V 9.5
-Removed output showing window from taskbar.
-Made column numbering start from 1 instead of 0.
-Improved error when using vector of vectors as parameter.
-More minor performance improvements.
Nintenlords hacking utilities
#41
Posted 15 April 2012 - 07:57 AM
#42
Posted 25 April 2012 - 04:28 AM

Got Programmers Notepad syntax highlighting to work, Notepad++ keeps crashing when I try the same...
EDIT: Correction, I got it working on ONE version of Programmers Notepad. &!"%#¤!&"#%
EDIT2: This is the link to the version where the scheme file works: http://sourceforge.n...epad 2.0.8.718/
I've attached the scheme file, copy it to the schemes folder. If someone gets that working on newer version of Programmers Notepad, please tell me how.
Attached Files
Edited by Vergil, 25 April 2012 - 08:35 AM.
#43
Posted 25 April 2012 - 02:40 PM
#44
Posted 25 April 2012 - 06:18 PM
good thing you did it because i gave up
Edited by Camtech, 25 April 2012 - 06:18 PM.
#45
Posted 23 May 2012 - 05:17 AM
Edited by Nintenlord, 23 May 2012 - 05:17 AM.
#46
Posted 24 May 2012 - 10:09 AM


Nintenlord, why must you torture me so?
Edited by Arch, 24 May 2012 - 10:09 AM.
#47
Posted 25 May 2012 - 01:05 AM
And by that I mean I've fixed it, buut forgot to release the fixed version...
EDIT:
Ok, I'm going away for the weekend so I want to release this before that so you guys can try it out. V 9.6 is out:
V 9.6
-Renamed GOTO to CALL and _GOTO_HELL to _CALL_HELL
-Fixed a bug causing CURRENTOFFSET to not print properly.
-Fixed length disassembly adding end guards in wrong places
with wrong offsets.
-Added Programmers Notepad syntax highlighting scheme.
Only works with version 2.0.8.718 of PN.
-Added shaky backwards compatibility for CODE.
Define USING_CODE to use it.
-Updated EA standard library.
I'll fix new/remaining old bugs next week, hopefully.V 2.9
-Added TileMap to FE6 and FE8.
-Removed the warning from TileMap macro.
-Added TileMapEnd macro for all 3 games.
-Added fixed battle helpers for FE8.
-Fixed Franz being missplelled as Frantz.
-Added more FE8 fixed battle helpers.
-Fixed the missing semcolon from EndAttack macro for FE8.
-Added option to not have backwards compatibility
by defining NO_BACKWARDS_COMPATIBILITY.
Edited by Nintenlord, 25 May 2012 - 01:57 AM.
#48
Posted 25 May 2012 - 05:13 PM
#49
Posted 27 May 2012 - 03:17 PM

Backwards compatibility fail.
Quick fix for anyone encountering the same issue: go into the EA Standard Library, find the file "Backward Compatibility.txt" and rename it as "Backward Compatibility.txt.txt"
Edited by Arch, 27 May 2012 - 03:24 PM.
#50
Posted 28 May 2012 - 12:55 AM
-Fixed Backward Compatibility.txt being included wrong.
#51
Posted 28 May 2012 - 09:15 PM
can't you make an "Awesome" mode for GBAGE so I can use heights greater than 200, and say, not have to go to extreme measures to rip images of width 2 and height like 1200
or at least include the source on downloads so I can edit it and recompile it -_-
thanks bud
#52
Posted 26 June 2012 - 06:34 PM
#define Village(eventID,offset,X,Y) "VILL eventID offset [X,Y] 0xE; LOCA eventID [X,Y-1] 0x1D" #define House(eventID,offset,X,Y) "LOCA eventID offset [X,Y] 0xE"
Any particular reason the Y coordinate subtracts 1 for Village but not for House?
Edited by Sirius, 26 June 2012 - 06:34 PM.
#53
Posted 26 June 2012 - 06:51 PM
#54
Posted 26 June 2012 - 07:57 PM
#55
Posted 27 June 2012 - 05:37 AM
#56
Posted 16 July 2012 - 10:26 AM
V 9.7
-Fixed errors in FE6 disassembly script, thanks to Omni.
-Fixed a raw file not being included with releases, causing
NCONVOS and NEVENTS codes not to work.
-Added backwards compatibility for experimental codes
moved to full codes.
-Made GUI not freeze when completing a task.
-Renamed some language raws files.
-Fixed crash on having wrong amount of parameters with ORG or ALIGN.
-Updated EA standard library.
V 2.11
-Added STAL 136 to the FE7 StartWorldMap macro.
#57
Posted 05 September 2012 - 07:23 PM
basically just a text file edit
of the chapter data editor and the event references(FE7)
i have fe8 too somewhere...
alright this one is an actual edit of the module
only chapter data editor, i didn't feel like editing the event references i guess
i'll probably do it later
Edited by Kitty of Time, 05 September 2012 - 07:26 PM.
#58
Posted 06 September 2012 - 04:39 AM
67 0x06 1-1 Events 0x09 1-2 Events 0x0F 1-3 Events 0x15 1-4 Events 0x1B 1-5 Events 0x21 A Moment's Rest Events 0x25 1-6 Events 0x28 1-7 Events 0x2C 2-1 Events 0x2F 2-2 Events 0x32 2-3 Events 0x36 A Change of Plans Events 0x39 Interlude Events 0x3D 2-4 Events 0x40 2-5 Events 0x43 2-6 Events 0x47 2-6x Events 0x4B 2-7 Events 0x4E 2-7x Events 0x51 2-8 Events 0x55 2-6x Prep Events 0x5A 2-F EventsWhat is this? The FE8 download link doesn't actually contain anything.
Speaking of Chapter Data Editor, I noticed my download is outdated >_>. Will fix.
Edited by Nintenlord, 06 September 2012 - 04:43 AM.
#59
Posted 13 September 2012 - 08:42 PM
also that's odd
that should be the folder
and the MEData
#60
Posted 14 September 2012 - 02:19 AM
And could you mention what you updated in the FE7 case? FE8 seems to be superior to what I have.
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