Well it's 3 Roys, 3 Lyns, 3 Eliwoods, 3 Hectors, 3 Lilinas, 2 Sues. And the first 5 (Along side Guinevere) are all able to seize.
Deary me I'll just make 3 individual patches.
RoyFiora: Eliwood/Fiora, Hector/Current Winner, Rebecca/Current Winner, Nino/Current Winner, Rath/Lyn IF Current Winner isn't Hector
RoyNinian: Eliwood/Ninian, Hector/Current Winner, Rebecca/Current Winner, Nino/Current Winner, Rath/Lyn IF Current Winner isn't Hector
RoyLyn: Eliwood/Lyn, Hector/Current Winner, Rebecca/Current Winner, Nino/Current Winner.
Also the sooner I figure out how to stop FE8 from playing those stupid prologue events, I have shit I could do with that chapter... Also it's very awkward starting up the game to test every time and sitting through it.
EDIT: The question on everyones lips is probably "Why so many seizers?" and my only response is "There's enough maps with multiple castles that I felt this was important, not only from a logical point of view (I would throw Hells Gate out to the dogs if Roy had to jump around the map, seizing 7 forts and a castle by himself) but also from a tactical point of view. Take the aforementioned chapter. By bringing all 4 of the other available lords at the time (Hector, Eliwood, Guinevere, Lilina) you can, with creative use of your 3 flyers, and Risk vs Reward scenario, be able to hit 5 forts quickly instead of merely 2.
Now I mention Risk vs Reward because Ballista and staff enemies, and accurately judging whether throwing Thany, Thite and Miledy into that mess away from your army is worthwhile when they could easily be shot and killed. But also because if ANY of those units die, it's a game over. Well except for Hector, for obvious plot reasons... possibly, can you make a unit able to seize while also leaving them open to death? But regardless HG is a hard and dangerous map. FAIR Dangerous of course, no Ambush spawning, no fog of war you can't see through, you have access to a (quite frightening right now) amount of units (23 by my count, will change after testing) there's even an arena so you can easily bring units up to snuff if you need them too.
Going into this one chapter for a bit, because I always like to spurge, it's a good example of story and game-play working cohesively. Storywise the Etrurians made themselves a secure little peninsula/plateau of death for any unit dumb enough to charge them, with Ballista for flying units and sheer cliffs keeping out any sea bound force. A conventional army would never risk it, not without expecting massive loss of life. You are not a regular army, and this is where it merges well with the gameplay. The map looks like there's only one way to win. By doing what the Etrurians want and going slow and steady, letting them build up an army of reinforcements while you weather attack after attack. Except, you should have plenty of tools to utterly frag their established defense line. Warp Staffs, Sleep Staffs, Longbows, the Elemental Bows, Capturing enemy Ballista, Siege Tomes, the knowledge of Rescue/Drop with Canto as a passive for all mounter units after any action, You have pirates (now able to cross cliffs) multiple lords to take multiple forts, depending on how prepared you are, you can smash their defense in a near instant. It doesn't make it EASY mind you, but the big part of the map is that "The Etrurians built a box, think outside the box" in both story and game-play terms.
Everything is fair on the player. 20 Tier 3s with Killer Brave Weapons wont appear and attack on the same turn going "Sup hope you were prepared for THIS asshole!" but you will be warned "I can see Berns Wyvern Riders in the distance, they should be here within 2 minutes/hours/whatever the hell a turns time-frame is" and then 2 turns later having the Wyverns appear at the castle side of the map.
I wont hold your hand, I wont give you a warp staff on the map, I wont tell you to hold onto the Warp staff when you get it. But you will always have options, even if it is "Send my ground units up the corridors and hit them strength on strength."
Because of course some people like feeling like the God of war and slaughtering an entire army despite best laid plans.
Edited by Onmi, 29 February 2012 - 11:37 AM.