge. The charge at the beginning is manageable, but the bridge is just stupid. I manage it by hitting the front Knight with Linde, killing the Javelin one with Marth, and killing the Stonehoist Ballista with Sirius. My Unit goes and kills all the Dracoknights before continuing north and nicking the Master Seal and Physic. I will fully admit that I used the savepoint on the island to reload for a crit on the Sniper add on the bottom of the map, but fuck it. That's what Savepoints are for.

Fun fact: I had to restart this chapter once because I completely forgot to move the Rescue staff from Yumina to Malliesia.

P.S.: Pirate Rody is very legit.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res  Weapon Rank
Marth      12.58  Lord         33  11  00  14  14  13  11  03   C Swords

My Unit    03.01  Dracoknight  35  23  03  16  18  12  19  04   C Axes, D Lances
Absolute                       15  15  02  11  11  12  09  01   

Luke       09.76  Mercenary    28  11  00  12  16  08  08  01   D Swords
Absolute                       10  07  00  04  07  08  04  01   

Rody       10.00  Pirate       29  15  00  09  15  12  08  00   E Axes
Absolute                       10  08  00  08  07  12  05  00   (D Lances)

Malliesia  06.78  Cleric       17  00  02  03  07  12  01  07   C Staves
Absolute                       01  00  01  02  04  12  00  -1

Linde      10.49  Mage         30  00  09  11  14  14  04  04   D Tomes 
Absolute                       14  00  06  10  11  14  02  01

Catria     11.27  Cavalier     28  10  00  10  17  10  12  00   C Lances, E Swords
Absolute                       10  05  00  08  11  10  05  00

Palla      11.98  Cavalier     27  12  02  09  16  09  11  00   B Lances 
Absolute                       09  07  00  07  10  09  04  00

Sirius     01.73  Dracoknight  26  13  01  14  13  04  13  03   A Lances, B Swords
Absolute                       06  05  00  09  06  04  03  00

Sheeda     07.07  Cavalier     22  08  02  06  17  16  09  00   D Lances 
Absolute                       04  03  00  04  11  16  02  00