My Friend Code is: 1892-9071-1950 (Anzus)
Although I can also be EMIYA, my stronger and luckier version.
Posted 03 August 2011 - 08:50 AM
Posted 03 August 2011 - 09:34 AM
Also if you complicate this too much people who play casual Brawl aren't going to understand and might not like it, I'd stick to a list of stages you can use and pick a method to decide who gets to choose the stage that is simple and doesn't involve counterpicking or striking. The more complicated things are the less interested people usually are to start with. :\
Edited by Jhen Mohran, 03 August 2011 - 09:52 AM.
Posted 03 August 2011 - 09:39 AM
Edited by mmKALLL, 03 August 2011 - 09:45 AM.
Posted 03 August 2011 - 09:46 AM
What about the first?Yes, I can see why striking and counterpicking would be hard for casual'er brawlers, at least at first. Even moreso, I completely didn't understand that 1/2/1/2/L idea - what about the first match of the set?
Stop complicating things. Just no suicides, and sudden death is honestly too hard for it to happen with stocks. Anywho in case it happens the win won't count and you will go into an extra match.Therefore, I suggest the following; each player chooses the stage from the starter list in all matches, and the wifi will do the rest by randomly choosing either to use. Still, I require more rules - what about suicides and the event of sudden death?
Also, is this a single- or double-elimination? Double takes a lot of time, especially if not everyone is online all the time, but Single is quite unfair, and already half drop off in the first round. Also, think about the two best players being matched in the first round? The other wouldn't even have another game, while the other goes and wins the whole thing. Or some other format of a tourney?
Posted 03 August 2011 - 09:50 AM
Posted 03 August 2011 - 09:52 AM
If anyone doesn't want to play in a certain stage make sure you tell your opponent and come up with an agreement.
Posted 03 August 2011 - 09:56 AM
Posted 03 August 2011 - 10:44 AM
Posted 03 August 2011 - 11:50 AM
As for no suicides, though, I can't let that be. If I'm playing Ganondorf, which I often am, I can't stop myself from recovering with his side-B. What if the enemy is caught while trying to edgeguard (and to complicate the matter, we are both at last stock)? It's not like it's my fault they are there. Sorta like not allowing gimping or spiking, imo. So we will just play an extra match because of that?
Edited by shadowofkitty, 03 August 2011 - 11:50 AM.
Posted 03 August 2011 - 12:02 PM
Posted 03 August 2011 - 12:15 PM
No suicide moves?
Posted 03 August 2011 - 12:23 PM
Edited by shadowofkitty, 03 August 2011 - 12:23 PM.
Posted 03 August 2011 - 12:25 PM
Posted 03 August 2011 - 12:27 PM
@PS1 and PS2 while PS1 is at least bearable for a counterpick that topic you gave is more or less one person's list of excuses as to why PS2 should be included, it doesn't change the fact that it involves more outside factors than stages like FD, Battlefield, and Smashville, which have very little to no stage interference.
Posted 03 August 2011 - 12:31 PM
Posted 03 August 2011 - 12:32 PM
Here's the thing I love about people playing Brawl. Especially during friendlies.Camp. Camp. Camp."Dude, you DO know you're not in a tourney match right? The usual 'I play to win' tactics are just plain 'I am a jerk'"*Time out and that Olimar wins*Congrats, you just wasted 5 minutes of our life. And you won... NOTHING.
lolol this is going to be funny
no wonder everyone just copies rules straight from Smashboards
Edited by Jhen Mohran, 03 August 2011 - 12:34 PM.
Posted 03 August 2011 - 12:40 PM
No camping then...
Wait nevermind i know what you mean. I didn't want time but i guess i should put it huh. what would you recommend as a good time?
Posted 03 August 2011 - 12:41 PM
Edited by mmKALLL, 03 August 2011 - 12:45 PM.
Posted 03 August 2011 - 12:41 PM
If we're having 3 stocks, 8 minutes would be the standard timer.
Posted 03 August 2011 - 12:44 PM
No you won't.Kila
0688-7328-3168
I'm gonna beat ur asses.
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